SDL.h (4087B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL.h 24 * 25 * Main include header for the SDL library 26 */ 27 28 29#ifndef _SDL_H 30#define _SDL_H 31 32#include "SDL_main.h" 33#include "SDL_stdinc.h" 34#include "SDL_assert.h" 35#include "SDL_atomic.h" 36#include "SDL_audio.h" 37#include "SDL_clipboard.h" 38#include "SDL_cpuinfo.h" 39#include "SDL_endian.h" 40#include "SDL_error.h" 41#include "SDL_events.h" 42#include "SDL_filesystem.h" 43#include "SDL_joystick.h" 44#include "SDL_gamecontroller.h" 45#include "SDL_haptic.h" 46#include "SDL_hints.h" 47#include "SDL_loadso.h" 48#include "SDL_log.h" 49#include "SDL_messagebox.h" 50#include "SDL_mutex.h" 51#include "SDL_power.h" 52#include "SDL_render.h" 53#include "SDL_rwops.h" 54#include "SDL_system.h" 55#include "SDL_thread.h" 56#include "SDL_timer.h" 57#include "SDL_version.h" 58#include "SDL_video.h" 59 60#include "begin_code.h" 61/* Set up for C function definitions, even when using C++ */ 62#ifdef __cplusplus 63extern "C" { 64#endif 65 66/* As of version 0.5, SDL is loaded dynamically into the application */ 67 68/** 69 * \name SDL_INIT_* 70 * 71 * These are the flags which may be passed to SDL_Init(). You should 72 * specify the subsystems which you will be using in your application. 73 */ 74/* @{ */ 75#define SDL_INIT_TIMER 0x00000001 76#define SDL_INIT_AUDIO 0x00000010 77#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ 78#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ 79#define SDL_INIT_HAPTIC 0x00001000 80#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ 81#define SDL_INIT_EVENTS 0x00004000 82#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ 83#define SDL_INIT_EVERYTHING ( \ 84 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ 85 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ 86 ) 87/* @} */ 88 89/** 90 * This function initializes the subsystems specified by \c flags 91 */ 92extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); 93 94/** 95 * This function initializes specific SDL subsystems 96 * 97 * Subsystem initialization is ref-counted, you must call 98 * SDL_QuitSubSystem for each SDL_InitSubSystem to correctly 99 * shutdown a subsystem manually (or call SDL_Quit to force shutdown). 100 * If a subsystem is already loaded then this call will 101 * increase the ref-count and return. 102 */ 103extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); 104 105/** 106 * This function cleans up specific SDL subsystems 107 */ 108extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); 109 110/** 111 * This function returns a mask of the specified subsystems which have 112 * previously been initialized. 113 * 114 * If \c flags is 0, it returns a mask of all initialized subsystems. 115 */ 116extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); 117 118/** 119 * This function cleans up all initialized subsystems. You should 120 * call it upon all exit conditions. 121 */ 122extern DECLSPEC void SDLCALL SDL_Quit(void); 123 124/* Ends C function definitions when using C++ */ 125#ifdef __cplusplus 126} 127#endif 128#include "close_code.h" 129 130#endif /* _SDL_H */ 131 132/* vi: set ts=4 sw=4 expandtab: */