AndroidManifest.xml (1727B)
1<?xml version="1.0" encoding="utf-8"?> 2<!-- Replace org.libsdl.app with the identifier of your game below, e.g. 3 com.gamemaker.game 4--> 5<manifest xmlns:android="http://schemas.android.com/apk/res/android" 6 package="org.libsdl.app" 7 android:versionCode="1" 8 android:versionName="1.0" 9 android:installLocation="auto"> 10 11 <!-- Create a Java class extending SDLActivity and place it in a 12 directory under src matching the package, e.g. 13 src/com/gamemaker/game/MyGame.java 14 15 then replace "SDLActivity" with the name of your class (e.g. "MyGame") 16 in the XML below. 17 18 An example Java class can be found in README-android.txt 19 --> 20 <application android:label="@string/app_name" 21 android:icon="@drawable/ic_launcher" 22 android:allowBackup="true" 23 android:theme="@android:style/Theme.NoTitleBar.Fullscreen" 24 android:hardwareAccelerated="true" > 25 <activity android:name="SDLActivity" 26 android:label="@string/app_name" 27 android:configChanges="keyboardHidden|orientation" 28 > 29 <intent-filter> 30 <action android:name="android.intent.action.MAIN" /> 31 <category android:name="android.intent.category.LAUNCHER" /> 32 </intent-filter> 33 </activity> 34 </application> 35 36 <!-- Android 2.3.3 --> 37 <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> 38 39 <!-- OpenGL ES 2.0 --> 40 <uses-feature android:glEsVersion="0x00020000" /> 41 42 <!-- Allow writing to external storage --> 43 <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> 44</manifest>