cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_rect.h (4445B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_rect.h
     24 *
     25 *  Header file for SDL_rect definition and management functions.
     26 */
     27
     28#ifndef _SDL_rect_h
     29#define _SDL_rect_h
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_error.h"
     33#include "SDL_pixels.h"
     34#include "SDL_rwops.h"
     35
     36#include "begin_code.h"
     37/* Set up for C function definitions, even when using C++ */
     38#ifdef __cplusplus
     39extern "C" {
     40#endif
     41
     42/**
     43 *  \brief  The structure that defines a point
     44 *
     45 *  \sa SDL_EnclosePoints
     46 *  \sa SDL_PointInRect
     47 */
     48typedef struct SDL_Point
     49{
     50    int x;
     51    int y;
     52} SDL_Point;
     53
     54/**
     55 *  \brief A rectangle, with the origin at the upper left.
     56 *
     57 *  \sa SDL_RectEmpty
     58 *  \sa SDL_RectEquals
     59 *  \sa SDL_HasIntersection
     60 *  \sa SDL_IntersectRect
     61 *  \sa SDL_UnionRect
     62 *  \sa SDL_EnclosePoints
     63 */
     64typedef struct SDL_Rect
     65{
     66    int x, y;
     67    int w, h;
     68} SDL_Rect;
     69
     70/**
     71 *  \brief Returns true if point resides inside a rectangle.
     72 */
     73SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
     74{
     75    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
     76             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
     77}
     78
     79/**
     80 *  \brief Returns true if the rectangle has no area.
     81 */
     82SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
     83{
     84    return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
     85}
     86
     87/**
     88 *  \brief Returns true if the two rectangles are equal.
     89 */
     90SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
     91{
     92    return (a && b && (a->x == b->x) && (a->y == b->y) &&
     93            (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
     94}
     95
     96/**
     97 *  \brief Determine whether two rectangles intersect.
     98 *
     99 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
    100 */
    101extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
    102                                                     const SDL_Rect * B);
    103
    104/**
    105 *  \brief Calculate the intersection of two rectangles.
    106 *
    107 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
    108 */
    109extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
    110                                                   const SDL_Rect * B,
    111                                                   SDL_Rect * result);
    112
    113/**
    114 *  \brief Calculate the union of two rectangles.
    115 */
    116extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
    117                                           const SDL_Rect * B,
    118                                           SDL_Rect * result);
    119
    120/**
    121 *  \brief Calculate a minimal rectangle enclosing a set of points
    122 *
    123 *  \return SDL_TRUE if any points were within the clipping rect
    124 */
    125extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
    126                                                   int count,
    127                                                   const SDL_Rect * clip,
    128                                                   SDL_Rect * result);
    129
    130/**
    131 *  \brief Calculate the intersection of a rectangle and line segment.
    132 *
    133 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
    134 */
    135extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
    136                                                          rect, int *X1,
    137                                                          int *Y1, int *X2,
    138                                                          int *Y2);
    139
    140/* Ends C function definitions when using C++ */
    141#ifdef __cplusplus
    142}
    143#endif
    144#include "close_code.h"
    145
    146#endif /* _SDL_rect_h */
    147
    148/* vi: set ts=4 sw=4 expandtab: */