SDL_keyboard.h (6433B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_keyboard.h 24 * 25 * Include file for SDL keyboard event handling 26 */ 27 28#ifndef _SDL_keyboard_h 29#define _SDL_keyboard_h 30 31#include "SDL_stdinc.h" 32#include "SDL_error.h" 33#include "SDL_keycode.h" 34#include "SDL_video.h" 35 36#include "begin_code.h" 37/* Set up for C function definitions, even when using C++ */ 38#ifdef __cplusplus 39extern "C" { 40#endif 41 42/** 43 * \brief The SDL keysym structure, used in key events. 44 * 45 * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. 46 */ 47typedef struct SDL_Keysym 48{ 49 SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ 50 SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ 51 Uint16 mod; /**< current key modifiers */ 52 Uint32 unused; 53} SDL_Keysym; 54 55/* Function prototypes */ 56 57/** 58 * \brief Get the window which currently has keyboard focus. 59 */ 60extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); 61 62/** 63 * \brief Get a snapshot of the current state of the keyboard. 64 * 65 * \param numkeys if non-NULL, receives the length of the returned array. 66 * 67 * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. 68 * 69 * \b Example: 70 * \code 71 * const Uint8 *state = SDL_GetKeyboardState(NULL); 72 * if ( state[SDL_SCANCODE_RETURN] ) { 73 * printf("<RETURN> is pressed.\n"); 74 * } 75 * \endcode 76 */ 77extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); 78 79/** 80 * \brief Get the current key modifier state for the keyboard. 81 */ 82extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); 83 84/** 85 * \brief Set the current key modifier state for the keyboard. 86 * 87 * \note This does not change the keyboard state, only the key modifier flags. 88 */ 89extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); 90 91/** 92 * \brief Get the key code corresponding to the given scancode according 93 * to the current keyboard layout. 94 * 95 * See ::SDL_Keycode for details. 96 * 97 * \sa SDL_GetKeyName() 98 */ 99extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); 100 101/** 102 * \brief Get the scancode corresponding to the given key code according to the 103 * current keyboard layout. 104 * 105 * See ::SDL_Scancode for details. 106 * 107 * \sa SDL_GetScancodeName() 108 */ 109extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); 110 111/** 112 * \brief Get a human-readable name for a scancode. 113 * 114 * \return A pointer to the name for the scancode. 115 * If the scancode doesn't have a name, this function returns 116 * an empty string (""). 117 * 118 * \sa SDL_Scancode 119 */ 120extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); 121 122/** 123 * \brief Get a scancode from a human-readable name 124 * 125 * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized 126 * 127 * \sa SDL_Scancode 128 */ 129extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); 130 131/** 132 * \brief Get a human-readable name for a key. 133 * 134 * \return A pointer to a UTF-8 string that stays valid at least until the next 135 * call to this function. If you need it around any longer, you must 136 * copy it. If the key doesn't have a name, this function returns an 137 * empty string (""). 138 * 139 * \sa SDL_Key 140 */ 141extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); 142 143/** 144 * \brief Get a key code from a human-readable name 145 * 146 * \return key code, or SDLK_UNKNOWN if the name wasn't recognized 147 * 148 * \sa SDL_Keycode 149 */ 150extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); 151 152/** 153 * \brief Start accepting Unicode text input events. 154 * This function will show the on-screen keyboard if supported. 155 * 156 * \sa SDL_StopTextInput() 157 * \sa SDL_SetTextInputRect() 158 * \sa SDL_HasScreenKeyboardSupport() 159 */ 160extern DECLSPEC void SDLCALL SDL_StartTextInput(void); 161 162/** 163 * \brief Return whether or not Unicode text input events are enabled. 164 * 165 * \sa SDL_StartTextInput() 166 * \sa SDL_StopTextInput() 167 */ 168extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); 169 170/** 171 * \brief Stop receiving any text input events. 172 * This function will hide the on-screen keyboard if supported. 173 * 174 * \sa SDL_StartTextInput() 175 * \sa SDL_HasScreenKeyboardSupport() 176 */ 177extern DECLSPEC void SDLCALL SDL_StopTextInput(void); 178 179/** 180 * \brief Set the rectangle used to type Unicode text inputs. 181 * This is used as a hint for IME and on-screen keyboard placement. 182 * 183 * \sa SDL_StartTextInput() 184 */ 185extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); 186 187/** 188 * \brief Returns whether the platform has some screen keyboard support. 189 * 190 * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. 191 * 192 * \note Not all screen keyboard functions are supported on all platforms. 193 * 194 * \sa SDL_IsScreenKeyboardShown() 195 */ 196extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); 197 198/** 199 * \brief Returns whether the screen keyboard is shown for given window. 200 * 201 * \param window The window for which screen keyboard should be queried. 202 * 203 * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. 204 * 205 * \sa SDL_HasScreenKeyboardSupport() 206 */ 207extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); 208 209/* Ends C function definitions when using C++ */ 210#ifdef __cplusplus 211} 212#endif 213#include "close_code.h" 214 215#endif /* _SDL_keyboard_h */ 216 217/* vi: set ts=4 sw=4 expandtab: */