cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_config_winrt.h (5487B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef _SDL_config_windows_h
     23#define _SDL_config_windows_h
     24
     25#include "SDL_platform.h"
     26
     27/* This is a set of defines to configure the SDL features */
     28
     29#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
     30#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
     31#define HAVE_STDINT_H	1
     32#elif defined(_MSC_VER)
     33typedef signed __int8 int8_t;
     34typedef unsigned __int8 uint8_t;
     35typedef signed __int16 int16_t;
     36typedef unsigned __int16 uint16_t;
     37typedef signed __int32 int32_t;
     38typedef unsigned __int32 uint32_t;
     39typedef signed __int64 int64_t;
     40typedef unsigned __int64 uint64_t;
     41#ifndef _UINTPTR_T_DEFINED
     42#ifdef  _WIN64
     43typedef unsigned __int64 uintptr_t;
     44#else
     45typedef unsigned int uintptr_t;
     46#endif
     47#define _UINTPTR_T_DEFINED
     48#endif
     49/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
     50#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
     51#define DWORD_PTR DWORD
     52#endif
     53#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
     54#define LONG_PTR LONG
     55#endif
     56#else /* !__GNUC__ && !_MSC_VER */
     57typedef signed char int8_t;
     58typedef unsigned char uint8_t;
     59typedef signed short int16_t;
     60typedef unsigned short uint16_t;
     61typedef signed int int32_t;
     62typedef unsigned int uint32_t;
     63typedef signed long long int64_t;
     64typedef unsigned long long uint64_t;
     65#ifndef _SIZE_T_DEFINED_
     66#define _SIZE_T_DEFINED_
     67typedef unsigned int size_t;
     68#endif
     69typedef unsigned int uintptr_t;
     70#endif /* __GNUC__ || _MSC_VER */
     71#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
     72
     73#ifdef _WIN64
     74# define SIZEOF_VOIDP 8
     75#else
     76# define SIZEOF_VOIDP 4
     77#endif
     78
     79/* Useful headers */
     80#define HAVE_DXGI_H 1
     81#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
     82#define HAVE_XINPUT_H 1
     83#endif
     84#define HAVE_LIBC 1
     85#define HAVE_STDIO_H 1
     86#define STDC_HEADERS 1
     87#define HAVE_STRING_H 1
     88#define HAVE_CTYPE_H 1
     89#define HAVE_MATH_H 1
     90#define HAVE_FLOAT_H 1
     91#define HAVE_SIGNAL_H 1
     92
     93/* C library functions */
     94#define HAVE_MALLOC 1
     95#define HAVE_CALLOC 1
     96#define HAVE_REALLOC 1
     97#define HAVE_FREE 1
     98#define HAVE_ALLOCA 1
     99#define HAVE_QSORT 1
    100#define HAVE_ABS 1
    101#define HAVE_MEMSET 1
    102#define HAVE_MEMCPY 1
    103#define HAVE_MEMMOVE 1
    104#define HAVE_MEMCMP 1
    105#define HAVE_STRLEN 1
    106#define HAVE__STRREV 1
    107#define HAVE__STRUPR 1
    108//#define HAVE__STRLWR 1	// TODO, WinRT: consider using _strlwr_s instead
    109#define HAVE_STRCHR 1
    110#define HAVE_STRRCHR 1
    111#define HAVE_STRSTR 1
    112//#define HAVE_ITOA 1   // TODO, WinRT: consider using _itoa_s instead
    113//#define HAVE__LTOA 1	// TODO, WinRT: consider using _ltoa_s instead
    114//#define HAVE__ULTOA 1	// TODO, WinRT: consider using _ultoa_s instead
    115#define HAVE_STRTOL 1
    116#define HAVE_STRTOUL 1
    117//#define HAVE_STRTOLL 1
    118#define HAVE_STRTOD 1
    119#define HAVE_ATOI 1
    120#define HAVE_ATOF 1
    121#define HAVE_STRCMP 1
    122#define HAVE_STRNCMP 1
    123#define HAVE__STRICMP 1
    124#define HAVE__STRNICMP 1
    125#define HAVE_VSNPRINTF 1
    126//#define HAVE_SSCANF 1	// TODO, WinRT: consider using sscanf_s instead
    127#define HAVE_M_PI 1
    128#define HAVE_ATAN 1
    129#define HAVE_ATAN2 1
    130#define HAVE_CEIL 1
    131#define HAVE__COPYSIGN 1
    132#define HAVE_COS 1
    133#define HAVE_COSF 1
    134#define HAVE_FABS 1
    135#define HAVE_FLOOR 1
    136#define HAVE_LOG 1
    137#define HAVE_POW 1
    138//#define HAVE_SCALBN 1
    139#define HAVE__SCALB 1
    140#define HAVE_SIN 1
    141#define HAVE_SINF 1
    142#define HAVE_SQRT 1
    143#define HAVE_SQRTF 1
    144#define HAVE_TAN 1
    145#define HAVE_TANF 1
    146#define HAVE__FSEEKI64 1
    147
    148/* Enable various audio drivers */
    149#define SDL_AUDIO_DRIVER_XAUDIO2	1
    150#define SDL_AUDIO_DRIVER_DISK	1
    151#define SDL_AUDIO_DRIVER_DUMMY	1
    152
    153/* Enable various input drivers */
    154#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
    155#define SDL_JOYSTICK_DISABLED 1
    156#define SDL_HAPTIC_DISABLED	1
    157#else
    158#define SDL_JOYSTICK_XINPUT 1
    159#define SDL_HAPTIC_XINPUT   1
    160#endif
    161
    162/* Enable various shared object loading systems */
    163#define SDL_LOADSO_WINDOWS	1
    164
    165/* Enable various threading systems */
    166#define SDL_THREAD_STDCPP   1
    167
    168/* Enable various timer systems */
    169#define SDL_TIMER_WINDOWS	1
    170
    171/* Enable various video drivers */
    172#define SDL_VIDEO_DRIVER_WINRT	1
    173#define SDL_VIDEO_DRIVER_DUMMY  1
    174
    175/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
    176#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP    /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
    177#define SDL_VIDEO_OPENGL_ES2 1
    178#define SDL_VIDEO_OPENGL_EGL 1
    179#endif
    180
    181/* Enable appropriate renderer(s) */
    182#define SDL_VIDEO_RENDER_D3D11  1
    183
    184#if SDL_VIDEO_OPENGL_ES2
    185#define SDL_VIDEO_RENDER_OGL_ES2 1
    186#endif
    187
    188/* Enable system power support */
    189#define SDL_POWER_WINRT 1
    190
    191/* Enable assembly routines (Win64 doesn't have inline asm) */
    192#ifndef _WIN64
    193#define SDL_ASSEMBLY_ROUTINES	1
    194#endif
    195
    196#endif /* _SDL_config_windows_h */