cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_video.h (36409B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/**
     23 *  \file SDL_video.h
     24 *
     25 *  Header file for SDL video functions.
     26 */
     27
     28#ifndef _SDL_video_h
     29#define _SDL_video_h
     30
     31#include "SDL_stdinc.h"
     32#include "SDL_pixels.h"
     33#include "SDL_rect.h"
     34#include "SDL_surface.h"
     35
     36#include "begin_code.h"
     37/* Set up for C function definitions, even when using C++ */
     38#ifdef __cplusplus
     39extern "C" {
     40#endif
     41
     42/**
     43 *  \brief  The structure that defines a display mode
     44 *
     45 *  \sa SDL_GetNumDisplayModes()
     46 *  \sa SDL_GetDisplayMode()
     47 *  \sa SDL_GetDesktopDisplayMode()
     48 *  \sa SDL_GetCurrentDisplayMode()
     49 *  \sa SDL_GetClosestDisplayMode()
     50 *  \sa SDL_SetWindowDisplayMode()
     51 *  \sa SDL_GetWindowDisplayMode()
     52 */
     53typedef struct
     54{
     55    Uint32 format;              /**< pixel format */
     56    int w;                      /**< width */
     57    int h;                      /**< height */
     58    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
     59    void *driverdata;           /**< driver-specific data, initialize to 0 */
     60} SDL_DisplayMode;
     61
     62/**
     63 *  \brief The type used to identify a window
     64 *
     65 *  \sa SDL_CreateWindow()
     66 *  \sa SDL_CreateWindowFrom()
     67 *  \sa SDL_DestroyWindow()
     68 *  \sa SDL_GetWindowData()
     69 *  \sa SDL_GetWindowFlags()
     70 *  \sa SDL_GetWindowGrab()
     71 *  \sa SDL_GetWindowPosition()
     72 *  \sa SDL_GetWindowSize()
     73 *  \sa SDL_GetWindowTitle()
     74 *  \sa SDL_HideWindow()
     75 *  \sa SDL_MaximizeWindow()
     76 *  \sa SDL_MinimizeWindow()
     77 *  \sa SDL_RaiseWindow()
     78 *  \sa SDL_RestoreWindow()
     79 *  \sa SDL_SetWindowData()
     80 *  \sa SDL_SetWindowFullscreen()
     81 *  \sa SDL_SetWindowGrab()
     82 *  \sa SDL_SetWindowIcon()
     83 *  \sa SDL_SetWindowPosition()
     84 *  \sa SDL_SetWindowSize()
     85 *  \sa SDL_SetWindowBordered()
     86 *  \sa SDL_SetWindowTitle()
     87 *  \sa SDL_ShowWindow()
     88 */
     89typedef struct SDL_Window SDL_Window;
     90
     91/**
     92 *  \brief The flags on a window
     93 *
     94 *  \sa SDL_GetWindowFlags()
     95 */
     96typedef enum
     97{
     98    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
     99    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
    100    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
    101    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
    102    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
    103    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
    104    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
    105    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
    106    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
    107    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
    108    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
    109    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
    110    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
    111    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported */
    112    SDL_WINDOW_MOUSE_CAPTURE = 0x00004000       /**< window has mouse captured (unrelated to INPUT_GRABBED) */
    113} SDL_WindowFlags;
    114
    115/**
    116 *  \brief Used to indicate that you don't care what the window position is.
    117 */
    118#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
    119#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
    120#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
    121#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
    122            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
    123
    124/**
    125 *  \brief Used to indicate that the window position should be centered.
    126 */
    127#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
    128#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
    129#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
    130#define SDL_WINDOWPOS_ISCENTERED(X)    \
    131            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
    132
    133/**
    134 *  \brief Event subtype for window events
    135 */
    136typedef enum
    137{
    138    SDL_WINDOWEVENT_NONE,           /**< Never used */
    139    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
    140    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
    141    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
    142                                         redrawn */
    143    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
    144                                     */
    145    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
    146    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
    147    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
    148    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
    149    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
    150                                         and position */
    151    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
    152    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
    153    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
    154    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
    155    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the
    156                                         window be closed */
    157} SDL_WindowEventID;
    158
    159/**
    160 *  \brief An opaque handle to an OpenGL context.
    161 */
    162typedef void *SDL_GLContext;
    163
    164/**
    165 *  \brief OpenGL configuration attributes
    166 */
    167typedef enum
    168{
    169    SDL_GL_RED_SIZE,
    170    SDL_GL_GREEN_SIZE,
    171    SDL_GL_BLUE_SIZE,
    172    SDL_GL_ALPHA_SIZE,
    173    SDL_GL_BUFFER_SIZE,
    174    SDL_GL_DOUBLEBUFFER,
    175    SDL_GL_DEPTH_SIZE,
    176    SDL_GL_STENCIL_SIZE,
    177    SDL_GL_ACCUM_RED_SIZE,
    178    SDL_GL_ACCUM_GREEN_SIZE,
    179    SDL_GL_ACCUM_BLUE_SIZE,
    180    SDL_GL_ACCUM_ALPHA_SIZE,
    181    SDL_GL_STEREO,
    182    SDL_GL_MULTISAMPLEBUFFERS,
    183    SDL_GL_MULTISAMPLESAMPLES,
    184    SDL_GL_ACCELERATED_VISUAL,
    185    SDL_GL_RETAINED_BACKING,
    186    SDL_GL_CONTEXT_MAJOR_VERSION,
    187    SDL_GL_CONTEXT_MINOR_VERSION,
    188    SDL_GL_CONTEXT_EGL,
    189    SDL_GL_CONTEXT_FLAGS,
    190    SDL_GL_CONTEXT_PROFILE_MASK,
    191    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
    192    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
    193} SDL_GLattr;
    194
    195typedef enum
    196{
    197    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
    198    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
    199    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
    200} SDL_GLprofile;
    201
    202typedef enum
    203{
    204    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
    205    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
    206    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
    207    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
    208} SDL_GLcontextFlag;
    209
    210
    211/* Function prototypes */
    212
    213/**
    214 *  \brief Get the number of video drivers compiled into SDL
    215 *
    216 *  \sa SDL_GetVideoDriver()
    217 */
    218extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
    219
    220/**
    221 *  \brief Get the name of a built in video driver.
    222 *
    223 *  \note The video drivers are presented in the order in which they are
    224 *        normally checked during initialization.
    225 *
    226 *  \sa SDL_GetNumVideoDrivers()
    227 */
    228extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
    229
    230/**
    231 *  \brief Initialize the video subsystem, optionally specifying a video driver.
    232 *
    233 *  \param driver_name Initialize a specific driver by name, or NULL for the
    234 *                     default video driver.
    235 *
    236 *  \return 0 on success, -1 on error
    237 *
    238 *  This function initializes the video subsystem; setting up a connection
    239 *  to the window manager, etc, and determines the available display modes
    240 *  and pixel formats, but does not initialize a window or graphics mode.
    241 *
    242 *  \sa SDL_VideoQuit()
    243 */
    244extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
    245
    246/**
    247 *  \brief Shuts down the video subsystem.
    248 *
    249 *  This function closes all windows, and restores the original video mode.
    250 *
    251 *  \sa SDL_VideoInit()
    252 */
    253extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
    254
    255/**
    256 *  \brief Returns the name of the currently initialized video driver.
    257 *
    258 *  \return The name of the current video driver or NULL if no driver
    259 *          has been initialized
    260 *
    261 *  \sa SDL_GetNumVideoDrivers()
    262 *  \sa SDL_GetVideoDriver()
    263 */
    264extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
    265
    266/**
    267 *  \brief Returns the number of available video displays.
    268 *
    269 *  \sa SDL_GetDisplayBounds()
    270 */
    271extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
    272
    273/**
    274 *  \brief Get the name of a display in UTF-8 encoding
    275 *
    276 *  \return The name of a display, or NULL for an invalid display index.
    277 *
    278 *  \sa SDL_GetNumVideoDisplays()
    279 */
    280extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
    281
    282/**
    283 *  \brief Get the desktop area represented by a display, with the primary
    284 *         display located at 0,0
    285 *
    286 *  \return 0 on success, or -1 if the index is out of range.
    287 *
    288 *  \sa SDL_GetNumVideoDisplays()
    289 */
    290extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
    291
    292/**
    293 *  \brief Returns the number of available display modes.
    294 *
    295 *  \sa SDL_GetDisplayMode()
    296 */
    297extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
    298
    299/**
    300 *  \brief Fill in information about a specific display mode.
    301 *
    302 *  \note The display modes are sorted in this priority:
    303 *        \li bits per pixel -> more colors to fewer colors
    304 *        \li width -> largest to smallest
    305 *        \li height -> largest to smallest
    306 *        \li refresh rate -> highest to lowest
    307 *
    308 *  \sa SDL_GetNumDisplayModes()
    309 */
    310extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
    311                                               SDL_DisplayMode * mode);
    312
    313/**
    314 *  \brief Fill in information about the desktop display mode.
    315 */
    316extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
    317
    318/**
    319 *  \brief Fill in information about the current display mode.
    320 */
    321extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
    322
    323
    324/**
    325 *  \brief Get the closest match to the requested display mode.
    326 *
    327 *  \param displayIndex The index of display from which mode should be queried.
    328 *  \param mode The desired display mode
    329 *  \param closest A pointer to a display mode to be filled in with the closest
    330 *                 match of the available display modes.
    331 *
    332 *  \return The passed in value \c closest, or NULL if no matching video mode
    333 *          was available.
    334 *
    335 *  The available display modes are scanned, and \c closest is filled in with the
    336 *  closest mode matching the requested mode and returned.  The mode format and
    337 *  refresh_rate default to the desktop mode if they are 0.  The modes are
    338 *  scanned with size being first priority, format being second priority, and
    339 *  finally checking the refresh_rate.  If all the available modes are too
    340 *  small, then NULL is returned.
    341 *
    342 *  \sa SDL_GetNumDisplayModes()
    343 *  \sa SDL_GetDisplayMode()
    344 */
    345extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
    346
    347/**
    348 *  \brief Get the display index associated with a window.
    349 *
    350 *  \return the display index of the display containing the center of the
    351 *          window, or -1 on error.
    352 */
    353extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
    354
    355/**
    356 *  \brief Set the display mode used when a fullscreen window is visible.
    357 *
    358 *  By default the window's dimensions and the desktop format and refresh rate
    359 *  are used.
    360 *
    361 *  \param window The window for which the display mode should be set.
    362 *  \param mode The mode to use, or NULL for the default mode.
    363 *
    364 *  \return 0 on success, or -1 if setting the display mode failed.
    365 *
    366 *  \sa SDL_GetWindowDisplayMode()
    367 *  \sa SDL_SetWindowFullscreen()
    368 */
    369extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
    370                                                     const SDL_DisplayMode
    371                                                         * mode);
    372
    373/**
    374 *  \brief Fill in information about the display mode used when a fullscreen
    375 *         window is visible.
    376 *
    377 *  \sa SDL_SetWindowDisplayMode()
    378 *  \sa SDL_SetWindowFullscreen()
    379 */
    380extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
    381                                                     SDL_DisplayMode * mode);
    382
    383/**
    384 *  \brief Get the pixel format associated with the window.
    385 */
    386extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
    387
    388/**
    389 *  \brief Create a window with the specified position, dimensions, and flags.
    390 *
    391 *  \param title The title of the window, in UTF-8 encoding.
    392 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
    393 *               ::SDL_WINDOWPOS_UNDEFINED.
    394 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
    395 *               ::SDL_WINDOWPOS_UNDEFINED.
    396 *  \param w     The width of the window.
    397 *  \param h     The height of the window.
    398 *  \param flags The flags for the window, a mask of any of the following:
    399 *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
    400 *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
    401 *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
    402 *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
    403 *               ::SDL_WINDOW_ALLOW_HIGHDPI.
    404 *
    405 *  \return The id of the window created, or zero if window creation failed.
    406 *
    407 *  \sa SDL_DestroyWindow()
    408 */
    409extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
    410                                                      int x, int y, int w,
    411                                                      int h, Uint32 flags);
    412
    413/**
    414 *  \brief Create an SDL window from an existing native window.
    415 *
    416 *  \param data A pointer to driver-dependent window creation data
    417 *
    418 *  \return The id of the window created, or zero if window creation failed.
    419 *
    420 *  \sa SDL_DestroyWindow()
    421 */
    422extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
    423
    424/**
    425 *  \brief Get the numeric ID of a window, for logging purposes.
    426 */
    427extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
    428
    429/**
    430 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
    431 */
    432extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
    433
    434/**
    435 *  \brief Get the window flags.
    436 */
    437extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
    438
    439/**
    440 *  \brief Set the title of a window, in UTF-8 format.
    441 *
    442 *  \sa SDL_GetWindowTitle()
    443 */
    444extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
    445                                                const char *title);
    446
    447/**
    448 *  \brief Get the title of a window, in UTF-8 format.
    449 *
    450 *  \sa SDL_SetWindowTitle()
    451 */
    452extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
    453
    454/**
    455 *  \brief Set the icon for a window.
    456 *
    457 *  \param window The window for which the icon should be set.
    458 *  \param icon The icon for the window.
    459 */
    460extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
    461                                               SDL_Surface * icon);
    462
    463/**
    464 *  \brief Associate an arbitrary named pointer with a window.
    465 *
    466 *  \param window   The window to associate with the pointer.
    467 *  \param name     The name of the pointer.
    468 *  \param userdata The associated pointer.
    469 *
    470 *  \return The previous value associated with 'name'
    471 *
    472 *  \note The name is case-sensitive.
    473 *
    474 *  \sa SDL_GetWindowData()
    475 */
    476extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
    477                                                const char *name,
    478                                                void *userdata);
    479
    480/**
    481 *  \brief Retrieve the data pointer associated with a window.
    482 *
    483 *  \param window   The window to query.
    484 *  \param name     The name of the pointer.
    485 *
    486 *  \return The value associated with 'name'
    487 *
    488 *  \sa SDL_SetWindowData()
    489 */
    490extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
    491                                                const char *name);
    492
    493/**
    494 *  \brief Set the position of a window.
    495 *
    496 *  \param window   The window to reposition.
    497 *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
    498                    ::SDL_WINDOWPOS_UNDEFINED.
    499 *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
    500                    ::SDL_WINDOWPOS_UNDEFINED.
    501 *
    502 *  \note The window coordinate origin is the upper left of the display.
    503 *
    504 *  \sa SDL_GetWindowPosition()
    505 */
    506extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
    507                                                   int x, int y);
    508
    509/**
    510 *  \brief Get the position of a window.
    511 *
    512 *  \param window   The window to query.
    513 *  \param x        Pointer to variable for storing the x position, may be NULL
    514 *  \param y        Pointer to variable for storing the y position, may be NULL
    515 *
    516 *  \sa SDL_SetWindowPosition()
    517 */
    518extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
    519                                                   int *x, int *y);
    520
    521/**
    522 *  \brief Set the size of a window's client area.
    523 *
    524 *  \param window   The window to resize.
    525 *  \param w        The width of the window, must be >0
    526 *  \param h        The height of the window, must be >0
    527 *
    528 *  \note You can't change the size of a fullscreen window, it automatically
    529 *        matches the size of the display mode.
    530 *
    531 *  \sa SDL_GetWindowSize()
    532 */
    533extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
    534                                               int h);
    535
    536/**
    537 *  \brief Get the size of a window's client area.
    538 *
    539 *  \param window   The window to query.
    540 *  \param w        Pointer to variable for storing the width, may be NULL
    541 *  \param h        Pointer to variable for storing the height, may be NULL
    542 *
    543 *  \sa SDL_SetWindowSize()
    544 */
    545extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
    546                                               int *h);
    547
    548/**
    549 *  \brief Set the minimum size of a window's client area.
    550 *
    551 *  \param window    The window to set a new minimum size.
    552 *  \param min_w     The minimum width of the window, must be >0
    553 *  \param min_h     The minimum height of the window, must be >0
    554 *
    555 *  \note You can't change the minimum size of a fullscreen window, it
    556 *        automatically matches the size of the display mode.
    557 *
    558 *  \sa SDL_GetWindowMinimumSize()
    559 *  \sa SDL_SetWindowMaximumSize()
    560 */
    561extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
    562                                                      int min_w, int min_h);
    563
    564/**
    565 *  \brief Get the minimum size of a window's client area.
    566 *
    567 *  \param window   The window to query.
    568 *  \param w        Pointer to variable for storing the minimum width, may be NULL
    569 *  \param h        Pointer to variable for storing the minimum height, may be NULL
    570 *
    571 *  \sa SDL_GetWindowMaximumSize()
    572 *  \sa SDL_SetWindowMinimumSize()
    573 */
    574extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
    575                                                      int *w, int *h);
    576
    577/**
    578 *  \brief Set the maximum size of a window's client area.
    579 *
    580 *  \param window    The window to set a new maximum size.
    581 *  \param max_w     The maximum width of the window, must be >0
    582 *  \param max_h     The maximum height of the window, must be >0
    583 *
    584 *  \note You can't change the maximum size of a fullscreen window, it
    585 *        automatically matches the size of the display mode.
    586 *
    587 *  \sa SDL_GetWindowMaximumSize()
    588 *  \sa SDL_SetWindowMinimumSize()
    589 */
    590extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
    591                                                      int max_w, int max_h);
    592
    593/**
    594 *  \brief Get the maximum size of a window's client area.
    595 *
    596 *  \param window   The window to query.
    597 *  \param w        Pointer to variable for storing the maximum width, may be NULL
    598 *  \param h        Pointer to variable for storing the maximum height, may be NULL
    599 *
    600 *  \sa SDL_GetWindowMinimumSize()
    601 *  \sa SDL_SetWindowMaximumSize()
    602 */
    603extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
    604                                                      int *w, int *h);
    605
    606/**
    607 *  \brief Set the border state of a window.
    608 *
    609 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
    610 *  add or remove the border from the actual window. This is a no-op if the
    611 *  window's border already matches the requested state.
    612 *
    613 *  \param window The window of which to change the border state.
    614 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
    615 *
    616 *  \note You can't change the border state of a fullscreen window.
    617 *
    618 *  \sa SDL_GetWindowFlags()
    619 */
    620extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
    621                                                   SDL_bool bordered);
    622
    623/**
    624 *  \brief Show a window.
    625 *
    626 *  \sa SDL_HideWindow()
    627 */
    628extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
    629
    630/**
    631 *  \brief Hide a window.
    632 *
    633 *  \sa SDL_ShowWindow()
    634 */
    635extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
    636
    637/**
    638 *  \brief Raise a window above other windows and set the input focus.
    639 */
    640extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
    641
    642/**
    643 *  \brief Make a window as large as possible.
    644 *
    645 *  \sa SDL_RestoreWindow()
    646 */
    647extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
    648
    649/**
    650 *  \brief Minimize a window to an iconic representation.
    651 *
    652 *  \sa SDL_RestoreWindow()
    653 */
    654extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
    655
    656/**
    657 *  \brief Restore the size and position of a minimized or maximized window.
    658 *
    659 *  \sa SDL_MaximizeWindow()
    660 *  \sa SDL_MinimizeWindow()
    661 */
    662extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
    663
    664/**
    665 *  \brief Set a window's fullscreen state.
    666 *
    667 *  \return 0 on success, or -1 if setting the display mode failed.
    668 *
    669 *  \sa SDL_SetWindowDisplayMode()
    670 *  \sa SDL_GetWindowDisplayMode()
    671 */
    672extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
    673                                                    Uint32 flags);
    674
    675/**
    676 *  \brief Get the SDL surface associated with the window.
    677 *
    678 *  \return The window's framebuffer surface, or NULL on error.
    679 *
    680 *  A new surface will be created with the optimal format for the window,
    681 *  if necessary. This surface will be freed when the window is destroyed.
    682 *
    683 *  \note You may not combine this with 3D or the rendering API on this window.
    684 *
    685 *  \sa SDL_UpdateWindowSurface()
    686 *  \sa SDL_UpdateWindowSurfaceRects()
    687 */
    688extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
    689
    690/**
    691 *  \brief Copy the window surface to the screen.
    692 *
    693 *  \return 0 on success, or -1 on error.
    694 *
    695 *  \sa SDL_GetWindowSurface()
    696 *  \sa SDL_UpdateWindowSurfaceRects()
    697 */
    698extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
    699
    700/**
    701 *  \brief Copy a number of rectangles on the window surface to the screen.
    702 *
    703 *  \return 0 on success, or -1 on error.
    704 *
    705 *  \sa SDL_GetWindowSurface()
    706 *  \sa SDL_UpdateWindowSurfaceRect()
    707 */
    708extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
    709                                                         const SDL_Rect * rects,
    710                                                         int numrects);
    711
    712/**
    713 *  \brief Set a window's input grab mode.
    714 *
    715 *  \param window The window for which the input grab mode should be set.
    716 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
    717 *
    718 *  \sa SDL_GetWindowGrab()
    719 */
    720extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
    721                                               SDL_bool grabbed);
    722
    723/**
    724 *  \brief Get a window's input grab mode.
    725 *
    726 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
    727 *
    728 *  \sa SDL_SetWindowGrab()
    729 */
    730extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
    731
    732/**
    733 *  \brief Set the brightness (gamma correction) for a window.
    734 *
    735 *  \return 0 on success, or -1 if setting the brightness isn't supported.
    736 *
    737 *  \sa SDL_GetWindowBrightness()
    738 *  \sa SDL_SetWindowGammaRamp()
    739 */
    740extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
    741
    742/**
    743 *  \brief Get the brightness (gamma correction) for a window.
    744 *
    745 *  \return The last brightness value passed to SDL_SetWindowBrightness()
    746 *
    747 *  \sa SDL_SetWindowBrightness()
    748 */
    749extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
    750
    751/**
    752 *  \brief Set the gamma ramp for a window.
    753 *
    754 *  \param window The window for which the gamma ramp should be set.
    755 *  \param red The translation table for the red channel, or NULL.
    756 *  \param green The translation table for the green channel, or NULL.
    757 *  \param blue The translation table for the blue channel, or NULL.
    758 *
    759 *  \return 0 on success, or -1 if gamma ramps are unsupported.
    760 *
    761 *  Set the gamma translation table for the red, green, and blue channels
    762 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
    763 *  representing a mapping between the input and output for that channel.
    764 *  The input is the index into the array, and the output is the 16-bit
    765 *  gamma value at that index, scaled to the output color precision.
    766 *
    767 *  \sa SDL_GetWindowGammaRamp()
    768 */
    769extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
    770                                                   const Uint16 * red,
    771                                                   const Uint16 * green,
    772                                                   const Uint16 * blue);
    773
    774/**
    775 *  \brief Get the gamma ramp for a window.
    776 *
    777 *  \param window The window from which the gamma ramp should be queried.
    778 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
    779 *               the translation table for the red channel, or NULL.
    780 *  \param green A pointer to a 256 element array of 16-bit quantities to hold
    781 *               the translation table for the green channel, or NULL.
    782 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
    783 *               the translation table for the blue channel, or NULL.
    784 *
    785 *  \return 0 on success, or -1 if gamma ramps are unsupported.
    786 *
    787 *  \sa SDL_SetWindowGammaRamp()
    788 */
    789extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
    790                                                   Uint16 * red,
    791                                                   Uint16 * green,
    792                                                   Uint16 * blue);
    793
    794/**
    795 *  \brief Possible return values from the SDL_HitTest callback.
    796 *
    797 *  \sa SDL_HitTest
    798 */
    799typedef enum
    800{
    801    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
    802    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
    803    SDL_HITTEST_RESIZE_TOPLEFT,
    804    SDL_HITTEST_RESIZE_TOP,
    805    SDL_HITTEST_RESIZE_TOPRIGHT,
    806    SDL_HITTEST_RESIZE_RIGHT,
    807    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
    808    SDL_HITTEST_RESIZE_BOTTOM,
    809    SDL_HITTEST_RESIZE_BOTTOMLEFT,
    810    SDL_HITTEST_RESIZE_LEFT
    811} SDL_HitTestResult;
    812
    813/**
    814 *  \brief Callback used for hit-testing.
    815 *
    816 *  \sa SDL_SetWindowHitTest
    817 */
    818typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
    819                                                 const SDL_Point *area,
    820                                                 void *data);
    821
    822/**
    823 *  \brief Provide a callback that decides if a window region has special properties.
    824 *
    825 *  Normally windows are dragged and resized by decorations provided by the
    826 *  system window manager (a title bar, borders, etc), but for some apps, it
    827 *  makes sense to drag them from somewhere else inside the window itself; for
    828 *  example, one might have a borderless window that wants to be draggable
    829 *  from any part, or simulate its own title bar, etc.
    830 *
    831 *  This function lets the app provide a callback that designates pieces of
    832 *  a given window as special. This callback is run during event processing
    833 *  if we need to tell the OS to treat a region of the window specially; the
    834 *  use of this callback is known as "hit testing."
    835 *
    836 *  Mouse input may not be delivered to your application if it is within
    837 *  a special area; the OS will often apply that input to moving the window or
    838 *  resizing the window and not deliver it to the application.
    839 *
    840 *  Specifying NULL for a callback disables hit-testing. Hit-testing is
    841 *  disabled by default.
    842 *
    843 *  Platforms that don't support this functionality will return -1
    844 *  unconditionally, even if you're attempting to disable hit-testing.
    845 *
    846 *  Your callback may fire at any time, and its firing does not indicate any
    847 *  specific behavior (for example, on Windows, this certainly might fire
    848 *  when the OS is deciding whether to drag your window, but it fires for lots
    849 *  of other reasons, too, some unrelated to anything you probably care about
    850 *  _and when the mouse isn't actually at the location it is testing_).
    851 *  Since this can fire at any time, you should try to keep your callback
    852 *  efficient, devoid of allocations, etc.
    853 *
    854 *  \param window The window to set hit-testing on.
    855 *  \param callback The callback to call when doing a hit-test.
    856 *  \param callback_data An app-defined void pointer passed to the callback.
    857 *  \return 0 on success, -1 on error (including unsupported).
    858 */
    859extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
    860                                                 SDL_HitTest callback,
    861                                                 void *callback_data);
    862
    863/**
    864 *  \brief Destroy a window.
    865 */
    866extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
    867
    868
    869/**
    870 *  \brief Returns whether the screensaver is currently enabled (default on).
    871 *
    872 *  \sa SDL_EnableScreenSaver()
    873 *  \sa SDL_DisableScreenSaver()
    874 */
    875extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
    876
    877/**
    878 *  \brief Allow the screen to be blanked by a screensaver
    879 *
    880 *  \sa SDL_IsScreenSaverEnabled()
    881 *  \sa SDL_DisableScreenSaver()
    882 */
    883extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
    884
    885/**
    886 *  \brief Prevent the screen from being blanked by a screensaver
    887 *
    888 *  \sa SDL_IsScreenSaverEnabled()
    889 *  \sa SDL_EnableScreenSaver()
    890 */
    891extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
    892
    893
    894/**
    895 *  \name OpenGL support functions
    896 */
    897/* @{ */
    898
    899/**
    900 *  \brief Dynamically load an OpenGL library.
    901 *
    902 *  \param path The platform dependent OpenGL library name, or NULL to open the
    903 *              default OpenGL library.
    904 *
    905 *  \return 0 on success, or -1 if the library couldn't be loaded.
    906 *
    907 *  This should be done after initializing the video driver, but before
    908 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
    909 *  library will be loaded upon creation of the first OpenGL window.
    910 *
    911 *  \note If you do this, you need to retrieve all of the GL functions used in
    912 *        your program from the dynamic library using SDL_GL_GetProcAddress().
    913 *
    914 *  \sa SDL_GL_GetProcAddress()
    915 *  \sa SDL_GL_UnloadLibrary()
    916 */
    917extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
    918
    919/**
    920 *  \brief Get the address of an OpenGL function.
    921 */
    922extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
    923
    924/**
    925 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
    926 *
    927 *  \sa SDL_GL_LoadLibrary()
    928 */
    929extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
    930
    931/**
    932 *  \brief Return true if an OpenGL extension is supported for the current
    933 *         context.
    934 */
    935extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
    936                                                           *extension);
    937
    938/**
    939 *  \brief Reset all previously set OpenGL context attributes to their default values
    940 */
    941extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
    942
    943/**
    944 *  \brief Set an OpenGL window attribute before window creation.
    945 */
    946extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
    947
    948/**
    949 *  \brief Get the actual value for an attribute from the current context.
    950 */
    951extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
    952
    953/**
    954 *  \brief Create an OpenGL context for use with an OpenGL window, and make it
    955 *         current.
    956 *
    957 *  \sa SDL_GL_DeleteContext()
    958 */
    959extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
    960                                                           window);
    961
    962/**
    963 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
    964 *
    965 *  \note The context must have been created with a compatible window.
    966 */
    967extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
    968                                               SDL_GLContext context);
    969
    970/**
    971 *  \brief Get the currently active OpenGL window.
    972 */
    973extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
    974
    975/**
    976 *  \brief Get the currently active OpenGL context.
    977 */
    978extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
    979
    980/**
    981 *  \brief Get the size of a window's underlying drawable (for use with glViewport).
    982 *
    983 *  \param window   Window from which the drawable size should be queried
    984 *  \param w        Pointer to variable for storing the width, may be NULL
    985 *  \param h        Pointer to variable for storing the height, may be NULL
    986 *
    987 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
    988 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
    989 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
    990 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
    991 *
    992 *  \sa SDL_GetWindowSize()
    993 *  \sa SDL_CreateWindow()
    994 */
    995extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
    996                                                    int *h);
    997
    998/**
    999 *  \brief Set the swap interval for the current OpenGL context.
   1000 *
   1001 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
   1002 *                  vertical retrace. If the system supports it, you may
   1003 *                  specify -1 to allow late swaps to happen immediately
   1004 *                  instead of waiting for the next retrace.
   1005 *
   1006 *  \return 0 on success, or -1 if setting the swap interval is not supported.
   1007 *
   1008 *  \sa SDL_GL_GetSwapInterval()
   1009 */
   1010extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
   1011
   1012/**
   1013 *  \brief Get the swap interval for the current OpenGL context.
   1014 *
   1015 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
   1016 *          swap is synchronized with the vertical retrace, and -1 if late
   1017 *          swaps happen immediately instead of waiting for the next retrace.
   1018 *          If the system can't determine the swap interval, or there isn't a
   1019 *          valid current context, this will return 0 as a safe default.
   1020 *
   1021 *  \sa SDL_GL_SetSwapInterval()
   1022 */
   1023extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
   1024
   1025/**
   1026 * \brief Swap the OpenGL buffers for a window, if double-buffering is
   1027 *        supported.
   1028 */
   1029extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
   1030
   1031/**
   1032 *  \brief Delete an OpenGL context.
   1033 *
   1034 *  \sa SDL_GL_CreateContext()
   1035 */
   1036extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
   1037
   1038/* @} *//* OpenGL support functions */
   1039
   1040
   1041/* Ends C function definitions when using C++ */
   1042#ifdef __cplusplus
   1043}
   1044#endif
   1045#include "close_code.h"
   1046
   1047#endif /* _SDL_video_h */
   1048
   1049/* vi: set ts=4 sw=4 expandtab: */