testshader.vcxproj (7231B)
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copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command> 82 </PostBuildEvent> 83 </ItemDefinitionGroup> 84 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 85 <ClCompile> 86 <Optimization>MaxSpeed</Optimization> 87 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 88 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 89 <MinimalRebuild>false</MinimalRebuild> 90 <StringPooling>true</StringPooling> 91 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 92 <FunctionLevelLinking>true</FunctionLevelLinking> 93 <PrecompiledHeader></PrecompiledHeader> 94 <WarningLevel>Level3</WarningLevel> 95 <ExceptionHandling>false</ExceptionHandling> 96 <DebugInformationFormat></DebugInformationFormat> 97 <CompileAs>CompileAsC</CompileAs> 98 </ClCompile> 99 <ResourceCompile> 100 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 101 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 102 </ResourceCompile> 103 <Link> 104 <SubSystem>Console</SubSystem> 105 <GenerateDebugInformation>false</GenerateDebugInformation> 106 <EnableCOMDATFolding>true</EnableCOMDATFolding> 107 <OptimizeReferences>true</OptimizeReferences> 108 <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> 109 <OutputFile>$(OutDir)testshader.exe</OutputFile> 110 <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> 111 </Link> 112 <PostBuildEvent> 113 <Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
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