SDL_surface.h (18534B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_surface.h 24 * 25 * Header file for ::SDL_Surface definition and management functions. 26 */ 27 28#ifndef _SDL_surface_h 29#define _SDL_surface_h 30 31#include "SDL_stdinc.h" 32#include "SDL_pixels.h" 33#include "SDL_rect.h" 34#include "SDL_blendmode.h" 35#include "SDL_rwops.h" 36 37#include "begin_code.h" 38/* Set up for C function definitions, even when using C++ */ 39#ifdef __cplusplus 40extern "C" { 41#endif 42 43/** 44 * \name Surface flags 45 * 46 * These are the currently supported flags for the ::SDL_Surface. 47 * 48 * \internal 49 * Used internally (read-only). 50 */ 51/* @{ */ 52#define SDL_SWSURFACE 0 /**< Just here for compatibility */ 53#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ 54#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ 55#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ 56/* @} *//* Surface flags */ 57 58/** 59 * Evaluates to true if the surface needs to be locked before access. 60 */ 61#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) 62 63/** 64 * \brief A collection of pixels used in software blitting. 65 * 66 * \note This structure should be treated as read-only, except for \c pixels, 67 * which, if not NULL, contains the raw pixel data for the surface. 68 */ 69typedef struct SDL_Surface 70{ 71 Uint32 flags; /**< Read-only */ 72 SDL_PixelFormat *format; /**< Read-only */ 73 int w, h; /**< Read-only */ 74 int pitch; /**< Read-only */ 75 void *pixels; /**< Read-write */ 76 77 /** Application data associated with the surface */ 78 void *userdata; /**< Read-write */ 79 80 /** information needed for surfaces requiring locks */ 81 int locked; /**< Read-only */ 82 void *lock_data; /**< Read-only */ 83 84 /** clipping information */ 85 SDL_Rect clip_rect; /**< Read-only */ 86 87 /** info for fast blit mapping to other surfaces */ 88 struct SDL_BlitMap *map; /**< Private */ 89 90 /** Reference count -- used when freeing surface */ 91 int refcount; /**< Read-mostly */ 92} SDL_Surface; 93 94/** 95 * \brief The type of function used for surface blitting functions. 96 */ 97typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, 98 struct SDL_Surface * dst, SDL_Rect * dstrect); 99 100/** 101 * Allocate and free an RGB surface. 102 * 103 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. 104 * If the depth is greater than 8 bits, the pixel format is set using the 105 * flags '[RGB]mask'. 106 * 107 * If the function runs out of memory, it will return NULL. 108 * 109 * \param flags The \c flags are obsolete and should be set to 0. 110 * \param width The width in pixels of the surface to create. 111 * \param height The height in pixels of the surface to create. 112 * \param depth The depth in bits of the surface to create. 113 * \param Rmask The red mask of the surface to create. 114 * \param Gmask The green mask of the surface to create. 115 * \param Bmask The blue mask of the surface to create. 116 * \param Amask The alpha mask of the surface to create. 117 */ 118extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface 119 (Uint32 flags, int width, int height, int depth, 120 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); 121extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, 122 int width, 123 int height, 124 int depth, 125 int pitch, 126 Uint32 Rmask, 127 Uint32 Gmask, 128 Uint32 Bmask, 129 Uint32 Amask); 130extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); 131 132/** 133 * \brief Set the palette used by a surface. 134 * 135 * \return 0, or -1 if the surface format doesn't use a palette. 136 * 137 * \note A single palette can be shared with many surfaces. 138 */ 139extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, 140 SDL_Palette * palette); 141 142/** 143 * \brief Sets up a surface for directly accessing the pixels. 144 * 145 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write 146 * to and read from \c surface->pixels, using the pixel format stored in 147 * \c surface->format. Once you are done accessing the surface, you should 148 * use SDL_UnlockSurface() to release it. 149 * 150 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates 151 * to 0, then you can read and write to the surface at any time, and the 152 * pixel format of the surface will not change. 153 * 154 * No operating system or library calls should be made between lock/unlock 155 * pairs, as critical system locks may be held during this time. 156 * 157 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. 158 * 159 * \sa SDL_UnlockSurface() 160 */ 161extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); 162/** \sa SDL_LockSurface() */ 163extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); 164 165/** 166 * Load a surface from a seekable SDL data stream (memory or file). 167 * 168 * If \c freesrc is non-zero, the stream will be closed after being read. 169 * 170 * The new surface should be freed with SDL_FreeSurface(). 171 * 172 * \return the new surface, or NULL if there was an error. 173 */ 174extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, 175 int freesrc); 176 177/** 178 * Load a surface from a file. 179 * 180 * Convenience macro. 181 */ 182#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) 183 184/** 185 * Save a surface to a seekable SDL data stream (memory or file). 186 * 187 * If \c freedst is non-zero, the stream will be closed after being written. 188 * 189 * \return 0 if successful or -1 if there was an error. 190 */ 191extern DECLSPEC int SDLCALL SDL_SaveBMP_RW 192 (SDL_Surface * surface, SDL_RWops * dst, int freedst); 193 194/** 195 * Save a surface to a file. 196 * 197 * Convenience macro. 198 */ 199#define SDL_SaveBMP(surface, file) \ 200 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) 201 202/** 203 * \brief Sets the RLE acceleration hint for a surface. 204 * 205 * \return 0 on success, or -1 if the surface is not valid 206 * 207 * \note If RLE is enabled, colorkey and alpha blending blits are much faster, 208 * but the surface must be locked before directly accessing the pixels. 209 */ 210extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, 211 int flag); 212 213/** 214 * \brief Sets the color key (transparent pixel) in a blittable surface. 215 * 216 * \param surface The surface to update 217 * \param flag Non-zero to enable colorkey and 0 to disable colorkey 218 * \param key The transparent pixel in the native surface format 219 * 220 * \return 0 on success, or -1 if the surface is not valid 221 * 222 * You can pass SDL_RLEACCEL to enable RLE accelerated blits. 223 */ 224extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, 225 int flag, Uint32 key); 226 227/** 228 * \brief Gets the color key (transparent pixel) in a blittable surface. 229 * 230 * \param surface The surface to update 231 * \param key A pointer filled in with the transparent pixel in the native 232 * surface format 233 * 234 * \return 0 on success, or -1 if the surface is not valid or colorkey is not 235 * enabled. 236 */ 237extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, 238 Uint32 * key); 239 240/** 241 * \brief Set an additional color value used in blit operations. 242 * 243 * \param surface The surface to update. 244 * \param r The red color value multiplied into blit operations. 245 * \param g The green color value multiplied into blit operations. 246 * \param b The blue color value multiplied into blit operations. 247 * 248 * \return 0 on success, or -1 if the surface is not valid. 249 * 250 * \sa SDL_GetSurfaceColorMod() 251 */ 252extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, 253 Uint8 r, Uint8 g, Uint8 b); 254 255 256/** 257 * \brief Get the additional color value used in blit operations. 258 * 259 * \param surface The surface to query. 260 * \param r A pointer filled in with the current red color value. 261 * \param g A pointer filled in with the current green color value. 262 * \param b A pointer filled in with the current blue color value. 263 * 264 * \return 0 on success, or -1 if the surface is not valid. 265 * 266 * \sa SDL_SetSurfaceColorMod() 267 */ 268extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, 269 Uint8 * r, Uint8 * g, 270 Uint8 * b); 271 272/** 273 * \brief Set an additional alpha value used in blit operations. 274 * 275 * \param surface The surface to update. 276 * \param alpha The alpha value multiplied into blit operations. 277 * 278 * \return 0 on success, or -1 if the surface is not valid. 279 * 280 * \sa SDL_GetSurfaceAlphaMod() 281 */ 282extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, 283 Uint8 alpha); 284 285/** 286 * \brief Get the additional alpha value used in blit operations. 287 * 288 * \param surface The surface to query. 289 * \param alpha A pointer filled in with the current alpha value. 290 * 291 * \return 0 on success, or -1 if the surface is not valid. 292 * 293 * \sa SDL_SetSurfaceAlphaMod() 294 */ 295extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, 296 Uint8 * alpha); 297 298/** 299 * \brief Set the blend mode used for blit operations. 300 * 301 * \param surface The surface to update. 302 * \param blendMode ::SDL_BlendMode to use for blit blending. 303 * 304 * \return 0 on success, or -1 if the parameters are not valid. 305 * 306 * \sa SDL_GetSurfaceBlendMode() 307 */ 308extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, 309 SDL_BlendMode blendMode); 310 311/** 312 * \brief Get the blend mode used for blit operations. 313 * 314 * \param surface The surface to query. 315 * \param blendMode A pointer filled in with the current blend mode. 316 * 317 * \return 0 on success, or -1 if the surface is not valid. 318 * 319 * \sa SDL_SetSurfaceBlendMode() 320 */ 321extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, 322 SDL_BlendMode *blendMode); 323 324/** 325 * Sets the clipping rectangle for the destination surface in a blit. 326 * 327 * If the clip rectangle is NULL, clipping will be disabled. 328 * 329 * If the clip rectangle doesn't intersect the surface, the function will 330 * return SDL_FALSE and blits will be completely clipped. Otherwise the 331 * function returns SDL_TRUE and blits to the surface will be clipped to 332 * the intersection of the surface area and the clipping rectangle. 333 * 334 * Note that blits are automatically clipped to the edges of the source 335 * and destination surfaces. 336 */ 337extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, 338 const SDL_Rect * rect); 339 340/** 341 * Gets the clipping rectangle for the destination surface in a blit. 342 * 343 * \c rect must be a pointer to a valid rectangle which will be filled 344 * with the correct values. 345 */ 346extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, 347 SDL_Rect * rect); 348 349/** 350 * Creates a new surface of the specified format, and then copies and maps 351 * the given surface to it so the blit of the converted surface will be as 352 * fast as possible. If this function fails, it returns NULL. 353 * 354 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those 355 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and 356 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting 357 * surface. 358 */ 359extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface 360 (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); 361extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat 362 (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); 363 364/** 365 * \brief Copy a block of pixels of one format to another format 366 * 367 * \return 0 on success, or -1 if there was an error 368 */ 369extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, 370 Uint32 src_format, 371 const void * src, int src_pitch, 372 Uint32 dst_format, 373 void * dst, int dst_pitch); 374 375/** 376 * Performs a fast fill of the given rectangle with \c color. 377 * 378 * If \c rect is NULL, the whole surface will be filled with \c color. 379 * 380 * The color should be a pixel of the format used by the surface, and 381 * can be generated by the SDL_MapRGB() function. 382 * 383 * \return 0 on success, or -1 on error. 384 */ 385extern DECLSPEC int SDLCALL SDL_FillRect 386 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); 387extern DECLSPEC int SDLCALL SDL_FillRects 388 (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); 389 390/** 391 * Performs a fast blit from the source surface to the destination surface. 392 * 393 * This assumes that the source and destination rectangles are 394 * the same size. If either \c srcrect or \c dstrect are NULL, the entire 395 * surface (\c src or \c dst) is copied. The final blit rectangles are saved 396 * in \c srcrect and \c dstrect after all clipping is performed. 397 * 398 * \return If the blit is successful, it returns 0, otherwise it returns -1. 399 * 400 * The blit function should not be called on a locked surface. 401 * 402 * The blit semantics for surfaces with and without blending and colorkey 403 * are defined as follows: 404 * \verbatim 405 RGBA->RGB: 406 Source surface blend mode set to SDL_BLENDMODE_BLEND: 407 alpha-blend (using the source alpha-channel and per-surface alpha) 408 SDL_SRCCOLORKEY ignored. 409 Source surface blend mode set to SDL_BLENDMODE_NONE: 410 copy RGB. 411 if SDL_SRCCOLORKEY set, only copy the pixels matching the 412 RGB values of the source color key, ignoring alpha in the 413 comparison. 414 415 RGB->RGBA: 416 Source surface blend mode set to SDL_BLENDMODE_BLEND: 417 alpha-blend (using the source per-surface alpha) 418 Source surface blend mode set to SDL_BLENDMODE_NONE: 419 copy RGB, set destination alpha to source per-surface alpha value. 420 both: 421 if SDL_SRCCOLORKEY set, only copy the pixels matching the 422 source color key. 423 424 RGBA->RGBA: 425 Source surface blend mode set to SDL_BLENDMODE_BLEND: 426 alpha-blend (using the source alpha-channel and per-surface alpha) 427 SDL_SRCCOLORKEY ignored. 428 Source surface blend mode set to SDL_BLENDMODE_NONE: 429 copy all of RGBA to the destination. 430 if SDL_SRCCOLORKEY set, only copy the pixels matching the 431 RGB values of the source color key, ignoring alpha in the 432 comparison. 433 434 RGB->RGB: 435 Source surface blend mode set to SDL_BLENDMODE_BLEND: 436 alpha-blend (using the source per-surface alpha) 437 Source surface blend mode set to SDL_BLENDMODE_NONE: 438 copy RGB. 439 both: 440 if SDL_SRCCOLORKEY set, only copy the pixels matching the 441 source color key. 442 \endverbatim 443 * 444 * You should call SDL_BlitSurface() unless you know exactly how SDL 445 * blitting works internally and how to use the other blit functions. 446 */ 447#define SDL_BlitSurface SDL_UpperBlit 448 449/** 450 * This is the public blit function, SDL_BlitSurface(), and it performs 451 * rectangle validation and clipping before passing it to SDL_LowerBlit() 452 */ 453extern DECLSPEC int SDLCALL SDL_UpperBlit 454 (SDL_Surface * src, const SDL_Rect * srcrect, 455 SDL_Surface * dst, SDL_Rect * dstrect); 456 457/** 458 * This is a semi-private blit function and it performs low-level surface 459 * blitting only. 460 */ 461extern DECLSPEC int SDLCALL SDL_LowerBlit 462 (SDL_Surface * src, SDL_Rect * srcrect, 463 SDL_Surface * dst, SDL_Rect * dstrect); 464 465/** 466 * \brief Perform a fast, low quality, stretch blit between two surfaces of the 467 * same pixel format. 468 * 469 * \note This function uses a static buffer, and is not thread-safe. 470 */ 471extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, 472 const SDL_Rect * srcrect, 473 SDL_Surface * dst, 474 const SDL_Rect * dstrect); 475 476#define SDL_BlitScaled SDL_UpperBlitScaled 477 478/** 479 * This is the public scaled blit function, SDL_BlitScaled(), and it performs 480 * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() 481 */ 482extern DECLSPEC int SDLCALL SDL_UpperBlitScaled 483 (SDL_Surface * src, const SDL_Rect * srcrect, 484 SDL_Surface * dst, SDL_Rect * dstrect); 485 486/** 487 * This is a semi-private blit function and it performs low-level surface 488 * scaled blitting only. 489 */ 490extern DECLSPEC int SDLCALL SDL_LowerBlitScaled 491 (SDL_Surface * src, SDL_Rect * srcrect, 492 SDL_Surface * dst, SDL_Rect * dstrect); 493 494 495/* Ends C function definitions when using C++ */ 496#ifdef __cplusplus 497} 498#endif 499#include "close_code.h" 500 501#endif /* _SDL_surface_h */ 502 503/* vi: set ts=4 sw=4 expandtab: */