SDL_video.h (36409B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_video.h 24 * 25 * Header file for SDL video functions. 26 */ 27 28#ifndef _SDL_video_h 29#define _SDL_video_h 30 31#include "SDL_stdinc.h" 32#include "SDL_pixels.h" 33#include "SDL_rect.h" 34#include "SDL_surface.h" 35 36#include "begin_code.h" 37/* Set up for C function definitions, even when using C++ */ 38#ifdef __cplusplus 39extern "C" { 40#endif 41 42/** 43 * \brief The structure that defines a display mode 44 * 45 * \sa SDL_GetNumDisplayModes() 46 * \sa SDL_GetDisplayMode() 47 * \sa SDL_GetDesktopDisplayMode() 48 * \sa SDL_GetCurrentDisplayMode() 49 * \sa SDL_GetClosestDisplayMode() 50 * \sa SDL_SetWindowDisplayMode() 51 * \sa SDL_GetWindowDisplayMode() 52 */ 53typedef struct 54{ 55 Uint32 format; /**< pixel format */ 56 int w; /**< width */ 57 int h; /**< height */ 58 int refresh_rate; /**< refresh rate (or zero for unspecified) */ 59 void *driverdata; /**< driver-specific data, initialize to 0 */ 60} SDL_DisplayMode; 61 62/** 63 * \brief The type used to identify a window 64 * 65 * \sa SDL_CreateWindow() 66 * \sa SDL_CreateWindowFrom() 67 * \sa SDL_DestroyWindow() 68 * \sa SDL_GetWindowData() 69 * \sa SDL_GetWindowFlags() 70 * \sa SDL_GetWindowGrab() 71 * \sa SDL_GetWindowPosition() 72 * \sa SDL_GetWindowSize() 73 * \sa SDL_GetWindowTitle() 74 * \sa SDL_HideWindow() 75 * \sa SDL_MaximizeWindow() 76 * \sa SDL_MinimizeWindow() 77 * \sa SDL_RaiseWindow() 78 * \sa SDL_RestoreWindow() 79 * \sa SDL_SetWindowData() 80 * \sa SDL_SetWindowFullscreen() 81 * \sa SDL_SetWindowGrab() 82 * \sa SDL_SetWindowIcon() 83 * \sa SDL_SetWindowPosition() 84 * \sa SDL_SetWindowSize() 85 * \sa SDL_SetWindowBordered() 86 * \sa SDL_SetWindowTitle() 87 * \sa SDL_ShowWindow() 88 */ 89typedef struct SDL_Window SDL_Window; 90 91/** 92 * \brief The flags on a window 93 * 94 * \sa SDL_GetWindowFlags() 95 */ 96typedef enum 97{ 98 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ 99 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ 100 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ 101 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ 102 SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ 103 SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ 104 SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ 105 SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ 106 SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ 107 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ 108 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ 109 SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), 110 SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ 111 SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ 112 SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */ 113} SDL_WindowFlags; 114 115/** 116 * \brief Used to indicate that you don't care what the window position is. 117 */ 118#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 119#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) 120#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) 121#define SDL_WINDOWPOS_ISUNDEFINED(X) \ 122 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) 123 124/** 125 * \brief Used to indicate that the window position should be centered. 126 */ 127#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 128#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) 129#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) 130#define SDL_WINDOWPOS_ISCENTERED(X) \ 131 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) 132 133/** 134 * \brief Event subtype for window events 135 */ 136typedef enum 137{ 138 SDL_WINDOWEVENT_NONE, /**< Never used */ 139 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ 140 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ 141 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be 142 redrawn */ 143 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 144 */ 145 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ 146 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */ 147 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ 148 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ 149 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size 150 and position */ 151 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ 152 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ 153 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ 154 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ 155 SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the 156 window be closed */ 157} SDL_WindowEventID; 158 159/** 160 * \brief An opaque handle to an OpenGL context. 161 */ 162typedef void *SDL_GLContext; 163 164/** 165 * \brief OpenGL configuration attributes 166 */ 167typedef enum 168{ 169 SDL_GL_RED_SIZE, 170 SDL_GL_GREEN_SIZE, 171 SDL_GL_BLUE_SIZE, 172 SDL_GL_ALPHA_SIZE, 173 SDL_GL_BUFFER_SIZE, 174 SDL_GL_DOUBLEBUFFER, 175 SDL_GL_DEPTH_SIZE, 176 SDL_GL_STENCIL_SIZE, 177 SDL_GL_ACCUM_RED_SIZE, 178 SDL_GL_ACCUM_GREEN_SIZE, 179 SDL_GL_ACCUM_BLUE_SIZE, 180 SDL_GL_ACCUM_ALPHA_SIZE, 181 SDL_GL_STEREO, 182 SDL_GL_MULTISAMPLEBUFFERS, 183 SDL_GL_MULTISAMPLESAMPLES, 184 SDL_GL_ACCELERATED_VISUAL, 185 SDL_GL_RETAINED_BACKING, 186 SDL_GL_CONTEXT_MAJOR_VERSION, 187 SDL_GL_CONTEXT_MINOR_VERSION, 188 SDL_GL_CONTEXT_EGL, 189 SDL_GL_CONTEXT_FLAGS, 190 SDL_GL_CONTEXT_PROFILE_MASK, 191 SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 192 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE 193} SDL_GLattr; 194 195typedef enum 196{ 197 SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, 198 SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, 199 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ 200} SDL_GLprofile; 201 202typedef enum 203{ 204 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, 205 SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, 206 SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, 207 SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 208} SDL_GLcontextFlag; 209 210 211/* Function prototypes */ 212 213/** 214 * \brief Get the number of video drivers compiled into SDL 215 * 216 * \sa SDL_GetVideoDriver() 217 */ 218extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); 219 220/** 221 * \brief Get the name of a built in video driver. 222 * 223 * \note The video drivers are presented in the order in which they are 224 * normally checked during initialization. 225 * 226 * \sa SDL_GetNumVideoDrivers() 227 */ 228extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); 229 230/** 231 * \brief Initialize the video subsystem, optionally specifying a video driver. 232 * 233 * \param driver_name Initialize a specific driver by name, or NULL for the 234 * default video driver. 235 * 236 * \return 0 on success, -1 on error 237 * 238 * This function initializes the video subsystem; setting up a connection 239 * to the window manager, etc, and determines the available display modes 240 * and pixel formats, but does not initialize a window or graphics mode. 241 * 242 * \sa SDL_VideoQuit() 243 */ 244extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); 245 246/** 247 * \brief Shuts down the video subsystem. 248 * 249 * This function closes all windows, and restores the original video mode. 250 * 251 * \sa SDL_VideoInit() 252 */ 253extern DECLSPEC void SDLCALL SDL_VideoQuit(void); 254 255/** 256 * \brief Returns the name of the currently initialized video driver. 257 * 258 * \return The name of the current video driver or NULL if no driver 259 * has been initialized 260 * 261 * \sa SDL_GetNumVideoDrivers() 262 * \sa SDL_GetVideoDriver() 263 */ 264extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); 265 266/** 267 * \brief Returns the number of available video displays. 268 * 269 * \sa SDL_GetDisplayBounds() 270 */ 271extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); 272 273/** 274 * \brief Get the name of a display in UTF-8 encoding 275 * 276 * \return The name of a display, or NULL for an invalid display index. 277 * 278 * \sa SDL_GetNumVideoDisplays() 279 */ 280extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); 281 282/** 283 * \brief Get the desktop area represented by a display, with the primary 284 * display located at 0,0 285 * 286 * \return 0 on success, or -1 if the index is out of range. 287 * 288 * \sa SDL_GetNumVideoDisplays() 289 */ 290extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); 291 292/** 293 * \brief Returns the number of available display modes. 294 * 295 * \sa SDL_GetDisplayMode() 296 */ 297extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); 298 299/** 300 * \brief Fill in information about a specific display mode. 301 * 302 * \note The display modes are sorted in this priority: 303 * \li bits per pixel -> more colors to fewer colors 304 * \li width -> largest to smallest 305 * \li height -> largest to smallest 306 * \li refresh rate -> highest to lowest 307 * 308 * \sa SDL_GetNumDisplayModes() 309 */ 310extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, 311 SDL_DisplayMode * mode); 312 313/** 314 * \brief Fill in information about the desktop display mode. 315 */ 316extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); 317 318/** 319 * \brief Fill in information about the current display mode. 320 */ 321extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); 322 323 324/** 325 * \brief Get the closest match to the requested display mode. 326 * 327 * \param displayIndex The index of display from which mode should be queried. 328 * \param mode The desired display mode 329 * \param closest A pointer to a display mode to be filled in with the closest 330 * match of the available display modes. 331 * 332 * \return The passed in value \c closest, or NULL if no matching video mode 333 * was available. 334 * 335 * The available display modes are scanned, and \c closest is filled in with the 336 * closest mode matching the requested mode and returned. The mode format and 337 * refresh_rate default to the desktop mode if they are 0. The modes are 338 * scanned with size being first priority, format being second priority, and 339 * finally checking the refresh_rate. If all the available modes are too 340 * small, then NULL is returned. 341 * 342 * \sa SDL_GetNumDisplayModes() 343 * \sa SDL_GetDisplayMode() 344 */ 345extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); 346 347/** 348 * \brief Get the display index associated with a window. 349 * 350 * \return the display index of the display containing the center of the 351 * window, or -1 on error. 352 */ 353extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); 354 355/** 356 * \brief Set the display mode used when a fullscreen window is visible. 357 * 358 * By default the window's dimensions and the desktop format and refresh rate 359 * are used. 360 * 361 * \param window The window for which the display mode should be set. 362 * \param mode The mode to use, or NULL for the default mode. 363 * 364 * \return 0 on success, or -1 if setting the display mode failed. 365 * 366 * \sa SDL_GetWindowDisplayMode() 367 * \sa SDL_SetWindowFullscreen() 368 */ 369extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, 370 const SDL_DisplayMode 371 * mode); 372 373/** 374 * \brief Fill in information about the display mode used when a fullscreen 375 * window is visible. 376 * 377 * \sa SDL_SetWindowDisplayMode() 378 * \sa SDL_SetWindowFullscreen() 379 */ 380extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, 381 SDL_DisplayMode * mode); 382 383/** 384 * \brief Get the pixel format associated with the window. 385 */ 386extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); 387 388/** 389 * \brief Create a window with the specified position, dimensions, and flags. 390 * 391 * \param title The title of the window, in UTF-8 encoding. 392 * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or 393 * ::SDL_WINDOWPOS_UNDEFINED. 394 * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or 395 * ::SDL_WINDOWPOS_UNDEFINED. 396 * \param w The width of the window. 397 * \param h The height of the window. 398 * \param flags The flags for the window, a mask of any of the following: 399 * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, 400 * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, 401 * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, 402 * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, 403 * ::SDL_WINDOW_ALLOW_HIGHDPI. 404 * 405 * \return The id of the window created, or zero if window creation failed. 406 * 407 * \sa SDL_DestroyWindow() 408 */ 409extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, 410 int x, int y, int w, 411 int h, Uint32 flags); 412 413/** 414 * \brief Create an SDL window from an existing native window. 415 * 416 * \param data A pointer to driver-dependent window creation data 417 * 418 * \return The id of the window created, or zero if window creation failed. 419 * 420 * \sa SDL_DestroyWindow() 421 */ 422extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); 423 424/** 425 * \brief Get the numeric ID of a window, for logging purposes. 426 */ 427extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); 428 429/** 430 * \brief Get a window from a stored ID, or NULL if it doesn't exist. 431 */ 432extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); 433 434/** 435 * \brief Get the window flags. 436 */ 437extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); 438 439/** 440 * \brief Set the title of a window, in UTF-8 format. 441 * 442 * \sa SDL_GetWindowTitle() 443 */ 444extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, 445 const char *title); 446 447/** 448 * \brief Get the title of a window, in UTF-8 format. 449 * 450 * \sa SDL_SetWindowTitle() 451 */ 452extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); 453 454/** 455 * \brief Set the icon for a window. 456 * 457 * \param window The window for which the icon should be set. 458 * \param icon The icon for the window. 459 */ 460extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, 461 SDL_Surface * icon); 462 463/** 464 * \brief Associate an arbitrary named pointer with a window. 465 * 466 * \param window The window to associate with the pointer. 467 * \param name The name of the pointer. 468 * \param userdata The associated pointer. 469 * 470 * \return The previous value associated with 'name' 471 * 472 * \note The name is case-sensitive. 473 * 474 * \sa SDL_GetWindowData() 475 */ 476extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, 477 const char *name, 478 void *userdata); 479 480/** 481 * \brief Retrieve the data pointer associated with a window. 482 * 483 * \param window The window to query. 484 * \param name The name of the pointer. 485 * 486 * \return The value associated with 'name' 487 * 488 * \sa SDL_SetWindowData() 489 */ 490extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, 491 const char *name); 492 493/** 494 * \brief Set the position of a window. 495 * 496 * \param window The window to reposition. 497 * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or 498 ::SDL_WINDOWPOS_UNDEFINED. 499 * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or 500 ::SDL_WINDOWPOS_UNDEFINED. 501 * 502 * \note The window coordinate origin is the upper left of the display. 503 * 504 * \sa SDL_GetWindowPosition() 505 */ 506extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, 507 int x, int y); 508 509/** 510 * \brief Get the position of a window. 511 * 512 * \param window The window to query. 513 * \param x Pointer to variable for storing the x position, may be NULL 514 * \param y Pointer to variable for storing the y position, may be NULL 515 * 516 * \sa SDL_SetWindowPosition() 517 */ 518extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, 519 int *x, int *y); 520 521/** 522 * \brief Set the size of a window's client area. 523 * 524 * \param window The window to resize. 525 * \param w The width of the window, must be >0 526 * \param h The height of the window, must be >0 527 * 528 * \note You can't change the size of a fullscreen window, it automatically 529 * matches the size of the display mode. 530 * 531 * \sa SDL_GetWindowSize() 532 */ 533extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, 534 int h); 535 536/** 537 * \brief Get the size of a window's client area. 538 * 539 * \param window The window to query. 540 * \param w Pointer to variable for storing the width, may be NULL 541 * \param h Pointer to variable for storing the height, may be NULL 542 * 543 * \sa SDL_SetWindowSize() 544 */ 545extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, 546 int *h); 547 548/** 549 * \brief Set the minimum size of a window's client area. 550 * 551 * \param window The window to set a new minimum size. 552 * \param min_w The minimum width of the window, must be >0 553 * \param min_h The minimum height of the window, must be >0 554 * 555 * \note You can't change the minimum size of a fullscreen window, it 556 * automatically matches the size of the display mode. 557 * 558 * \sa SDL_GetWindowMinimumSize() 559 * \sa SDL_SetWindowMaximumSize() 560 */ 561extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, 562 int min_w, int min_h); 563 564/** 565 * \brief Get the minimum size of a window's client area. 566 * 567 * \param window The window to query. 568 * \param w Pointer to variable for storing the minimum width, may be NULL 569 * \param h Pointer to variable for storing the minimum height, may be NULL 570 * 571 * \sa SDL_GetWindowMaximumSize() 572 * \sa SDL_SetWindowMinimumSize() 573 */ 574extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, 575 int *w, int *h); 576 577/** 578 * \brief Set the maximum size of a window's client area. 579 * 580 * \param window The window to set a new maximum size. 581 * \param max_w The maximum width of the window, must be >0 582 * \param max_h The maximum height of the window, must be >0 583 * 584 * \note You can't change the maximum size of a fullscreen window, it 585 * automatically matches the size of the display mode. 586 * 587 * \sa SDL_GetWindowMaximumSize() 588 * \sa SDL_SetWindowMinimumSize() 589 */ 590extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, 591 int max_w, int max_h); 592 593/** 594 * \brief Get the maximum size of a window's client area. 595 * 596 * \param window The window to query. 597 * \param w Pointer to variable for storing the maximum width, may be NULL 598 * \param h Pointer to variable for storing the maximum height, may be NULL 599 * 600 * \sa SDL_GetWindowMinimumSize() 601 * \sa SDL_SetWindowMaximumSize() 602 */ 603extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, 604 int *w, int *h); 605 606/** 607 * \brief Set the border state of a window. 608 * 609 * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and 610 * add or remove the border from the actual window. This is a no-op if the 611 * window's border already matches the requested state. 612 * 613 * \param window The window of which to change the border state. 614 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. 615 * 616 * \note You can't change the border state of a fullscreen window. 617 * 618 * \sa SDL_GetWindowFlags() 619 */ 620extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, 621 SDL_bool bordered); 622 623/** 624 * \brief Show a window. 625 * 626 * \sa SDL_HideWindow() 627 */ 628extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); 629 630/** 631 * \brief Hide a window. 632 * 633 * \sa SDL_ShowWindow() 634 */ 635extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); 636 637/** 638 * \brief Raise a window above other windows and set the input focus. 639 */ 640extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); 641 642/** 643 * \brief Make a window as large as possible. 644 * 645 * \sa SDL_RestoreWindow() 646 */ 647extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); 648 649/** 650 * \brief Minimize a window to an iconic representation. 651 * 652 * \sa SDL_RestoreWindow() 653 */ 654extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); 655 656/** 657 * \brief Restore the size and position of a minimized or maximized window. 658 * 659 * \sa SDL_MaximizeWindow() 660 * \sa SDL_MinimizeWindow() 661 */ 662extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); 663 664/** 665 * \brief Set a window's fullscreen state. 666 * 667 * \return 0 on success, or -1 if setting the display mode failed. 668 * 669 * \sa SDL_SetWindowDisplayMode() 670 * \sa SDL_GetWindowDisplayMode() 671 */ 672extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, 673 Uint32 flags); 674 675/** 676 * \brief Get the SDL surface associated with the window. 677 * 678 * \return The window's framebuffer surface, or NULL on error. 679 * 680 * A new surface will be created with the optimal format for the window, 681 * if necessary. This surface will be freed when the window is destroyed. 682 * 683 * \note You may not combine this with 3D or the rendering API on this window. 684 * 685 * \sa SDL_UpdateWindowSurface() 686 * \sa SDL_UpdateWindowSurfaceRects() 687 */ 688extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); 689 690/** 691 * \brief Copy the window surface to the screen. 692 * 693 * \return 0 on success, or -1 on error. 694 * 695 * \sa SDL_GetWindowSurface() 696 * \sa SDL_UpdateWindowSurfaceRects() 697 */ 698extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); 699 700/** 701 * \brief Copy a number of rectangles on the window surface to the screen. 702 * 703 * \return 0 on success, or -1 on error. 704 * 705 * \sa SDL_GetWindowSurface() 706 * \sa SDL_UpdateWindowSurfaceRect() 707 */ 708extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, 709 const SDL_Rect * rects, 710 int numrects); 711 712/** 713 * \brief Set a window's input grab mode. 714 * 715 * \param window The window for which the input grab mode should be set. 716 * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. 717 * 718 * \sa SDL_GetWindowGrab() 719 */ 720extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, 721 SDL_bool grabbed); 722 723/** 724 * \brief Get a window's input grab mode. 725 * 726 * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. 727 * 728 * \sa SDL_SetWindowGrab() 729 */ 730extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); 731 732/** 733 * \brief Set the brightness (gamma correction) for a window. 734 * 735 * \return 0 on success, or -1 if setting the brightness isn't supported. 736 * 737 * \sa SDL_GetWindowBrightness() 738 * \sa SDL_SetWindowGammaRamp() 739 */ 740extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); 741 742/** 743 * \brief Get the brightness (gamma correction) for a window. 744 * 745 * \return The last brightness value passed to SDL_SetWindowBrightness() 746 * 747 * \sa SDL_SetWindowBrightness() 748 */ 749extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); 750 751/** 752 * \brief Set the gamma ramp for a window. 753 * 754 * \param window The window for which the gamma ramp should be set. 755 * \param red The translation table for the red channel, or NULL. 756 * \param green The translation table for the green channel, or NULL. 757 * \param blue The translation table for the blue channel, or NULL. 758 * 759 * \return 0 on success, or -1 if gamma ramps are unsupported. 760 * 761 * Set the gamma translation table for the red, green, and blue channels 762 * of the video hardware. Each table is an array of 256 16-bit quantities, 763 * representing a mapping between the input and output for that channel. 764 * The input is the index into the array, and the output is the 16-bit 765 * gamma value at that index, scaled to the output color precision. 766 * 767 * \sa SDL_GetWindowGammaRamp() 768 */ 769extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, 770 const Uint16 * red, 771 const Uint16 * green, 772 const Uint16 * blue); 773 774/** 775 * \brief Get the gamma ramp for a window. 776 * 777 * \param window The window from which the gamma ramp should be queried. 778 * \param red A pointer to a 256 element array of 16-bit quantities to hold 779 * the translation table for the red channel, or NULL. 780 * \param green A pointer to a 256 element array of 16-bit quantities to hold 781 * the translation table for the green channel, or NULL. 782 * \param blue A pointer to a 256 element array of 16-bit quantities to hold 783 * the translation table for the blue channel, or NULL. 784 * 785 * \return 0 on success, or -1 if gamma ramps are unsupported. 786 * 787 * \sa SDL_SetWindowGammaRamp() 788 */ 789extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, 790 Uint16 * red, 791 Uint16 * green, 792 Uint16 * blue); 793 794/** 795 * \brief Possible return values from the SDL_HitTest callback. 796 * 797 * \sa SDL_HitTest 798 */ 799typedef enum 800{ 801 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ 802 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ 803 SDL_HITTEST_RESIZE_TOPLEFT, 804 SDL_HITTEST_RESIZE_TOP, 805 SDL_HITTEST_RESIZE_TOPRIGHT, 806 SDL_HITTEST_RESIZE_RIGHT, 807 SDL_HITTEST_RESIZE_BOTTOMRIGHT, 808 SDL_HITTEST_RESIZE_BOTTOM, 809 SDL_HITTEST_RESIZE_BOTTOMLEFT, 810 SDL_HITTEST_RESIZE_LEFT 811} SDL_HitTestResult; 812 813/** 814 * \brief Callback used for hit-testing. 815 * 816 * \sa SDL_SetWindowHitTest 817 */ 818typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, 819 const SDL_Point *area, 820 void *data); 821 822/** 823 * \brief Provide a callback that decides if a window region has special properties. 824 * 825 * Normally windows are dragged and resized by decorations provided by the 826 * system window manager (a title bar, borders, etc), but for some apps, it 827 * makes sense to drag them from somewhere else inside the window itself; for 828 * example, one might have a borderless window that wants to be draggable 829 * from any part, or simulate its own title bar, etc. 830 * 831 * This function lets the app provide a callback that designates pieces of 832 * a given window as special. This callback is run during event processing 833 * if we need to tell the OS to treat a region of the window specially; the 834 * use of this callback is known as "hit testing." 835 * 836 * Mouse input may not be delivered to your application if it is within 837 * a special area; the OS will often apply that input to moving the window or 838 * resizing the window and not deliver it to the application. 839 * 840 * Specifying NULL for a callback disables hit-testing. Hit-testing is 841 * disabled by default. 842 * 843 * Platforms that don't support this functionality will return -1 844 * unconditionally, even if you're attempting to disable hit-testing. 845 * 846 * Your callback may fire at any time, and its firing does not indicate any 847 * specific behavior (for example, on Windows, this certainly might fire 848 * when the OS is deciding whether to drag your window, but it fires for lots 849 * of other reasons, too, some unrelated to anything you probably care about 850 * _and when the mouse isn't actually at the location it is testing_). 851 * Since this can fire at any time, you should try to keep your callback 852 * efficient, devoid of allocations, etc. 853 * 854 * \param window The window to set hit-testing on. 855 * \param callback The callback to call when doing a hit-test. 856 * \param callback_data An app-defined void pointer passed to the callback. 857 * \return 0 on success, -1 on error (including unsupported). 858 */ 859extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, 860 SDL_HitTest callback, 861 void *callback_data); 862 863/** 864 * \brief Destroy a window. 865 */ 866extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); 867 868 869/** 870 * \brief Returns whether the screensaver is currently enabled (default on). 871 * 872 * \sa SDL_EnableScreenSaver() 873 * \sa SDL_DisableScreenSaver() 874 */ 875extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); 876 877/** 878 * \brief Allow the screen to be blanked by a screensaver 879 * 880 * \sa SDL_IsScreenSaverEnabled() 881 * \sa SDL_DisableScreenSaver() 882 */ 883extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); 884 885/** 886 * \brief Prevent the screen from being blanked by a screensaver 887 * 888 * \sa SDL_IsScreenSaverEnabled() 889 * \sa SDL_EnableScreenSaver() 890 */ 891extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); 892 893 894/** 895 * \name OpenGL support functions 896 */ 897/* @{ */ 898 899/** 900 * \brief Dynamically load an OpenGL library. 901 * 902 * \param path The platform dependent OpenGL library name, or NULL to open the 903 * default OpenGL library. 904 * 905 * \return 0 on success, or -1 if the library couldn't be loaded. 906 * 907 * This should be done after initializing the video driver, but before 908 * creating any OpenGL windows. If no OpenGL library is loaded, the default 909 * library will be loaded upon creation of the first OpenGL window. 910 * 911 * \note If you do this, you need to retrieve all of the GL functions used in 912 * your program from the dynamic library using SDL_GL_GetProcAddress(). 913 * 914 * \sa SDL_GL_GetProcAddress() 915 * \sa SDL_GL_UnloadLibrary() 916 */ 917extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); 918 919/** 920 * \brief Get the address of an OpenGL function. 921 */ 922extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); 923 924/** 925 * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). 926 * 927 * \sa SDL_GL_LoadLibrary() 928 */ 929extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); 930 931/** 932 * \brief Return true if an OpenGL extension is supported for the current 933 * context. 934 */ 935extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char 936 *extension); 937 938/** 939 * \brief Reset all previously set OpenGL context attributes to their default values 940 */ 941extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); 942 943/** 944 * \brief Set an OpenGL window attribute before window creation. 945 */ 946extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); 947 948/** 949 * \brief Get the actual value for an attribute from the current context. 950 */ 951extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); 952 953/** 954 * \brief Create an OpenGL context for use with an OpenGL window, and make it 955 * current. 956 * 957 * \sa SDL_GL_DeleteContext() 958 */ 959extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * 960 window); 961 962/** 963 * \brief Set up an OpenGL context for rendering into an OpenGL window. 964 * 965 * \note The context must have been created with a compatible window. 966 */ 967extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, 968 SDL_GLContext context); 969 970/** 971 * \brief Get the currently active OpenGL window. 972 */ 973extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); 974 975/** 976 * \brief Get the currently active OpenGL context. 977 */ 978extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); 979 980/** 981 * \brief Get the size of a window's underlying drawable (for use with glViewport). 982 * 983 * \param window Window from which the drawable size should be queried 984 * \param w Pointer to variable for storing the width, may be NULL 985 * \param h Pointer to variable for storing the height, may be NULL 986 * 987 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI 988 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a 989 * platform with high-DPI support (Apple calls this "Retina"), and not disabled 990 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. 991 * 992 * \sa SDL_GetWindowSize() 993 * \sa SDL_CreateWindow() 994 */ 995extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, 996 int *h); 997 998/** 999 * \brief Set the swap interval for the current OpenGL context. 1000 * 1001 * \param interval 0 for immediate updates, 1 for updates synchronized with the 1002 * vertical retrace. If the system supports it, you may 1003 * specify -1 to allow late swaps to happen immediately 1004 * instead of waiting for the next retrace. 1005 * 1006 * \return 0 on success, or -1 if setting the swap interval is not supported. 1007 * 1008 * \sa SDL_GL_GetSwapInterval() 1009 */ 1010extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); 1011 1012/** 1013 * \brief Get the swap interval for the current OpenGL context. 1014 * 1015 * \return 0 if there is no vertical retrace synchronization, 1 if the buffer 1016 * swap is synchronized with the vertical retrace, and -1 if late 1017 * swaps happen immediately instead of waiting for the next retrace. 1018 * If the system can't determine the swap interval, or there isn't a 1019 * valid current context, this will return 0 as a safe default. 1020 * 1021 * \sa SDL_GL_SetSwapInterval() 1022 */ 1023extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); 1024 1025/** 1026 * \brief Swap the OpenGL buffers for a window, if double-buffering is 1027 * supported. 1028 */ 1029extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); 1030 1031/** 1032 * \brief Delete an OpenGL context. 1033 * 1034 * \sa SDL_GL_CreateContext() 1035 */ 1036extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); 1037 1038/* @} *//* OpenGL support functions */ 1039 1040 1041/* Ends C function definitions when using C++ */ 1042#ifdef __cplusplus 1043} 1044#endif 1045#include "close_code.h" 1046 1047#endif /* _SDL_video_h */ 1048 1049/* vi: set ts=4 sw=4 expandtab: */