cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL.h (4087B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL.h
     24 *
     25 *  Main include header for the SDL library
     26 */
     27
     28
     29#ifndef _SDL_H
     30#define _SDL_H
     31
     32#include "SDL_main.h"
     33#include "SDL_stdinc.h"
     34#include "SDL_assert.h"
     35#include "SDL_atomic.h"
     36#include "SDL_audio.h"
     37#include "SDL_clipboard.h"
     38#include "SDL_cpuinfo.h"
     39#include "SDL_endian.h"
     40#include "SDL_error.h"
     41#include "SDL_events.h"
     42#include "SDL_filesystem.h"
     43#include "SDL_joystick.h"
     44#include "SDL_gamecontroller.h"
     45#include "SDL_haptic.h"
     46#include "SDL_hints.h"
     47#include "SDL_loadso.h"
     48#include "SDL_log.h"
     49#include "SDL_messagebox.h"
     50#include "SDL_mutex.h"
     51#include "SDL_power.h"
     52#include "SDL_render.h"
     53#include "SDL_rwops.h"
     54#include "SDL_system.h"
     55#include "SDL_thread.h"
     56#include "SDL_timer.h"
     57#include "SDL_version.h"
     58#include "SDL_video.h"
     59
     60#include "begin_code.h"
     61/* Set up for C function definitions, even when using C++ */
     62#ifdef __cplusplus
     63extern "C" {
     64#endif
     65
     66/* As of version 0.5, SDL is loaded dynamically into the application */
     67
     68/**
     69 *  \name SDL_INIT_*
     70 *
     71 *  These are the flags which may be passed to SDL_Init().  You should
     72 *  specify the subsystems which you will be using in your application.
     73 */
     74/* @{ */
     75#define SDL_INIT_TIMER          0x00000001
     76#define SDL_INIT_AUDIO          0x00000010
     77#define SDL_INIT_VIDEO          0x00000020  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
     78#define SDL_INIT_JOYSTICK       0x00000200  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
     79#define SDL_INIT_HAPTIC         0x00001000
     80#define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
     81#define SDL_INIT_EVENTS         0x00004000
     82#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
     83#define SDL_INIT_EVERYTHING ( \
     84                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
     85                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
     86            )
     87/* @} */
     88
     89/**
     90 *  This function initializes  the subsystems specified by \c flags
     91 */
     92extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
     93
     94/**
     95 *  This function initializes specific SDL subsystems
     96 *
     97 *  Subsystem initialization is ref-counted, you must call
     98 *  SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
     99 *  shutdown a subsystem manually (or call SDL_Quit to force shutdown).
    100 *  If a subsystem is already loaded then this call will
    101 *  increase the ref-count and return.
    102 */
    103extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
    104
    105/**
    106 *  This function cleans up specific SDL subsystems
    107 */
    108extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
    109
    110/**
    111 *  This function returns a mask of the specified subsystems which have
    112 *  previously been initialized.
    113 *
    114 *  If \c flags is 0, it returns a mask of all initialized subsystems.
    115 */
    116extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
    117
    118/**
    119 *  This function cleans up all initialized subsystems. You should
    120 *  call it upon all exit conditions.
    121 */
    122extern DECLSPEC void SDLCALL SDL_Quit(void);
    123
    124/* Ends C function definitions when using C++ */
    125#ifdef __cplusplus
    126}
    127#endif
    128#include "close_code.h"
    129
    130#endif /* _SDL_H */
    131
    132/* vi: set ts=4 sw=4 expandtab: */