cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_system.h (6919B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_system.h
     24 *
     25 *  Include file for platform specific SDL API functions
     26 */
     27
     28#ifndef _SDL_system_h
     29#define _SDL_system_h
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_keyboard.h"
     33#include "SDL_render.h"
     34#include "SDL_video.h"
     35
     36#include "begin_code.h"
     37/* Set up for C function definitions, even when using C++ */
     38#ifdef __cplusplus
     39extern "C" {
     40#endif
     41
     42
     43/* Platform specific functions for Windows */
     44#ifdef __WIN32__
     45
     46/* Returns the D3D9 adapter index that matches the specified display index.
     47   This adapter index can be passed to IDirect3D9::CreateDevice and controls
     48   on which monitor a full screen application will appear.
     49*/
     50extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
     51
     52/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
     53   Once you are done using the device, you should release it to avoid a resource leak.
     54 */
     55typedef struct IDirect3DDevice9 IDirect3DDevice9;
     56extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
     57
     58/* Returns the DXGI Adapter and Output indices for the specified display index. 
     59   These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
     60   required to create a DX10 or DX11 device and swap chain.
     61 */
     62extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
     63
     64#endif /* __WIN32__ */
     65
     66
     67/* Platform specific functions for iOS */
     68#if defined(__IPHONEOS__) && __IPHONEOS__
     69
     70extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
     71extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
     72
     73#endif /* __IPHONEOS__ */
     74
     75
     76/* Platform specific functions for Android */
     77#if defined(__ANDROID__) && __ANDROID__
     78
     79/* Get the JNI environment for the current thread
     80   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
     81 */
     82extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
     83
     84/* Get the SDL Activity object for the application
     85   This returns jobject, but the prototype is void* so we don't need jni.h
     86   The jobject returned by SDL_AndroidGetActivity is a local reference.
     87   It is the caller's responsibility to properly release it
     88   (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
     89 */
     90extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
     91
     92/* See the official Android developer guide for more information:
     93   http://developer.android.com/guide/topics/data/data-storage.html
     94*/
     95#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
     96#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
     97
     98/* Get the path used for internal storage for this application.
     99   This path is unique to your application and cannot be written to
    100   by other applications.
    101 */
    102extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
    103
    104/* Get the current state of external storage, a bitmask of these values:
    105    SDL_ANDROID_EXTERNAL_STORAGE_READ
    106    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
    107   If external storage is currently unavailable, this will return 0.
    108*/
    109extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
    110
    111/* Get the path used for external storage for this application.
    112   This path is unique to your application, but is public and can be
    113   written to by other applications.
    114 */
    115extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
    116
    117#endif /* __ANDROID__ */
    118
    119/* Platform specific functions for WinRT */
    120#if defined(__WINRT__) && __WINRT__
    121
    122/**
    123 *  \brief WinRT / Windows Phone path types
    124 */
    125typedef enum
    126{
    127    /** \brief The installed app's root directory.
    128        Files here are likely to be read-only. */
    129    SDL_WINRT_PATH_INSTALLED_LOCATION,
    130
    131    /** \brief The app's local data store.  Files may be written here */
    132    SDL_WINRT_PATH_LOCAL_FOLDER,
    133
    134    /** \brief The app's roaming data store.  Unsupported on Windows Phone.
    135        Files written here may be copied to other machines via a network
    136        connection.
    137    */
    138    SDL_WINRT_PATH_ROAMING_FOLDER,
    139
    140    /** \brief The app's temporary data store.  Unsupported on Windows Phone.
    141        Files written here may be deleted at any time. */
    142    SDL_WINRT_PATH_TEMP_FOLDER
    143} SDL_WinRT_Path;
    144
    145
    146/**
    147 *  \brief Retrieves a WinRT defined path on the local file system
    148 *
    149 *  \note Documentation on most app-specific path types on WinRT
    150 *      can be found on MSDN, at the URL:
    151 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
    152 *
    153 *  \param pathType The type of path to retrieve.
    154 *  \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
    155 *      if the path is not available for any reason.  Not all paths are
    156 *      available on all versions of Windows.  This is especially true on
    157 *      Windows Phone.  Check the documentation for the given
    158 *      SDL_WinRT_Path for more information on which path types are
    159 *      supported where.
    160 */
    161extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
    162
    163/**
    164 *  \brief Retrieves a WinRT defined path on the local file system
    165 *
    166 *  \note Documentation on most app-specific path types on WinRT
    167 *      can be found on MSDN, at the URL:
    168 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
    169 *
    170 *  \param pathType The type of path to retrieve.
    171 *  \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
    172 *      if the path is not available for any reason.  Not all paths are
    173 *      available on all versions of Windows.  This is especially true on
    174 *      Windows Phone.  Check the documentation for the given
    175 *      SDL_WinRT_Path for more information on which path types are
    176 *      supported where.
    177 */
    178extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
    179
    180#endif /* __WINRT__ */
    181
    182/* Ends C function definitions when using C++ */
    183#ifdef __cplusplus
    184}
    185#endif
    186#include "close_code.h"
    187
    188#endif /* _SDL_system_h */
    189
    190/* vi: set ts=4 sw=4 expandtab: */