SDL_opengl.h (82372B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/** 23 * \file SDL_opengl.h 24 * 25 * This is a simple file to encapsulate the OpenGL API headers. 26 */ 27 28/** 29 * \def NO_SDL_GLEXT 30 * 31 * Define this if you have your own version of glext.h and want to disable the 32 * version included in SDL_opengl.h. 33 */ 34 35#ifndef _SDL_opengl_h 36#define _SDL_opengl_h 37 38#include "SDL_config.h" 39 40#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ 41 42/* 43 * Mesa 3-D graphics library 44 * 45 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 46 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 47 * 48 * Permission is hereby granted, free of charge, to any person obtaining a 49 * copy of this software and associated documentation files (the "Software"), 50 * to deal in the Software without restriction, including without limitation 51 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 52 * and/or sell copies of the Software, and to permit persons to whom the 53 * Software is furnished to do so, subject to the following conditions: 54 * 55 * The above copyright notice and this permission notice shall be included 56 * in all copies or substantial portions of the Software. 57 * 58 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 59 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 60 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 61 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 62 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 63 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 64 * OTHER DEALINGS IN THE SOFTWARE. 65 */ 66 67 68#ifndef __gl_h_ 69#define __gl_h_ 70 71#if defined(USE_MGL_NAMESPACE) 72#include "gl_mangle.h" 73#endif 74 75 76/********************************************************************** 77 * Begin system-specific stuff. 78 */ 79 80#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) 81#define __WIN32__ 82#endif 83 84#if defined(__WIN32__) && !defined(__CYGWIN__) 85# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 86# define GLAPI __declspec(dllexport) 87# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 88# define GLAPI __declspec(dllimport) 89# else /* for use with static link lib build of Win32 edition only */ 90# define GLAPI extern 91# endif /* _STATIC_MESA support */ 92# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ 93# define GLAPIENTRY 94# else 95# define GLAPIENTRY __stdcall 96# endif 97#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ 98# define GLAPI extern 99# define GLAPIENTRY __stdcall 100#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) 101# define GLAPI __attribute__((visibility("default"))) 102# define GLAPIENTRY 103#endif /* WIN32 && !CYGWIN */ 104 105/* 106 * WINDOWS: Include windows.h here to define APIENTRY. 107 * It is also useful when applications include this file by 108 * including only glut.h, since glut.h depends on windows.h. 109 * Applications needing to include windows.h with parms other 110 * than "WIN32_LEAN_AND_MEAN" may include windows.h before 111 * glut.h or gl.h. 112 */ 113#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 114#ifndef WIN32_LEAN_AND_MEAN 115#define WIN32_LEAN_AND_MEAN 1 116#endif 117#ifndef NOMINMAX /* don't define min() and max(). */ 118#define NOMINMAX 119#endif 120#include <windows.h> 121#endif 122 123#ifndef GLAPI 124#define GLAPI extern 125#endif 126 127#ifndef GLAPIENTRY 128#define GLAPIENTRY 129#endif 130 131#ifndef APIENTRY 132#define APIENTRY GLAPIENTRY 133#endif 134 135/* "P" suffix to be used for a pointer to a function */ 136#ifndef APIENTRYP 137#define APIENTRYP APIENTRY * 138#endif 139 140#ifndef GLAPIENTRYP 141#define GLAPIENTRYP GLAPIENTRY * 142#endif 143 144#if defined(PRAGMA_EXPORT_SUPPORTED) 145#pragma export on 146#endif 147 148/* 149 * End system-specific stuff. 150 **********************************************************************/ 151 152 153 154#ifdef __cplusplus 155extern "C" { 156#endif 157 158 159 160#define GL_VERSION_1_1 1 161#define GL_VERSION_1_2 1 162#define GL_VERSION_1_3 1 163#define GL_ARB_imaging 1 164 165 166/* 167 * Datatypes 168 */ 169typedef unsigned int GLenum; 170typedef unsigned char GLboolean; 171typedef unsigned int GLbitfield; 172typedef void GLvoid; 173typedef signed char GLbyte; /* 1-byte signed */ 174typedef short GLshort; /* 2-byte signed */ 175typedef int GLint; /* 4-byte signed */ 176typedef unsigned char GLubyte; /* 1-byte unsigned */ 177typedef unsigned short GLushort; /* 2-byte unsigned */ 178typedef unsigned int GLuint; /* 4-byte unsigned */ 179typedef int GLsizei; /* 4-byte signed */ 180typedef float GLfloat; /* single precision float */ 181typedef float GLclampf; /* single precision float in [0,1] */ 182typedef double GLdouble; /* double precision float */ 183typedef double GLclampd; /* double precision float in [0,1] */ 184 185 186 187/* 188 * Constants 189 */ 190 191/* Boolean values */ 192#define GL_FALSE 0 193#define GL_TRUE 1 194 195/* Data types */ 196#define GL_BYTE 0x1400 197#define GL_UNSIGNED_BYTE 0x1401 198#define GL_SHORT 0x1402 199#define GL_UNSIGNED_SHORT 0x1403 200#define GL_INT 0x1404 201#define GL_UNSIGNED_INT 0x1405 202#define GL_FLOAT 0x1406 203#define GL_2_BYTES 0x1407 204#define GL_3_BYTES 0x1408 205#define GL_4_BYTES 0x1409 206#define GL_DOUBLE 0x140A 207 208/* Primitives */ 209#define GL_POINTS 0x0000 210#define GL_LINES 0x0001 211#define GL_LINE_LOOP 0x0002 212#define GL_LINE_STRIP 0x0003 213#define GL_TRIANGLES 0x0004 214#define GL_TRIANGLE_STRIP 0x0005 215#define GL_TRIANGLE_FAN 0x0006 216#define GL_QUADS 0x0007 217#define GL_QUAD_STRIP 0x0008 218#define GL_POLYGON 0x0009 219 220/* Vertex Arrays */ 221#define GL_VERTEX_ARRAY 0x8074 222#define GL_NORMAL_ARRAY 0x8075 223#define GL_COLOR_ARRAY 0x8076 224#define GL_INDEX_ARRAY 0x8077 225#define GL_TEXTURE_COORD_ARRAY 0x8078 226#define GL_EDGE_FLAG_ARRAY 0x8079 227#define GL_VERTEX_ARRAY_SIZE 0x807A 228#define GL_VERTEX_ARRAY_TYPE 0x807B 229#define GL_VERTEX_ARRAY_STRIDE 0x807C 230#define GL_NORMAL_ARRAY_TYPE 0x807E 231#define GL_NORMAL_ARRAY_STRIDE 0x807F 232#define GL_COLOR_ARRAY_SIZE 0x8081 233#define GL_COLOR_ARRAY_TYPE 0x8082 234#define GL_COLOR_ARRAY_STRIDE 0x8083 235#define GL_INDEX_ARRAY_TYPE 0x8085 236#define GL_INDEX_ARRAY_STRIDE 0x8086 237#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 238#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 239#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 240#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 241#define GL_VERTEX_ARRAY_POINTER 0x808E 242#define GL_NORMAL_ARRAY_POINTER 0x808F 243#define GL_COLOR_ARRAY_POINTER 0x8090 244#define GL_INDEX_ARRAY_POINTER 0x8091 245#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 246#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 247#define GL_V2F 0x2A20 248#define GL_V3F 0x2A21 249#define GL_C4UB_V2F 0x2A22 250#define GL_C4UB_V3F 0x2A23 251#define GL_C3F_V3F 0x2A24 252#define GL_N3F_V3F 0x2A25 253#define GL_C4F_N3F_V3F 0x2A26 254#define GL_T2F_V3F 0x2A27 255#define GL_T4F_V4F 0x2A28 256#define GL_T2F_C4UB_V3F 0x2A29 257#define GL_T2F_C3F_V3F 0x2A2A 258#define GL_T2F_N3F_V3F 0x2A2B 259#define GL_T2F_C4F_N3F_V3F 0x2A2C 260#define GL_T4F_C4F_N3F_V4F 0x2A2D 261 262/* Matrix Mode */ 263#define GL_MATRIX_MODE 0x0BA0 264#define GL_MODELVIEW 0x1700 265#define GL_PROJECTION 0x1701 266#define GL_TEXTURE 0x1702 267 268/* Points */ 269#define GL_POINT_SMOOTH 0x0B10 270#define GL_POINT_SIZE 0x0B11 271#define GL_POINT_SIZE_GRANULARITY 0x0B13 272#define GL_POINT_SIZE_RANGE 0x0B12 273 274/* Lines */ 275#define GL_LINE_SMOOTH 0x0B20 276#define GL_LINE_STIPPLE 0x0B24 277#define GL_LINE_STIPPLE_PATTERN 0x0B25 278#define GL_LINE_STIPPLE_REPEAT 0x0B26 279#define GL_LINE_WIDTH 0x0B21 280#define GL_LINE_WIDTH_GRANULARITY 0x0B23 281#define GL_LINE_WIDTH_RANGE 0x0B22 282 283/* Polygons */ 284#define GL_POINT 0x1B00 285#define GL_LINE 0x1B01 286#define GL_FILL 0x1B02 287#define GL_CW 0x0900 288#define GL_CCW 0x0901 289#define GL_FRONT 0x0404 290#define GL_BACK 0x0405 291#define GL_POLYGON_MODE 0x0B40 292#define GL_POLYGON_SMOOTH 0x0B41 293#define GL_POLYGON_STIPPLE 0x0B42 294#define GL_EDGE_FLAG 0x0B43 295#define GL_CULL_FACE 0x0B44 296#define GL_CULL_FACE_MODE 0x0B45 297#define GL_FRONT_FACE 0x0B46 298#define GL_POLYGON_OFFSET_FACTOR 0x8038 299#define GL_POLYGON_OFFSET_UNITS 0x2A00 300#define GL_POLYGON_OFFSET_POINT 0x2A01 301#define GL_POLYGON_OFFSET_LINE 0x2A02 302#define GL_POLYGON_OFFSET_FILL 0x8037 303 304/* Display Lists */ 305#define GL_COMPILE 0x1300 306#define GL_COMPILE_AND_EXECUTE 0x1301 307#define GL_LIST_BASE 0x0B32 308#define GL_LIST_INDEX 0x0B33 309#define GL_LIST_MODE 0x0B30 310 311/* Depth buffer */ 312#define GL_NEVER 0x0200 313#define GL_LESS 0x0201 314#define GL_EQUAL 0x0202 315#define GL_LEQUAL 0x0203 316#define GL_GREATER 0x0204 317#define GL_NOTEQUAL 0x0205 318#define GL_GEQUAL 0x0206 319#define GL_ALWAYS 0x0207 320#define GL_DEPTH_TEST 0x0B71 321#define GL_DEPTH_BITS 0x0D56 322#define GL_DEPTH_CLEAR_VALUE 0x0B73 323#define GL_DEPTH_FUNC 0x0B74 324#define GL_DEPTH_RANGE 0x0B70 325#define GL_DEPTH_WRITEMASK 0x0B72 326#define GL_DEPTH_COMPONENT 0x1902 327 328/* Lighting */ 329#define GL_LIGHTING 0x0B50 330#define GL_LIGHT0 0x4000 331#define GL_LIGHT1 0x4001 332#define GL_LIGHT2 0x4002 333#define GL_LIGHT3 0x4003 334#define GL_LIGHT4 0x4004 335#define GL_LIGHT5 0x4005 336#define GL_LIGHT6 0x4006 337#define GL_LIGHT7 0x4007 338#define GL_SPOT_EXPONENT 0x1205 339#define GL_SPOT_CUTOFF 0x1206 340#define GL_CONSTANT_ATTENUATION 0x1207 341#define GL_LINEAR_ATTENUATION 0x1208 342#define GL_QUADRATIC_ATTENUATION 0x1209 343#define GL_AMBIENT 0x1200 344#define GL_DIFFUSE 0x1201 345#define GL_SPECULAR 0x1202 346#define GL_SHININESS 0x1601 347#define GL_EMISSION 0x1600 348#define GL_POSITION 0x1203 349#define GL_SPOT_DIRECTION 0x1204 350#define GL_AMBIENT_AND_DIFFUSE 0x1602 351#define GL_COLOR_INDEXES 0x1603 352#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 353#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 354#define GL_LIGHT_MODEL_AMBIENT 0x0B53 355#define GL_FRONT_AND_BACK 0x0408 356#define GL_SHADE_MODEL 0x0B54 357#define GL_FLAT 0x1D00 358#define GL_SMOOTH 0x1D01 359#define GL_COLOR_MATERIAL 0x0B57 360#define GL_COLOR_MATERIAL_FACE 0x0B55 361#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 362#define GL_NORMALIZE 0x0BA1 363 364/* User clipping planes */ 365#define GL_CLIP_PLANE0 0x3000 366#define GL_CLIP_PLANE1 0x3001 367#define GL_CLIP_PLANE2 0x3002 368#define GL_CLIP_PLANE3 0x3003 369#define GL_CLIP_PLANE4 0x3004 370#define GL_CLIP_PLANE5 0x3005 371 372/* Accumulation buffer */ 373#define GL_ACCUM_RED_BITS 0x0D58 374#define GL_ACCUM_GREEN_BITS 0x0D59 375#define GL_ACCUM_BLUE_BITS 0x0D5A 376#define GL_ACCUM_ALPHA_BITS 0x0D5B 377#define GL_ACCUM_CLEAR_VALUE 0x0B80 378#define GL_ACCUM 0x0100 379#define GL_ADD 0x0104 380#define GL_LOAD 0x0101 381#define GL_MULT 0x0103 382#define GL_RETURN 0x0102 383 384/* Alpha testing */ 385#define GL_ALPHA_TEST 0x0BC0 386#define GL_ALPHA_TEST_REF 0x0BC2 387#define GL_ALPHA_TEST_FUNC 0x0BC1 388 389/* Blending */ 390#define GL_BLEND 0x0BE2 391#define GL_BLEND_SRC 0x0BE1 392#define GL_BLEND_DST 0x0BE0 393#define GL_ZERO 0 394#define GL_ONE 1 395#define GL_SRC_COLOR 0x0300 396#define GL_ONE_MINUS_SRC_COLOR 0x0301 397#define GL_SRC_ALPHA 0x0302 398#define GL_ONE_MINUS_SRC_ALPHA 0x0303 399#define GL_DST_ALPHA 0x0304 400#define GL_ONE_MINUS_DST_ALPHA 0x0305 401#define GL_DST_COLOR 0x0306 402#define GL_ONE_MINUS_DST_COLOR 0x0307 403#define GL_SRC_ALPHA_SATURATE 0x0308 404 405/* Render Mode */ 406#define GL_FEEDBACK 0x1C01 407#define GL_RENDER 0x1C00 408#define GL_SELECT 0x1C02 409 410/* Feedback */ 411#define GL_2D 0x0600 412#define GL_3D 0x0601 413#define GL_3D_COLOR 0x0602 414#define GL_3D_COLOR_TEXTURE 0x0603 415#define GL_4D_COLOR_TEXTURE 0x0604 416#define GL_POINT_TOKEN 0x0701 417#define GL_LINE_TOKEN 0x0702 418#define GL_LINE_RESET_TOKEN 0x0707 419#define GL_POLYGON_TOKEN 0x0703 420#define GL_BITMAP_TOKEN 0x0704 421#define GL_DRAW_PIXEL_TOKEN 0x0705 422#define GL_COPY_PIXEL_TOKEN 0x0706 423#define GL_PASS_THROUGH_TOKEN 0x0700 424#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 425#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 426#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 427 428/* Selection */ 429#define GL_SELECTION_BUFFER_POINTER 0x0DF3 430#define GL_SELECTION_BUFFER_SIZE 0x0DF4 431 432/* Fog */ 433#define GL_FOG 0x0B60 434#define GL_FOG_MODE 0x0B65 435#define GL_FOG_DENSITY 0x0B62 436#define GL_FOG_COLOR 0x0B66 437#define GL_FOG_INDEX 0x0B61 438#define GL_FOG_START 0x0B63 439#define GL_FOG_END 0x0B64 440#define GL_LINEAR 0x2601 441#define GL_EXP 0x0800 442#define GL_EXP2 0x0801 443 444/* Logic Ops */ 445#define GL_LOGIC_OP 0x0BF1 446#define GL_INDEX_LOGIC_OP 0x0BF1 447#define GL_COLOR_LOGIC_OP 0x0BF2 448#define GL_LOGIC_OP_MODE 0x0BF0 449#define GL_CLEAR 0x1500 450#define GL_SET 0x150F 451#define GL_COPY 0x1503 452#define GL_COPY_INVERTED 0x150C 453#define GL_NOOP 0x1505 454#define GL_INVERT 0x150A 455#define GL_AND 0x1501 456#define GL_NAND 0x150E 457#define GL_OR 0x1507 458#define GL_NOR 0x1508 459#define GL_XOR 0x1506 460#define GL_EQUIV 0x1509 461#define GL_AND_REVERSE 0x1502 462#define GL_AND_INVERTED 0x1504 463#define GL_OR_REVERSE 0x150B 464#define GL_OR_INVERTED 0x150D 465 466/* Stencil */ 467#define GL_STENCIL_BITS 0x0D57 468#define GL_STENCIL_TEST 0x0B90 469#define GL_STENCIL_CLEAR_VALUE 0x0B91 470#define GL_STENCIL_FUNC 0x0B92 471#define GL_STENCIL_VALUE_MASK 0x0B93 472#define GL_STENCIL_FAIL 0x0B94 473#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 474#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 475#define GL_STENCIL_REF 0x0B97 476#define GL_STENCIL_WRITEMASK 0x0B98 477#define GL_STENCIL_INDEX 0x1901 478#define GL_KEEP 0x1E00 479#define GL_REPLACE 0x1E01 480#define GL_INCR 0x1E02 481#define GL_DECR 0x1E03 482 483/* Buffers, Pixel Drawing/Reading */ 484#define GL_NONE 0 485#define GL_LEFT 0x0406 486#define GL_RIGHT 0x0407 487/*GL_FRONT 0x0404 */ 488/*GL_BACK 0x0405 */ 489/*GL_FRONT_AND_BACK 0x0408 */ 490#define GL_FRONT_LEFT 0x0400 491#define GL_FRONT_RIGHT 0x0401 492#define GL_BACK_LEFT 0x0402 493#define GL_BACK_RIGHT 0x0403 494#define GL_AUX0 0x0409 495#define GL_AUX1 0x040A 496#define GL_AUX2 0x040B 497#define GL_AUX3 0x040C 498#define GL_COLOR_INDEX 0x1900 499#define GL_RED 0x1903 500#define GL_GREEN 0x1904 501#define GL_BLUE 0x1905 502#define GL_ALPHA 0x1906 503#define GL_LUMINANCE 0x1909 504#define GL_LUMINANCE_ALPHA 0x190A 505#define GL_ALPHA_BITS 0x0D55 506#define GL_RED_BITS 0x0D52 507#define GL_GREEN_BITS 0x0D53 508#define GL_BLUE_BITS 0x0D54 509#define GL_INDEX_BITS 0x0D51 510#define GL_SUBPIXEL_BITS 0x0D50 511#define GL_AUX_BUFFERS 0x0C00 512#define GL_READ_BUFFER 0x0C02 513#define GL_DRAW_BUFFER 0x0C01 514#define GL_DOUBLEBUFFER 0x0C32 515#define GL_STEREO 0x0C33 516#define GL_BITMAP 0x1A00 517#define GL_COLOR 0x1800 518#define GL_DEPTH 0x1801 519#define GL_STENCIL 0x1802 520#define GL_DITHER 0x0BD0 521#define GL_RGB 0x1907 522#define GL_RGBA 0x1908 523 524/* Implementation limits */ 525#define GL_MAX_LIST_NESTING 0x0B31 526#define GL_MAX_EVAL_ORDER 0x0D30 527#define GL_MAX_LIGHTS 0x0D31 528#define GL_MAX_CLIP_PLANES 0x0D32 529#define GL_MAX_TEXTURE_SIZE 0x0D33 530#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 531#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 532#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 533#define GL_MAX_NAME_STACK_DEPTH 0x0D37 534#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 535#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 536#define GL_MAX_VIEWPORT_DIMS 0x0D3A 537#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 538 539/* Gets */ 540#define GL_ATTRIB_STACK_DEPTH 0x0BB0 541#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 542#define GL_COLOR_CLEAR_VALUE 0x0C22 543#define GL_COLOR_WRITEMASK 0x0C23 544#define GL_CURRENT_INDEX 0x0B01 545#define GL_CURRENT_COLOR 0x0B00 546#define GL_CURRENT_NORMAL 0x0B02 547#define GL_CURRENT_RASTER_COLOR 0x0B04 548#define GL_CURRENT_RASTER_DISTANCE 0x0B09 549#define GL_CURRENT_RASTER_INDEX 0x0B05 550#define GL_CURRENT_RASTER_POSITION 0x0B07 551#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 552#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 553#define GL_CURRENT_TEXTURE_COORDS 0x0B03 554#define GL_INDEX_CLEAR_VALUE 0x0C20 555#define GL_INDEX_MODE 0x0C30 556#define GL_INDEX_WRITEMASK 0x0C21 557#define GL_MODELVIEW_MATRIX 0x0BA6 558#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 559#define GL_NAME_STACK_DEPTH 0x0D70 560#define GL_PROJECTION_MATRIX 0x0BA7 561#define GL_PROJECTION_STACK_DEPTH 0x0BA4 562#define GL_RENDER_MODE 0x0C40 563#define GL_RGBA_MODE 0x0C31 564#define GL_TEXTURE_MATRIX 0x0BA8 565#define GL_TEXTURE_STACK_DEPTH 0x0BA5 566#define GL_VIEWPORT 0x0BA2 567 568/* Evaluators */ 569#define GL_AUTO_NORMAL 0x0D80 570#define GL_MAP1_COLOR_4 0x0D90 571#define GL_MAP1_INDEX 0x0D91 572#define GL_MAP1_NORMAL 0x0D92 573#define GL_MAP1_TEXTURE_COORD_1 0x0D93 574#define GL_MAP1_TEXTURE_COORD_2 0x0D94 575#define GL_MAP1_TEXTURE_COORD_3 0x0D95 576#define GL_MAP1_TEXTURE_COORD_4 0x0D96 577#define GL_MAP1_VERTEX_3 0x0D97 578#define GL_MAP1_VERTEX_4 0x0D98 579#define GL_MAP2_COLOR_4 0x0DB0 580#define GL_MAP2_INDEX 0x0DB1 581#define GL_MAP2_NORMAL 0x0DB2 582#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 583#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 584#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 585#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 586#define GL_MAP2_VERTEX_3 0x0DB7 587#define GL_MAP2_VERTEX_4 0x0DB8 588#define GL_MAP1_GRID_DOMAIN 0x0DD0 589#define GL_MAP1_GRID_SEGMENTS 0x0DD1 590#define GL_MAP2_GRID_DOMAIN 0x0DD2 591#define GL_MAP2_GRID_SEGMENTS 0x0DD3 592#define GL_COEFF 0x0A00 593#define GL_ORDER 0x0A01 594#define GL_DOMAIN 0x0A02 595 596/* Hints */ 597#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 598#define GL_POINT_SMOOTH_HINT 0x0C51 599#define GL_LINE_SMOOTH_HINT 0x0C52 600#define GL_POLYGON_SMOOTH_HINT 0x0C53 601#define GL_FOG_HINT 0x0C54 602#define GL_DONT_CARE 0x1100 603#define GL_FASTEST 0x1101 604#define GL_NICEST 0x1102 605 606/* Scissor box */ 607#define GL_SCISSOR_BOX 0x0C10 608#define GL_SCISSOR_TEST 0x0C11 609 610/* Pixel Mode / Transfer */ 611#define GL_MAP_COLOR 0x0D10 612#define GL_MAP_STENCIL 0x0D11 613#define GL_INDEX_SHIFT 0x0D12 614#define GL_INDEX_OFFSET 0x0D13 615#define GL_RED_SCALE 0x0D14 616#define GL_RED_BIAS 0x0D15 617#define GL_GREEN_SCALE 0x0D18 618#define GL_GREEN_BIAS 0x0D19 619#define GL_BLUE_SCALE 0x0D1A 620#define GL_BLUE_BIAS 0x0D1B 621#define GL_ALPHA_SCALE 0x0D1C 622#define GL_ALPHA_BIAS 0x0D1D 623#define GL_DEPTH_SCALE 0x0D1E 624#define GL_DEPTH_BIAS 0x0D1F 625#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 626#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 627#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 628#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 629#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 630#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 631#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 632#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 633#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 634#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 635#define GL_PIXEL_MAP_S_TO_S 0x0C71 636#define GL_PIXEL_MAP_I_TO_I 0x0C70 637#define GL_PIXEL_MAP_I_TO_R 0x0C72 638#define GL_PIXEL_MAP_I_TO_G 0x0C73 639#define GL_PIXEL_MAP_I_TO_B 0x0C74 640#define GL_PIXEL_MAP_I_TO_A 0x0C75 641#define GL_PIXEL_MAP_R_TO_R 0x0C76 642#define GL_PIXEL_MAP_G_TO_G 0x0C77 643#define GL_PIXEL_MAP_B_TO_B 0x0C78 644#define GL_PIXEL_MAP_A_TO_A 0x0C79 645#define GL_PACK_ALIGNMENT 0x0D05 646#define GL_PACK_LSB_FIRST 0x0D01 647#define GL_PACK_ROW_LENGTH 0x0D02 648#define GL_PACK_SKIP_PIXELS 0x0D04 649#define GL_PACK_SKIP_ROWS 0x0D03 650#define GL_PACK_SWAP_BYTES 0x0D00 651#define GL_UNPACK_ALIGNMENT 0x0CF5 652#define GL_UNPACK_LSB_FIRST 0x0CF1 653#define GL_UNPACK_ROW_LENGTH 0x0CF2 654#define GL_UNPACK_SKIP_PIXELS 0x0CF4 655#define GL_UNPACK_SKIP_ROWS 0x0CF3 656#define GL_UNPACK_SWAP_BYTES 0x0CF0 657#define GL_ZOOM_X 0x0D16 658#define GL_ZOOM_Y 0x0D17 659 660/* Texture mapping */ 661#define GL_TEXTURE_ENV 0x2300 662#define GL_TEXTURE_ENV_MODE 0x2200 663#define GL_TEXTURE_1D 0x0DE0 664#define GL_TEXTURE_2D 0x0DE1 665#define GL_TEXTURE_WRAP_S 0x2802 666#define GL_TEXTURE_WRAP_T 0x2803 667#define GL_TEXTURE_MAG_FILTER 0x2800 668#define GL_TEXTURE_MIN_FILTER 0x2801 669#define GL_TEXTURE_ENV_COLOR 0x2201 670#define GL_TEXTURE_GEN_S 0x0C60 671#define GL_TEXTURE_GEN_T 0x0C61 672#define GL_TEXTURE_GEN_R 0x0C62 673#define GL_TEXTURE_GEN_Q 0x0C63 674#define GL_TEXTURE_GEN_MODE 0x2500 675#define GL_TEXTURE_BORDER_COLOR 0x1004 676#define GL_TEXTURE_WIDTH 0x1000 677#define GL_TEXTURE_HEIGHT 0x1001 678#define GL_TEXTURE_BORDER 0x1005 679#define GL_TEXTURE_COMPONENTS 0x1003 680#define GL_TEXTURE_RED_SIZE 0x805C 681#define GL_TEXTURE_GREEN_SIZE 0x805D 682#define GL_TEXTURE_BLUE_SIZE 0x805E 683#define GL_TEXTURE_ALPHA_SIZE 0x805F 684#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 685#define GL_TEXTURE_INTENSITY_SIZE 0x8061 686#define GL_NEAREST_MIPMAP_NEAREST 0x2700 687#define GL_NEAREST_MIPMAP_LINEAR 0x2702 688#define GL_LINEAR_MIPMAP_NEAREST 0x2701 689#define GL_LINEAR_MIPMAP_LINEAR 0x2703 690#define GL_OBJECT_LINEAR 0x2401 691#define GL_OBJECT_PLANE 0x2501 692#define GL_EYE_LINEAR 0x2400 693#define GL_EYE_PLANE 0x2502 694#define GL_SPHERE_MAP 0x2402 695#define GL_DECAL 0x2101 696#define GL_MODULATE 0x2100 697#define GL_NEAREST 0x2600 698#define GL_REPEAT 0x2901 699#define GL_CLAMP 0x2900 700#define GL_S 0x2000 701#define GL_T 0x2001 702#define GL_R 0x2002 703#define GL_Q 0x2003 704 705/* Utility */ 706#define GL_VENDOR 0x1F00 707#define GL_RENDERER 0x1F01 708#define GL_VERSION 0x1F02 709#define GL_EXTENSIONS 0x1F03 710 711/* Errors */ 712#define GL_NO_ERROR 0 713#define GL_INVALID_ENUM 0x0500 714#define GL_INVALID_VALUE 0x0501 715#define GL_INVALID_OPERATION 0x0502 716#define GL_STACK_OVERFLOW 0x0503 717#define GL_STACK_UNDERFLOW 0x0504 718#define GL_OUT_OF_MEMORY 0x0505 719 720/* glPush/PopAttrib bits */ 721#define GL_CURRENT_BIT 0x00000001 722#define GL_POINT_BIT 0x00000002 723#define GL_LINE_BIT 0x00000004 724#define GL_POLYGON_BIT 0x00000008 725#define GL_POLYGON_STIPPLE_BIT 0x00000010 726#define GL_PIXEL_MODE_BIT 0x00000020 727#define GL_LIGHTING_BIT 0x00000040 728#define GL_FOG_BIT 0x00000080 729#define GL_DEPTH_BUFFER_BIT 0x00000100 730#define GL_ACCUM_BUFFER_BIT 0x00000200 731#define GL_STENCIL_BUFFER_BIT 0x00000400 732#define GL_VIEWPORT_BIT 0x00000800 733#define GL_TRANSFORM_BIT 0x00001000 734#define GL_ENABLE_BIT 0x00002000 735#define GL_COLOR_BUFFER_BIT 0x00004000 736#define GL_HINT_BIT 0x00008000 737#define GL_EVAL_BIT 0x00010000 738#define GL_LIST_BIT 0x00020000 739#define GL_TEXTURE_BIT 0x00040000 740#define GL_SCISSOR_BIT 0x00080000 741#define GL_ALL_ATTRIB_BITS 0x000FFFFF 742 743 744/* OpenGL 1.1 */ 745#define GL_PROXY_TEXTURE_1D 0x8063 746#define GL_PROXY_TEXTURE_2D 0x8064 747#define GL_TEXTURE_PRIORITY 0x8066 748#define GL_TEXTURE_RESIDENT 0x8067 749#define GL_TEXTURE_BINDING_1D 0x8068 750#define GL_TEXTURE_BINDING_2D 0x8069 751#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 752#define GL_ALPHA4 0x803B 753#define GL_ALPHA8 0x803C 754#define GL_ALPHA12 0x803D 755#define GL_ALPHA16 0x803E 756#define GL_LUMINANCE4 0x803F 757#define GL_LUMINANCE8 0x8040 758#define GL_LUMINANCE12 0x8041 759#define GL_LUMINANCE16 0x8042 760#define GL_LUMINANCE4_ALPHA4 0x8043 761#define GL_LUMINANCE6_ALPHA2 0x8044 762#define GL_LUMINANCE8_ALPHA8 0x8045 763#define GL_LUMINANCE12_ALPHA4 0x8046 764#define GL_LUMINANCE12_ALPHA12 0x8047 765#define GL_LUMINANCE16_ALPHA16 0x8048 766#define GL_INTENSITY 0x8049 767#define GL_INTENSITY4 0x804A 768#define GL_INTENSITY8 0x804B 769#define GL_INTENSITY12 0x804C 770#define GL_INTENSITY16 0x804D 771#define GL_R3_G3_B2 0x2A10 772#define GL_RGB4 0x804F 773#define GL_RGB5 0x8050 774#define GL_RGB8 0x8051 775#define GL_RGB10 0x8052 776#define GL_RGB12 0x8053 777#define GL_RGB16 0x8054 778#define GL_RGBA2 0x8055 779#define GL_RGBA4 0x8056 780#define GL_RGB5_A1 0x8057 781#define GL_RGBA8 0x8058 782#define GL_RGB10_A2 0x8059 783#define GL_RGBA12 0x805A 784#define GL_RGBA16 0x805B 785#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 786#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 787#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 788#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 789 790 791 792/* 793 * Miscellaneous 794 */ 795 796GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); 797 798GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 799 800GLAPI void GLAPIENTRY glClear( GLbitfield mask ); 801 802GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); 803 804GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); 805 806GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); 807 808GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); 809 810GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); 811 812GLAPI void GLAPIENTRY glCullFace( GLenum mode ); 813 814GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); 815 816GLAPI void GLAPIENTRY glPointSize( GLfloat size ); 817 818GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); 819 820GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); 821 822GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); 823 824GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); 825 826GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); 827 828GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); 829 830GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); 831 832GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); 833 834GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); 835 836GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); 837 838GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); 839 840GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); 841 842GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); 843 844GLAPI void GLAPIENTRY glEnable( GLenum cap ); 845 846GLAPI void GLAPIENTRY glDisable( GLenum cap ); 847 848GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); 849 850 851GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ 852 853GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ 854 855 856GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); 857 858GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); 859 860GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); 861 862GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); 863 864 865GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); 866 867GLAPI void GLAPIENTRY glPopAttrib( void ); 868 869 870GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ 871 872GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ 873 874 875GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); 876 877GLAPI GLenum GLAPIENTRY glGetError( void ); 878 879GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); 880 881GLAPI void GLAPIENTRY glFinish( void ); 882 883GLAPI void GLAPIENTRY glFlush( void ); 884 885GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); 886 887 888/* 889 * Depth Buffer 890 */ 891 892GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); 893 894GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); 895 896GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); 897 898GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); 899 900 901/* 902 * Accumulation Buffer 903 */ 904 905GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 906 907GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); 908 909 910/* 911 * Transformation 912 */ 913 914GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); 915 916GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, 917 GLdouble bottom, GLdouble top, 918 GLdouble near_val, GLdouble far_val ); 919 920GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, 921 GLdouble bottom, GLdouble top, 922 GLdouble near_val, GLdouble far_val ); 923 924GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, 925 GLsizei width, GLsizei height ); 926 927GLAPI void GLAPIENTRY glPushMatrix( void ); 928 929GLAPI void GLAPIENTRY glPopMatrix( void ); 930 931GLAPI void GLAPIENTRY glLoadIdentity( void ); 932 933GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); 934GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); 935 936GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); 937GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); 938 939GLAPI void GLAPIENTRY glRotated( GLdouble angle, 940 GLdouble x, GLdouble y, GLdouble z ); 941GLAPI void GLAPIENTRY glRotatef( GLfloat angle, 942 GLfloat x, GLfloat y, GLfloat z ); 943 944GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); 945GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); 946 947GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); 948GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); 949 950 951/* 952 * Display Lists 953 */ 954 955GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); 956 957GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); 958 959GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); 960 961GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); 962 963GLAPI void GLAPIENTRY glEndList( void ); 964 965GLAPI void GLAPIENTRY glCallList( GLuint list ); 966 967GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, 968 const GLvoid *lists ); 969 970GLAPI void GLAPIENTRY glListBase( GLuint base ); 971 972 973/* 974 * Drawing Functions 975 */ 976 977GLAPI void GLAPIENTRY glBegin( GLenum mode ); 978 979GLAPI void GLAPIENTRY glEnd( void ); 980 981 982GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); 983GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); 984GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); 985GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); 986 987GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); 988GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); 989GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); 990GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); 991 992GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 993GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 994GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); 995GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 996 997GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); 998GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); 999GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); 1000GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); 1001 1002GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); 1003GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); 1004GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); 1005GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); 1006 1007GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); 1008GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); 1009GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); 1010GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); 1011 1012 1013GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); 1014GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); 1015GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); 1016GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); 1017GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 1018 1019GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); 1020GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); 1021GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); 1022GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); 1023GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); 1024 1025 1026GLAPI void GLAPIENTRY glIndexd( GLdouble c ); 1027GLAPI void GLAPIENTRY glIndexf( GLfloat c ); 1028GLAPI void GLAPIENTRY glIndexi( GLint c ); 1029GLAPI void GLAPIENTRY glIndexs( GLshort c ); 1030GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ 1031 1032GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); 1033GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); 1034GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); 1035GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); 1036GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ 1037 1038GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); 1039GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); 1040GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); 1041GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); 1042GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); 1043GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); 1044GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); 1045GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); 1046 1047GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, 1048 GLbyte blue, GLbyte alpha ); 1049GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, 1050 GLdouble blue, GLdouble alpha ); 1051GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, 1052 GLfloat blue, GLfloat alpha ); 1053GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, 1054 GLint blue, GLint alpha ); 1055GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, 1056 GLshort blue, GLshort alpha ); 1057GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, 1058 GLubyte blue, GLubyte alpha ); 1059GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, 1060 GLuint blue, GLuint alpha ); 1061GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, 1062 GLushort blue, GLushort alpha ); 1063 1064 1065GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); 1066GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); 1067GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); 1068GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); 1069GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); 1070GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); 1071GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); 1072GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); 1073 1074GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); 1075GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); 1076GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); 1077GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); 1078GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); 1079GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); 1080GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); 1081GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); 1082 1083 1084GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); 1085GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); 1086GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); 1087GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); 1088 1089GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); 1090GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); 1091GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); 1092GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); 1093 1094GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); 1095GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); 1096GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); 1097GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); 1098 1099GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1100GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1101GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); 1102GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); 1103 1104GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); 1105GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); 1106GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); 1107GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); 1108 1109GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); 1110GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); 1111GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); 1112GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); 1113 1114GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); 1115GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); 1116GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); 1117GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); 1118 1119GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); 1120GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); 1121GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); 1122GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); 1123 1124 1125GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); 1126GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); 1127GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); 1128GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); 1129 1130GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); 1131GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); 1132GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); 1133GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); 1134 1135GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1136GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1137GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); 1138GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1139 1140GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); 1141GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); 1142GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); 1143GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); 1144 1145GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); 1146GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); 1147GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); 1148GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); 1149 1150GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); 1151GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); 1152GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); 1153GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); 1154 1155 1156GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); 1157GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); 1158GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); 1159GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); 1160 1161 1162GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); 1163GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); 1164GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); 1165GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); 1166 1167 1168/* 1169 * Vertex Arrays (1.1) 1170 */ 1171 1172GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, 1173 GLsizei stride, const GLvoid *ptr ); 1174 1175GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, 1176 const GLvoid *ptr ); 1177 1178GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, 1179 GLsizei stride, const GLvoid *ptr ); 1180 1181GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, 1182 const GLvoid *ptr ); 1183 1184GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, 1185 GLsizei stride, const GLvoid *ptr ); 1186 1187GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); 1188 1189GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); 1190 1191GLAPI void GLAPIENTRY glArrayElement( GLint i ); 1192 1193GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); 1194 1195GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, 1196 GLenum type, const GLvoid *indices ); 1197 1198GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, 1199 const GLvoid *pointer ); 1200 1201/* 1202 * Lighting 1203 */ 1204 1205GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); 1206 1207GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); 1208GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); 1209GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, 1210 const GLfloat *params ); 1211GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, 1212 const GLint *params ); 1213 1214GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, 1215 GLfloat *params ); 1216GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, 1217 GLint *params ); 1218 1219GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); 1220GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); 1221GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); 1222GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); 1223 1224GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); 1225GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); 1226GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); 1227GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); 1228 1229GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 1230GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); 1231 1232GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); 1233 1234 1235/* 1236 * Raster functions 1237 */ 1238 1239GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); 1240 1241GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); 1242GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); 1243 1244GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); 1245GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); 1246 1247GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, 1248 const GLfloat *values ); 1249GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, 1250 const GLuint *values ); 1251GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, 1252 const GLushort *values ); 1253 1254GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); 1255GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); 1256GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); 1257 1258GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, 1259 GLfloat xorig, GLfloat yorig, 1260 GLfloat xmove, GLfloat ymove, 1261 const GLubyte *bitmap ); 1262 1263GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, 1264 GLsizei width, GLsizei height, 1265 GLenum format, GLenum type, 1266 GLvoid *pixels ); 1267 1268GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, 1269 GLenum format, GLenum type, 1270 const GLvoid *pixels ); 1271 1272GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, 1273 GLsizei width, GLsizei height, 1274 GLenum type ); 1275 1276/* 1277 * Stenciling 1278 */ 1279 1280GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); 1281 1282GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); 1283 1284GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 1285 1286GLAPI void GLAPIENTRY glClearStencil( GLint s ); 1287 1288 1289 1290/* 1291 * Texture mapping 1292 */ 1293 1294GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); 1295GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); 1296GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); 1297 1298GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); 1299GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 1300GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); 1301 1302GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); 1303GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 1304GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 1305 1306 1307GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); 1308GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); 1309 1310GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); 1311GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); 1312 1313GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); 1314GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); 1315 1316 1317GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); 1318GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); 1319 1320GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, 1321 const GLfloat *params ); 1322GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, 1323 const GLint *params ); 1324 1325GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, 1326 GLenum pname, GLfloat *params); 1327GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, 1328 GLenum pname, GLint *params ); 1329 1330GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, 1331 GLenum pname, GLfloat *params ); 1332GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, 1333 GLenum pname, GLint *params ); 1334 1335 1336GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, 1337 GLint internalFormat, 1338 GLsizei width, GLint border, 1339 GLenum format, GLenum type, 1340 const GLvoid *pixels ); 1341 1342GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, 1343 GLint internalFormat, 1344 GLsizei width, GLsizei height, 1345 GLint border, GLenum format, GLenum type, 1346 const GLvoid *pixels ); 1347 1348GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, 1349 GLenum format, GLenum type, 1350 GLvoid *pixels ); 1351 1352 1353/* 1.1 functions */ 1354 1355GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1356 1357GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1358 1359GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); 1360 1361GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, 1362 const GLuint *textures, 1363 const GLclampf *priorities ); 1364 1365GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, 1366 const GLuint *textures, 1367 GLboolean *residences ); 1368 1369GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); 1370 1371 1372GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, 1373 GLint xoffset, 1374 GLsizei width, GLenum format, 1375 GLenum type, const GLvoid *pixels ); 1376 1377 1378GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, 1379 GLint xoffset, GLint yoffset, 1380 GLsizei width, GLsizei height, 1381 GLenum format, GLenum type, 1382 const GLvoid *pixels ); 1383 1384 1385GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, 1386 GLenum internalformat, 1387 GLint x, GLint y, 1388 GLsizei width, GLint border ); 1389 1390 1391GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, 1392 GLenum internalformat, 1393 GLint x, GLint y, 1394 GLsizei width, GLsizei height, 1395 GLint border ); 1396 1397 1398GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, 1399 GLint xoffset, GLint x, GLint y, 1400 GLsizei width ); 1401 1402 1403GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, 1404 GLint xoffset, GLint yoffset, 1405 GLint x, GLint y, 1406 GLsizei width, GLsizei height ); 1407 1408 1409/* 1410 * Evaluators 1411 */ 1412 1413GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, 1414 GLint stride, 1415 GLint order, const GLdouble *points ); 1416GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, 1417 GLint stride, 1418 GLint order, const GLfloat *points ); 1419 1420GLAPI void GLAPIENTRY glMap2d( GLenum target, 1421 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 1422 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 1423 const GLdouble *points ); 1424GLAPI void GLAPIENTRY glMap2f( GLenum target, 1425 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 1426 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, 1427 const GLfloat *points ); 1428 1429GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); 1430GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); 1431GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); 1432 1433GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); 1434GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); 1435 1436GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); 1437GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); 1438 1439GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); 1440GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); 1441 1442GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); 1443GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); 1444 1445GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); 1446GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); 1447 1448GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, 1449 GLint vn, GLdouble v1, GLdouble v2 ); 1450GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, 1451 GLint vn, GLfloat v1, GLfloat v2 ); 1452 1453GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); 1454 1455GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); 1456 1457GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); 1458 1459GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1460 1461 1462/* 1463 * Fog 1464 */ 1465 1466GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); 1467 1468GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); 1469 1470GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); 1471 1472GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); 1473 1474 1475/* 1476 * Selection and Feedback 1477 */ 1478 1479GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); 1480 1481GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); 1482 1483GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); 1484 1485GLAPI void GLAPIENTRY glInitNames( void ); 1486 1487GLAPI void GLAPIENTRY glLoadName( GLuint name ); 1488 1489GLAPI void GLAPIENTRY glPushName( GLuint name ); 1490 1491GLAPI void GLAPIENTRY glPopName( void ); 1492 1493 1494 1495/* 1496 * OpenGL 1.2 1497 */ 1498 1499#define GL_RESCALE_NORMAL 0x803A 1500#define GL_CLAMP_TO_EDGE 0x812F 1501#define GL_MAX_ELEMENTS_VERTICES 0x80E8 1502#define GL_MAX_ELEMENTS_INDICES 0x80E9 1503#define GL_BGR 0x80E0 1504#define GL_BGRA 0x80E1 1505#define GL_UNSIGNED_BYTE_3_3_2 0x8032 1506#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1507#define GL_UNSIGNED_SHORT_5_6_5 0x8363 1508#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1509#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1510#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1511#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1512#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1513#define GL_UNSIGNED_INT_8_8_8_8 0x8035 1514#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1515#define GL_UNSIGNED_INT_10_10_10_2 0x8036 1516#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1517#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1518#define GL_SINGLE_COLOR 0x81F9 1519#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1520#define GL_TEXTURE_MIN_LOD 0x813A 1521#define GL_TEXTURE_MAX_LOD 0x813B 1522#define GL_TEXTURE_BASE_LEVEL 0x813C 1523#define GL_TEXTURE_MAX_LEVEL 0x813D 1524#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1525#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1526#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1527#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1528#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1529#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1530#define GL_PACK_SKIP_IMAGES 0x806B 1531#define GL_PACK_IMAGE_HEIGHT 0x806C 1532#define GL_UNPACK_SKIP_IMAGES 0x806D 1533#define GL_UNPACK_IMAGE_HEIGHT 0x806E 1534#define GL_TEXTURE_3D 0x806F 1535#define GL_PROXY_TEXTURE_3D 0x8070 1536#define GL_TEXTURE_DEPTH 0x8071 1537#define GL_TEXTURE_WRAP_R 0x8072 1538#define GL_MAX_3D_TEXTURE_SIZE 0x8073 1539#define GL_TEXTURE_BINDING_3D 0x806A 1540 1541GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, 1542 GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); 1543 1544GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, 1545 GLint internalFormat, 1546 GLsizei width, GLsizei height, 1547 GLsizei depth, GLint border, 1548 GLenum format, GLenum type, 1549 const GLvoid *pixels ); 1550 1551GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, 1552 GLint xoffset, GLint yoffset, 1553 GLint zoffset, GLsizei width, 1554 GLsizei height, GLsizei depth, 1555 GLenum format, 1556 GLenum type, const GLvoid *pixels); 1557 1558GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, 1559 GLint xoffset, GLint yoffset, 1560 GLint zoffset, GLint x, 1561 GLint y, GLsizei width, 1562 GLsizei height ); 1563 1564typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 1565typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1566typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 1567typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1568 1569 1570/* 1571 * GL_ARB_imaging 1572 */ 1573 1574#define GL_CONSTANT_COLOR 0x8001 1575#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1576#define GL_CONSTANT_ALPHA 0x8003 1577#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1578#define GL_COLOR_TABLE 0x80D0 1579#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1580#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1581#define GL_PROXY_COLOR_TABLE 0x80D3 1582#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1583#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1584#define GL_COLOR_TABLE_SCALE 0x80D6 1585#define GL_COLOR_TABLE_BIAS 0x80D7 1586#define GL_COLOR_TABLE_FORMAT 0x80D8 1587#define GL_COLOR_TABLE_WIDTH 0x80D9 1588#define GL_COLOR_TABLE_RED_SIZE 0x80DA 1589#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1590#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1591#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1592#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1593#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1594#define GL_CONVOLUTION_1D 0x8010 1595#define GL_CONVOLUTION_2D 0x8011 1596#define GL_SEPARABLE_2D 0x8012 1597#define GL_CONVOLUTION_BORDER_MODE 0x8013 1598#define GL_CONVOLUTION_FILTER_SCALE 0x8014 1599#define GL_CONVOLUTION_FILTER_BIAS 0x8015 1600#define GL_REDUCE 0x8016 1601#define GL_CONVOLUTION_FORMAT 0x8017 1602#define GL_CONVOLUTION_WIDTH 0x8018 1603#define GL_CONVOLUTION_HEIGHT 0x8019 1604#define GL_MAX_CONVOLUTION_WIDTH 0x801A 1605#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1606#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1607#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1608#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1609#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1610#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1611#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1612#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1613#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1614#define GL_CONSTANT_BORDER 0x8151 1615#define GL_REPLICATE_BORDER 0x8153 1616#define GL_CONVOLUTION_BORDER_COLOR 0x8154 1617#define GL_COLOR_MATRIX 0x80B1 1618#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1619#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1620#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1621#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1622#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1623#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1624#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1625#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1626#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1627#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1628#define GL_HISTOGRAM 0x8024 1629#define GL_PROXY_HISTOGRAM 0x8025 1630#define GL_HISTOGRAM_WIDTH 0x8026 1631#define GL_HISTOGRAM_FORMAT 0x8027 1632#define GL_HISTOGRAM_RED_SIZE 0x8028 1633#define GL_HISTOGRAM_GREEN_SIZE 0x8029 1634#define GL_HISTOGRAM_BLUE_SIZE 0x802A 1635#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1636#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1637#define GL_HISTOGRAM_SINK 0x802D 1638#define GL_MINMAX 0x802E 1639#define GL_MINMAX_FORMAT 0x802F 1640#define GL_MINMAX_SINK 0x8030 1641#define GL_TABLE_TOO_LARGE 0x8031 1642#define GL_BLEND_EQUATION 0x8009 1643#define GL_MIN 0x8007 1644#define GL_MAX 0x8008 1645#define GL_FUNC_ADD 0x8006 1646#define GL_FUNC_SUBTRACT 0x800A 1647#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1648#define GL_BLEND_COLOR 0x8005 1649 1650 1651GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, 1652 GLsizei width, GLenum format, 1653 GLenum type, const GLvoid *table ); 1654 1655GLAPI void GLAPIENTRY glColorSubTable( GLenum target, 1656 GLsizei start, GLsizei count, 1657 GLenum format, GLenum type, 1658 const GLvoid *data ); 1659 1660GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, 1661 const GLint *params); 1662 1663GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, 1664 const GLfloat *params); 1665 1666GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, 1667 GLint x, GLint y, GLsizei width ); 1668 1669GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, 1670 GLint x, GLint y, GLsizei width ); 1671 1672GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, 1673 GLenum type, GLvoid *table ); 1674 1675GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, 1676 GLfloat *params ); 1677 1678GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, 1679 GLint *params ); 1680 1681GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); 1682 1683GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, 1684 GLclampf blue, GLclampf alpha ); 1685 1686GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, 1687 GLenum internalformat, GLboolean sink ); 1688 1689GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); 1690 1691GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, 1692 GLenum format, GLenum type, 1693 GLvoid *values ); 1694 1695GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, 1696 GLfloat *params ); 1697 1698GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, 1699 GLint *params ); 1700 1701GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, 1702 GLboolean sink ); 1703 1704GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); 1705 1706GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, 1707 GLenum format, GLenum types, 1708 GLvoid *values ); 1709 1710GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, 1711 GLfloat *params ); 1712 1713GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, 1714 GLint *params ); 1715 1716GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, 1717 GLenum internalformat, GLsizei width, GLenum format, GLenum type, 1718 const GLvoid *image ); 1719 1720GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, 1721 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1722 GLenum type, const GLvoid *image ); 1723 1724GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, 1725 GLfloat params ); 1726 1727GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, 1728 const GLfloat *params ); 1729 1730GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, 1731 GLint params ); 1732 1733GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, 1734 const GLint *params ); 1735 1736GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, 1737 GLenum internalformat, GLint x, GLint y, GLsizei width ); 1738 1739GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, 1740 GLenum internalformat, GLint x, GLint y, GLsizei width, 1741 GLsizei height); 1742 1743GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, 1744 GLenum type, GLvoid *image ); 1745 1746GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, 1747 GLfloat *params ); 1748 1749GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, 1750 GLint *params ); 1751 1752GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, 1753 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1754 GLenum type, const GLvoid *row, const GLvoid *column ); 1755 1756GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, 1757 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); 1758 1759 1760 1761 1762/* 1763 * OpenGL 1.3 1764 */ 1765 1766/* multitexture */ 1767#define GL_TEXTURE0 0x84C0 1768#define GL_TEXTURE1 0x84C1 1769#define GL_TEXTURE2 0x84C2 1770#define GL_TEXTURE3 0x84C3 1771#define GL_TEXTURE4 0x84C4 1772#define GL_TEXTURE5 0x84C5 1773#define GL_TEXTURE6 0x84C6 1774#define GL_TEXTURE7 0x84C7 1775#define GL_TEXTURE8 0x84C8 1776#define GL_TEXTURE9 0x84C9 1777#define GL_TEXTURE10 0x84CA 1778#define GL_TEXTURE11 0x84CB 1779#define GL_TEXTURE12 0x84CC 1780#define GL_TEXTURE13 0x84CD 1781#define GL_TEXTURE14 0x84CE 1782#define GL_TEXTURE15 0x84CF 1783#define GL_TEXTURE16 0x84D0 1784#define GL_TEXTURE17 0x84D1 1785#define GL_TEXTURE18 0x84D2 1786#define GL_TEXTURE19 0x84D3 1787#define GL_TEXTURE20 0x84D4 1788#define GL_TEXTURE21 0x84D5 1789#define GL_TEXTURE22 0x84D6 1790#define GL_TEXTURE23 0x84D7 1791#define GL_TEXTURE24 0x84D8 1792#define GL_TEXTURE25 0x84D9 1793#define GL_TEXTURE26 0x84DA 1794#define GL_TEXTURE27 0x84DB 1795#define GL_TEXTURE28 0x84DC 1796#define GL_TEXTURE29 0x84DD 1797#define GL_TEXTURE30 0x84DE 1798#define GL_TEXTURE31 0x84DF 1799#define GL_ACTIVE_TEXTURE 0x84E0 1800#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1801#define GL_MAX_TEXTURE_UNITS 0x84E2 1802/* texture_cube_map */ 1803#define GL_NORMAL_MAP 0x8511 1804#define GL_REFLECTION_MAP 0x8512 1805#define GL_TEXTURE_CUBE_MAP 0x8513 1806#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1807#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1808#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1809#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1810#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1811#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1812#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1813#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1814#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1815/* texture_compression */ 1816#define GL_COMPRESSED_ALPHA 0x84E9 1817#define GL_COMPRESSED_LUMINANCE 0x84EA 1818#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1819#define GL_COMPRESSED_INTENSITY 0x84EC 1820#define GL_COMPRESSED_RGB 0x84ED 1821#define GL_COMPRESSED_RGBA 0x84EE 1822#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1823#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1824#define GL_TEXTURE_COMPRESSED 0x86A1 1825#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1826#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1827/* multisample */ 1828#define GL_MULTISAMPLE 0x809D 1829#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1830#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1831#define GL_SAMPLE_COVERAGE 0x80A0 1832#define GL_SAMPLE_BUFFERS 0x80A8 1833#define GL_SAMPLES 0x80A9 1834#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1835#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1836#define GL_MULTISAMPLE_BIT 0x20000000 1837/* transpose_matrix */ 1838#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1839#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1840#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1841#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1842/* texture_env_combine */ 1843#define GL_COMBINE 0x8570 1844#define GL_COMBINE_RGB 0x8571 1845#define GL_COMBINE_ALPHA 0x8572 1846#define GL_SOURCE0_RGB 0x8580 1847#define GL_SOURCE1_RGB 0x8581 1848#define GL_SOURCE2_RGB 0x8582 1849#define GL_SOURCE0_ALPHA 0x8588 1850#define GL_SOURCE1_ALPHA 0x8589 1851#define GL_SOURCE2_ALPHA 0x858A 1852#define GL_OPERAND0_RGB 0x8590 1853#define GL_OPERAND1_RGB 0x8591 1854#define GL_OPERAND2_RGB 0x8592 1855#define GL_OPERAND0_ALPHA 0x8598 1856#define GL_OPERAND1_ALPHA 0x8599 1857#define GL_OPERAND2_ALPHA 0x859A 1858#define GL_RGB_SCALE 0x8573 1859#define GL_ADD_SIGNED 0x8574 1860#define GL_INTERPOLATE 0x8575 1861#define GL_SUBTRACT 0x84E7 1862#define GL_CONSTANT 0x8576 1863#define GL_PRIMARY_COLOR 0x8577 1864#define GL_PREVIOUS 0x8578 1865/* texture_env_dot3 */ 1866#define GL_DOT3_RGB 0x86AE 1867#define GL_DOT3_RGBA 0x86AF 1868/* texture_border_clamp */ 1869#define GL_CLAMP_TO_BORDER 0x812D 1870 1871GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); 1872 1873GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); 1874 1875GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); 1876 1877GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); 1878 1879GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); 1880 1881GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); 1882 1883GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); 1884 1885GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); 1886 1887GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); 1888 1889GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); 1890 1891GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); 1892 1893GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); 1894 1895GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); 1896 1897GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); 1898 1899GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); 1900 1901GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); 1902 1903GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); 1904 1905GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); 1906 1907GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); 1908 1909GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); 1910 1911GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 1912 1913GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); 1914 1915GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); 1916 1917GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); 1918 1919GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); 1920 1921GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); 1922 1923GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); 1924 1925GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); 1926 1927GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 1928 1929GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); 1930 1931GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); 1932 1933GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); 1934 1935GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); 1936 1937GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1938 1939GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); 1940 1941GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1942 1943GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 1944 1945GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); 1946 1947GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); 1948 1949GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); 1950 1951GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); 1952 1953 1954GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); 1955 1956GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); 1957 1958GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); 1959 1960GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); 1961 1962GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); 1963 1964 1965typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 1966typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); 1967typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 1968typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 1969typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 1970typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 1971typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 1972typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 1973typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); 1974 1975 1976 1977/* 1978 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) 1979 */ 1980#ifndef GL_ARB_multitexture 1981#define GL_ARB_multitexture 1 1982 1983#define GL_TEXTURE0_ARB 0x84C0 1984#define GL_TEXTURE1_ARB 0x84C1 1985#define GL_TEXTURE2_ARB 0x84C2 1986#define GL_TEXTURE3_ARB 0x84C3 1987#define GL_TEXTURE4_ARB 0x84C4 1988#define GL_TEXTURE5_ARB 0x84C5 1989#define GL_TEXTURE6_ARB 0x84C6 1990#define GL_TEXTURE7_ARB 0x84C7 1991#define GL_TEXTURE8_ARB 0x84C8 1992#define GL_TEXTURE9_ARB 0x84C9 1993#define GL_TEXTURE10_ARB 0x84CA 1994#define GL_TEXTURE11_ARB 0x84CB 1995#define GL_TEXTURE12_ARB 0x84CC 1996#define GL_TEXTURE13_ARB 0x84CD 1997#define GL_TEXTURE14_ARB 0x84CE 1998#define GL_TEXTURE15_ARB 0x84CF 1999#define GL_TEXTURE16_ARB 0x84D0 2000#define GL_TEXTURE17_ARB 0x84D1 2001#define GL_TEXTURE18_ARB 0x84D2 2002#define GL_TEXTURE19_ARB 0x84D3 2003#define GL_TEXTURE20_ARB 0x84D4 2004#define GL_TEXTURE21_ARB 0x84D5 2005#define GL_TEXTURE22_ARB 0x84D6 2006#define GL_TEXTURE23_ARB 0x84D7 2007#define GL_TEXTURE24_ARB 0x84D8 2008#define GL_TEXTURE25_ARB 0x84D9 2009#define GL_TEXTURE26_ARB 0x84DA 2010#define GL_TEXTURE27_ARB 0x84DB 2011#define GL_TEXTURE28_ARB 0x84DC 2012#define GL_TEXTURE29_ARB 0x84DD 2013#define GL_TEXTURE30_ARB 0x84DE 2014#define GL_TEXTURE31_ARB 0x84DF 2015#define GL_ACTIVE_TEXTURE_ARB 0x84E0 2016#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 2017#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2018 2019GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); 2020GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); 2021GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); 2022GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); 2023GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); 2024GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); 2025GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); 2026GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); 2027GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); 2028GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); 2029GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); 2030GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); 2031GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); 2032GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); 2033GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); 2034GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); 2035GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); 2036GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); 2037GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); 2038GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); 2039GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); 2040GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); 2041GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); 2042GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); 2043GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); 2044GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); 2045GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2046GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); 2047GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2048GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); 2049GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); 2050GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); 2051GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2052GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); 2053 2054typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); 2055typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); 2056typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); 2057typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); 2058typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); 2059typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); 2060typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); 2061typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); 2062typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); 2063typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); 2064typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); 2065typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); 2066typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); 2067typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); 2068typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); 2069typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); 2070typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); 2071typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); 2072typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); 2073typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); 2074typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); 2075typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); 2076typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); 2077typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); 2078typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); 2079typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); 2080typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2081typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); 2082typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2083typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); 2084typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); 2085typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); 2086typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2087typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); 2088 2089#endif /* GL_ARB_multitexture */ 2090 2091 2092 2093/* 2094 * Define this token if you want "old-style" header file behaviour (extensions 2095 * defined in gl.h). Otherwise, extensions will be included from glext.h. 2096 */ 2097#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) 2098#include "SDL_opengl_glext.h" 2099#endif /* GL_GLEXT_LEGACY */ 2100 2101 2102 2103/* 2104 * ???. GL_MESA_packed_depth_stencil 2105 * XXX obsolete 2106 */ 2107#ifndef GL_MESA_packed_depth_stencil 2108#define GL_MESA_packed_depth_stencil 1 2109 2110#define GL_DEPTH_STENCIL_MESA 0x8750 2111#define GL_UNSIGNED_INT_24_8_MESA 0x8751 2112#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 2113#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 2114#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 2115 2116#endif /* GL_MESA_packed_depth_stencil */ 2117 2118 2119#ifndef GL_ATI_blend_equation_separate 2120#define GL_ATI_blend_equation_separate 1 2121 2122#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 2123 2124GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); 2125typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); 2126 2127#endif /* GL_ATI_blend_equation_separate */ 2128 2129 2130/* GL_OES_EGL_image */ 2131#ifndef GL_OES_EGL_image 2132typedef void* GLeglImageOES; 2133#endif 2134 2135#ifndef GL_OES_EGL_image 2136#define GL_OES_EGL_image 1 2137#ifdef GL_GLEXT_PROTOTYPES 2138GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); 2139GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); 2140#endif 2141typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); 2142typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); 2143#endif 2144 2145 2146/** 2147 ** NOTE!!!!! If you add new functions to this file, or update 2148 ** glext.h be sure to regenerate the gl_mangle.h file. See comments 2149 ** in that file for details. 2150 **/ 2151 2152 2153 2154/********************************************************************** 2155 * Begin system-specific stuff 2156 */ 2157#if defined(PRAGMA_EXPORT_SUPPORTED) 2158#pragma export off 2159#endif 2160 2161/* 2162 * End system-specific stuff 2163 **********************************************************************/ 2164 2165 2166#ifdef __cplusplus 2167} 2168#endif 2169 2170#endif /* __gl_h_ */ 2171 2172#endif /* !__IPHONEOS__ */ 2173 2174#endif /* _SDL_opengl_h */ 2175 2176/* vi: set ts=4 sw=4 expandtab: */