cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_main.h (4805B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef _SDL_main_h
     23#define _SDL_main_h
     24
     25#include "SDL_stdinc.h"
     26
     27/**
     28 *  \file SDL_main.h
     29 *
     30 *  Redefine main() on some platforms so that it is called by SDL.
     31 */
     32
     33#ifndef SDL_MAIN_HANDLED
     34#if defined(__WIN32__)
     35/* On Windows SDL provides WinMain(), which parses the command line and passes
     36   the arguments to your main function.
     37
     38   If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
     39 */
     40#define SDL_MAIN_AVAILABLE
     41
     42#elif defined(__WINRT__)
     43/* On WinRT, SDL provides a main function that initializes CoreApplication,
     44   creating an instance of IFrameworkView in the process.
     45
     46   Please note that #include'ing SDL_main.h is not enough to get a main()
     47   function working.  In non-XAML apps, the file,
     48   src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
     49   into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be
     50   called, with a pointer to the Direct3D-hosted XAML control passed in.
     51*/
     52#define SDL_MAIN_NEEDED
     53
     54#elif defined(__IPHONEOS__)
     55/* On iOS SDL provides a main function that creates an application delegate
     56   and starts the iOS application run loop.
     57
     58   See src/video/uikit/SDL_uikitappdelegate.m for more details.
     59 */
     60#define SDL_MAIN_NEEDED
     61
     62#elif defined(__ANDROID__)
     63/* On Android SDL provides a Java class in SDLActivity.java that is the
     64   main activity entry point.
     65
     66   See README-android.txt for more details on extending that class.
     67 */
     68#define SDL_MAIN_NEEDED
     69
     70#elif defined(__NACL__)
     71/* On NACL we use ppapi_simple to set up the application helper code,
     72   then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before 
     73   starting the user main function.
     74   All user code is run in a separate thread by ppapi_simple, thus 
     75   allowing for blocking io to take place via nacl_io
     76*/
     77#define SDL_MAIN_NEEDED
     78
     79#endif
     80#endif /* SDL_MAIN_HANDLED */
     81
     82#ifdef __cplusplus
     83#define C_LINKAGE   "C"
     84#else
     85#define C_LINKAGE
     86#endif /* __cplusplus */
     87
     88/**
     89 *  \file SDL_main.h
     90 *
     91 *  The application's main() function must be called with C linkage,
     92 *  and should be declared like this:
     93 *  \code
     94 *  #ifdef __cplusplus
     95 *  extern "C"
     96 *  #endif
     97 *  int main(int argc, char *argv[])
     98 *  {
     99 *  }
    100 *  \endcode
    101 */
    102
    103#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
    104#define main    SDL_main
    105#endif
    106
    107/**
    108 *  The prototype for the application's main() function
    109 */
    110extern C_LINKAGE int SDL_main(int argc, char *argv[]);
    111
    112
    113#include "begin_code.h"
    114#ifdef __cplusplus
    115extern "C" {
    116#endif
    117
    118/**
    119 *  This is called by the real SDL main function to let the rest of the
    120 *  library know that initialization was done properly.
    121 *
    122 *  Calling this yourself without knowing what you're doing can cause
    123 *  crashes and hard to diagnose problems with your application.
    124 */
    125extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
    126
    127#ifdef __WIN32__
    128
    129/**
    130 *  This can be called to set the application class at startup
    131 */
    132extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
    133                                            void *hInst);
    134extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
    135
    136#endif /* __WIN32__ */
    137
    138
    139#ifdef __WINRT__
    140
    141/**
    142 *  \brief Initializes and launches an SDL/WinRT application.
    143 *
    144 *  \param mainFunction The SDL app's C-style main().
    145 *  \param xamlBackgroundPanel An optional, XAML-based, background panel.
    146 *     For Non-XAML apps, this value must be set to NULL.  For XAML apps,
    147 *     pass in a pointer to a SwapChainBackgroundPanel, casted to an
    148 *     IInspectable (via reinterpret_cast).
    149 *  \ret 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
    150 *      information on the failure.
    151 */
    152extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
    153
    154#endif /* __WINRT__ */
    155
    156
    157#ifdef __cplusplus
    158}
    159#endif
    160#include "close_code.h"
    161
    162#endif /* _SDL_main_h */
    163
    164/* vi: set ts=4 sw=4 expandtab: */