cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_surface.h (18534B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_surface.h
     24 *
     25 *  Header file for ::SDL_Surface definition and management functions.
     26 */
     27
     28#ifndef _SDL_surface_h
     29#define _SDL_surface_h
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_pixels.h"
     33#include "SDL_rect.h"
     34#include "SDL_blendmode.h"
     35#include "SDL_rwops.h"
     36
     37#include "begin_code.h"
     38/* Set up for C function definitions, even when using C++ */
     39#ifdef __cplusplus
     40extern "C" {
     41#endif
     42
     43/**
     44 *  \name Surface flags
     45 *
     46 *  These are the currently supported flags for the ::SDL_Surface.
     47 *
     48 *  \internal
     49 *  Used internally (read-only).
     50 */
     51/* @{ */
     52#define SDL_SWSURFACE       0           /**< Just here for compatibility */
     53#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
     54#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
     55#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
     56/* @} *//* Surface flags */
     57
     58/**
     59 *  Evaluates to true if the surface needs to be locked before access.
     60 */
     61#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
     62
     63/**
     64 * \brief A collection of pixels used in software blitting.
     65 *
     66 * \note  This structure should be treated as read-only, except for \c pixels,
     67 *        which, if not NULL, contains the raw pixel data for the surface.
     68 */
     69typedef struct SDL_Surface
     70{
     71    Uint32 flags;               /**< Read-only */
     72    SDL_PixelFormat *format;    /**< Read-only */
     73    int w, h;                   /**< Read-only */
     74    int pitch;                  /**< Read-only */
     75    void *pixels;               /**< Read-write */
     76
     77    /** Application data associated with the surface */
     78    void *userdata;             /**< Read-write */
     79
     80    /** information needed for surfaces requiring locks */
     81    int locked;                 /**< Read-only */
     82    void *lock_data;            /**< Read-only */
     83
     84    /** clipping information */
     85    SDL_Rect clip_rect;         /**< Read-only */
     86
     87    /** info for fast blit mapping to other surfaces */
     88    struct SDL_BlitMap *map;    /**< Private */
     89
     90    /** Reference count -- used when freeing surface */
     91    int refcount;               /**< Read-mostly */
     92} SDL_Surface;
     93
     94/**
     95 * \brief The type of function used for surface blitting functions.
     96 */
     97typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
     98                         struct SDL_Surface * dst, SDL_Rect * dstrect);
     99
    100/**
    101 *  Allocate and free an RGB surface.
    102 *
    103 *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
    104 *  If the depth is greater than 8 bits, the pixel format is set using the
    105 *  flags '[RGB]mask'.
    106 *
    107 *  If the function runs out of memory, it will return NULL.
    108 *
    109 *  \param flags The \c flags are obsolete and should be set to 0.
    110 *  \param width The width in pixels of the surface to create.
    111 *  \param height The height in pixels of the surface to create.
    112 *  \param depth The depth in bits of the surface to create.
    113 *  \param Rmask The red mask of the surface to create.
    114 *  \param Gmask The green mask of the surface to create.
    115 *  \param Bmask The blue mask of the surface to create.
    116 *  \param Amask The alpha mask of the surface to create.
    117 */
    118extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
    119    (Uint32 flags, int width, int height, int depth,
    120     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
    121extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
    122                                                              int width,
    123                                                              int height,
    124                                                              int depth,
    125                                                              int pitch,
    126                                                              Uint32 Rmask,
    127                                                              Uint32 Gmask,
    128                                                              Uint32 Bmask,
    129                                                              Uint32 Amask);
    130extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
    131
    132/**
    133 *  \brief Set the palette used by a surface.
    134 *
    135 *  \return 0, or -1 if the surface format doesn't use a palette.
    136 *
    137 *  \note A single palette can be shared with many surfaces.
    138 */
    139extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
    140                                                  SDL_Palette * palette);
    141
    142/**
    143 *  \brief Sets up a surface for directly accessing the pixels.
    144 *
    145 *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
    146 *  to and read from \c surface->pixels, using the pixel format stored in
    147 *  \c surface->format.  Once you are done accessing the surface, you should
    148 *  use SDL_UnlockSurface() to release it.
    149 *
    150 *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
    151 *  to 0, then you can read and write to the surface at any time, and the
    152 *  pixel format of the surface will not change.
    153 *
    154 *  No operating system or library calls should be made between lock/unlock
    155 *  pairs, as critical system locks may be held during this time.
    156 *
    157 *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
    158 *
    159 *  \sa SDL_UnlockSurface()
    160 */
    161extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
    162/** \sa SDL_LockSurface() */
    163extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
    164
    165/**
    166 *  Load a surface from a seekable SDL data stream (memory or file).
    167 *
    168 *  If \c freesrc is non-zero, the stream will be closed after being read.
    169 *
    170 *  The new surface should be freed with SDL_FreeSurface().
    171 *
    172 *  \return the new surface, or NULL if there was an error.
    173 */
    174extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
    175                                                    int freesrc);
    176
    177/**
    178 *  Load a surface from a file.
    179 *
    180 *  Convenience macro.
    181 */
    182#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
    183
    184/**
    185 *  Save a surface to a seekable SDL data stream (memory or file).
    186 *
    187 *  If \c freedst is non-zero, the stream will be closed after being written.
    188 *
    189 *  \return 0 if successful or -1 if there was an error.
    190 */
    191extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
    192    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
    193
    194/**
    195 *  Save a surface to a file.
    196 *
    197 *  Convenience macro.
    198 */
    199#define SDL_SaveBMP(surface, file) \
    200        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
    201
    202/**
    203 *  \brief Sets the RLE acceleration hint for a surface.
    204 *
    205 *  \return 0 on success, or -1 if the surface is not valid
    206 *
    207 *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
    208 *        but the surface must be locked before directly accessing the pixels.
    209 */
    210extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
    211                                              int flag);
    212
    213/**
    214 *  \brief Sets the color key (transparent pixel) in a blittable surface.
    215 *
    216 *  \param surface The surface to update
    217 *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
    218 *  \param key The transparent pixel in the native surface format
    219 *
    220 *  \return 0 on success, or -1 if the surface is not valid
    221 *
    222 *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
    223 */
    224extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
    225                                            int flag, Uint32 key);
    226
    227/**
    228 *  \brief Gets the color key (transparent pixel) in a blittable surface.
    229 *
    230 *  \param surface The surface to update
    231 *  \param key A pointer filled in with the transparent pixel in the native
    232 *             surface format
    233 *
    234 *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
    235 *          enabled.
    236 */
    237extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
    238                                            Uint32 * key);
    239
    240/**
    241 *  \brief Set an additional color value used in blit operations.
    242 *
    243 *  \param surface The surface to update.
    244 *  \param r The red color value multiplied into blit operations.
    245 *  \param g The green color value multiplied into blit operations.
    246 *  \param b The blue color value multiplied into blit operations.
    247 *
    248 *  \return 0 on success, or -1 if the surface is not valid.
    249 *
    250 *  \sa SDL_GetSurfaceColorMod()
    251 */
    252extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
    253                                                   Uint8 r, Uint8 g, Uint8 b);
    254
    255
    256/**
    257 *  \brief Get the additional color value used in blit operations.
    258 *
    259 *  \param surface The surface to query.
    260 *  \param r A pointer filled in with the current red color value.
    261 *  \param g A pointer filled in with the current green color value.
    262 *  \param b A pointer filled in with the current blue color value.
    263 *
    264 *  \return 0 on success, or -1 if the surface is not valid.
    265 *
    266 *  \sa SDL_SetSurfaceColorMod()
    267 */
    268extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
    269                                                   Uint8 * r, Uint8 * g,
    270                                                   Uint8 * b);
    271
    272/**
    273 *  \brief Set an additional alpha value used in blit operations.
    274 *
    275 *  \param surface The surface to update.
    276 *  \param alpha The alpha value multiplied into blit operations.
    277 *
    278 *  \return 0 on success, or -1 if the surface is not valid.
    279 *
    280 *  \sa SDL_GetSurfaceAlphaMod()
    281 */
    282extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
    283                                                   Uint8 alpha);
    284
    285/**
    286 *  \brief Get the additional alpha value used in blit operations.
    287 *
    288 *  \param surface The surface to query.
    289 *  \param alpha A pointer filled in with the current alpha value.
    290 *
    291 *  \return 0 on success, or -1 if the surface is not valid.
    292 *
    293 *  \sa SDL_SetSurfaceAlphaMod()
    294 */
    295extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
    296                                                   Uint8 * alpha);
    297
    298/**
    299 *  \brief Set the blend mode used for blit operations.
    300 *
    301 *  \param surface The surface to update.
    302 *  \param blendMode ::SDL_BlendMode to use for blit blending.
    303 *
    304 *  \return 0 on success, or -1 if the parameters are not valid.
    305 *
    306 *  \sa SDL_GetSurfaceBlendMode()
    307 */
    308extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
    309                                                    SDL_BlendMode blendMode);
    310
    311/**
    312 *  \brief Get the blend mode used for blit operations.
    313 *
    314 *  \param surface   The surface to query.
    315 *  \param blendMode A pointer filled in with the current blend mode.
    316 *
    317 *  \return 0 on success, or -1 if the surface is not valid.
    318 *
    319 *  \sa SDL_SetSurfaceBlendMode()
    320 */
    321extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
    322                                                    SDL_BlendMode *blendMode);
    323
    324/**
    325 *  Sets the clipping rectangle for the destination surface in a blit.
    326 *
    327 *  If the clip rectangle is NULL, clipping will be disabled.
    328 *
    329 *  If the clip rectangle doesn't intersect the surface, the function will
    330 *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
    331 *  function returns SDL_TRUE and blits to the surface will be clipped to
    332 *  the intersection of the surface area and the clipping rectangle.
    333 *
    334 *  Note that blits are automatically clipped to the edges of the source
    335 *  and destination surfaces.
    336 */
    337extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
    338                                                 const SDL_Rect * rect);
    339
    340/**
    341 *  Gets the clipping rectangle for the destination surface in a blit.
    342 *
    343 *  \c rect must be a pointer to a valid rectangle which will be filled
    344 *  with the correct values.
    345 */
    346extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
    347                                             SDL_Rect * rect);
    348
    349/**
    350 *  Creates a new surface of the specified format, and then copies and maps
    351 *  the given surface to it so the blit of the converted surface will be as
    352 *  fast as possible.  If this function fails, it returns NULL.
    353 *
    354 *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
    355 *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
    356 *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
    357 *  surface.
    358 */
    359extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
    360    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
    361extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
    362    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
    363
    364/**
    365 * \brief Copy a block of pixels of one format to another format
    366 *
    367 *  \return 0 on success, or -1 if there was an error
    368 */
    369extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
    370                                              Uint32 src_format,
    371                                              const void * src, int src_pitch,
    372                                              Uint32 dst_format,
    373                                              void * dst, int dst_pitch);
    374
    375/**
    376 *  Performs a fast fill of the given rectangle with \c color.
    377 *
    378 *  If \c rect is NULL, the whole surface will be filled with \c color.
    379 *
    380 *  The color should be a pixel of the format used by the surface, and
    381 *  can be generated by the SDL_MapRGB() function.
    382 *
    383 *  \return 0 on success, or -1 on error.
    384 */
    385extern DECLSPEC int SDLCALL SDL_FillRect
    386    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
    387extern DECLSPEC int SDLCALL SDL_FillRects
    388    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
    389
    390/**
    391 *  Performs a fast blit from the source surface to the destination surface.
    392 *
    393 *  This assumes that the source and destination rectangles are
    394 *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
    395 *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
    396 *  in \c srcrect and \c dstrect after all clipping is performed.
    397 *
    398 *  \return If the blit is successful, it returns 0, otherwise it returns -1.
    399 *
    400 *  The blit function should not be called on a locked surface.
    401 *
    402 *  The blit semantics for surfaces with and without blending and colorkey
    403 *  are defined as follows:
    404 *  \verbatim
    405    RGBA->RGB:
    406      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    407        alpha-blend (using the source alpha-channel and per-surface alpha)
    408        SDL_SRCCOLORKEY ignored.
    409      Source surface blend mode set to SDL_BLENDMODE_NONE:
    410        copy RGB.
    411        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    412        RGB values of the source color key, ignoring alpha in the
    413        comparison.
    414
    415    RGB->RGBA:
    416      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    417        alpha-blend (using the source per-surface alpha)
    418      Source surface blend mode set to SDL_BLENDMODE_NONE:
    419        copy RGB, set destination alpha to source per-surface alpha value.
    420      both:
    421        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    422        source color key.
    423
    424    RGBA->RGBA:
    425      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    426        alpha-blend (using the source alpha-channel and per-surface alpha)
    427        SDL_SRCCOLORKEY ignored.
    428      Source surface blend mode set to SDL_BLENDMODE_NONE:
    429        copy all of RGBA to the destination.
    430        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    431        RGB values of the source color key, ignoring alpha in the
    432        comparison.
    433
    434    RGB->RGB:
    435      Source surface blend mode set to SDL_BLENDMODE_BLEND:
    436        alpha-blend (using the source per-surface alpha)
    437      Source surface blend mode set to SDL_BLENDMODE_NONE:
    438        copy RGB.
    439      both:
    440        if SDL_SRCCOLORKEY set, only copy the pixels matching the
    441        source color key.
    442    \endverbatim
    443 *
    444 *  You should call SDL_BlitSurface() unless you know exactly how SDL
    445 *  blitting works internally and how to use the other blit functions.
    446 */
    447#define SDL_BlitSurface SDL_UpperBlit
    448
    449/**
    450 *  This is the public blit function, SDL_BlitSurface(), and it performs
    451 *  rectangle validation and clipping before passing it to SDL_LowerBlit()
    452 */
    453extern DECLSPEC int SDLCALL SDL_UpperBlit
    454    (SDL_Surface * src, const SDL_Rect * srcrect,
    455     SDL_Surface * dst, SDL_Rect * dstrect);
    456
    457/**
    458 *  This is a semi-private blit function and it performs low-level surface
    459 *  blitting only.
    460 */
    461extern DECLSPEC int SDLCALL SDL_LowerBlit
    462    (SDL_Surface * src, SDL_Rect * srcrect,
    463     SDL_Surface * dst, SDL_Rect * dstrect);
    464
    465/**
    466 *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
    467 *         same pixel format.
    468 *
    469 *  \note This function uses a static buffer, and is not thread-safe.
    470 */
    471extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
    472                                            const SDL_Rect * srcrect,
    473                                            SDL_Surface * dst,
    474                                            const SDL_Rect * dstrect);
    475
    476#define SDL_BlitScaled SDL_UpperBlitScaled
    477
    478/**
    479 *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
    480 *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
    481 */
    482extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
    483    (SDL_Surface * src, const SDL_Rect * srcrect,
    484    SDL_Surface * dst, SDL_Rect * dstrect);
    485
    486/**
    487 *  This is a semi-private blit function and it performs low-level surface
    488 *  scaled blitting only.
    489 */
    490extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
    491    (SDL_Surface * src, SDL_Rect * srcrect,
    492    SDL_Surface * dst, SDL_Rect * dstrect);
    493
    494
    495/* Ends C function definitions when using C++ */
    496#ifdef __cplusplus
    497}
    498#endif
    499#include "close_code.h"
    500
    501#endif /* _SDL_surface_h */
    502
    503/* vi: set ts=4 sw=4 expandtab: */