testshader.vcxproj (7321B)
1<?xml version="1.0" encoding="utf-8"?> 2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup Label="ProjectConfigurations"> 4 <ProjectConfiguration Include="Debug|Win32"> 5 <Configuration>Debug</Configuration> 6 <Platform>Win32</Platform> 7 </ProjectConfiguration> 8 <ProjectConfiguration Include="Release|Win32"> 9 <Configuration>Release</Configuration> 10 <Platform>Win32</Platform> 11 </ProjectConfiguration> 12 </ItemGroup> 13 <PropertyGroup Label="Globals"> 14 <ProjectGuid>{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}</ProjectGuid> 15 <RootNamespace>testshader</RootNamespace> 16 <Keyword>Win32Proj</Keyword> 17 </PropertyGroup> 18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> 19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> 20 <ConfigurationType>Application</ConfigurationType> 21 <UseDebugLibraries>true</UseDebugLibraries> 22 <CharacterSet>MultiByte</CharacterSet> 23 <PlatformToolset>v110</PlatformToolset> 24 </PropertyGroup> 25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> 26 <ConfigurationType>Application</ConfigurationType> 27 <UseDebugLibraries>false</UseDebugLibraries> 28 <CharacterSet>MultiByte</CharacterSet> 29 <PlatformToolset>v110</PlatformToolset> 30 </PropertyGroup> 31 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> 32 <ImportGroup Label="ExtensionSettings"> 33 </ImportGroup> 34 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> 35 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 36 </ImportGroup> 37 <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> 38 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> 39 </ImportGroup> 40 <PropertyGroup Label="UserMacros" /> 41 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 42 <OutDir>Win32\Debug\</OutDir> 43 <IntDir>obj\Debug\</IntDir> 44 <TargetName>testshader</TargetName> 45 <TargetExt>.exe</TargetExt> 46 <LinkIncremental>true</LinkIncremental> 47 </PropertyGroup> 48 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 49 <OutDir>Win32\Release\</OutDir> 50 <IntDir>obj\Release\</IntDir> 51 <TargetName>testshader</TargetName> 52 <TargetExt>.exe</TargetExt> 53 <LinkIncremental>false</LinkIncremental> 54 </PropertyGroup> 55 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> 56 <ClCompile> 57 <Optimization>Disabled</Optimization> 58 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 59 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 60 <MinimalRebuild>true</MinimalRebuild> 61 <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> 62 <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> 63 <FunctionLevelLinking>true</FunctionLevelLinking> 64 <PrecompiledHeader></PrecompiledHeader> 65 <WarningLevel>Level3</WarningLevel> 66 <ExceptionHandling>false</ExceptionHandling> 67 <DebugInformationFormat>EditAndContinue</DebugInformationFormat> 68 <ProgramDataBaseFileName>$(OutDir)testshader.pdb</ProgramDataBaseFileName> 69 <CompileAs>CompileAsC</CompileAs> 70 </ClCompile> 71 <ResourceCompile> 72 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 73 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 74 </ResourceCompile> 75 <Link> 76 <SubSystem>Console</SubSystem> 77 <GenerateDebugInformation>true</GenerateDebugInformation> 78 <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> 79 <OutputFile>$(OutDir)testshader.exe</OutputFile> 80 <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> 81 </Link> 82 <PostBuildEvent> 83 <Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command> 84 </PostBuildEvent> 85 </ItemDefinitionGroup> 86 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> 87 <ClCompile> 88 <Optimization>MaxSpeed</Optimization> 89 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 90 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 91 <MinimalRebuild>false</MinimalRebuild> 92 <StringPooling>true</StringPooling> 93 <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> 94 <FunctionLevelLinking>true</FunctionLevelLinking> 95 <PrecompiledHeader></PrecompiledHeader> 96 <WarningLevel>Level3</WarningLevel> 97 <ExceptionHandling>false</ExceptionHandling> 98 <DebugInformationFormat></DebugInformationFormat> 99 <CompileAs>CompileAsC</CompileAs> 100 </ClCompile> 101 <ResourceCompile> 102 <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions> 103 <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> 104 </ResourceCompile> 105 <Link> 106 <SubSystem>Console</SubSystem> 107 <GenerateDebugInformation>false</GenerateDebugInformation> 108 <EnableCOMDATFolding>true</EnableCOMDATFolding> 109 <OptimizeReferences>true</OptimizeReferences> 110 <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies> 111 <OutputFile>$(OutDir)testshader.exe</OutputFile> 112 <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> 113 </Link> 114 <PostBuildEvent> 115 <Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command> 116 </PostBuildEvent> 117 </ItemDefinitionGroup> 118 <ItemGroup> 119 <ClCompile Include="..\..\..\..\..\test\testshader.c"> 120 </ClCompile> 121 </ItemGroup> 122 <ItemGroup> 123 <ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj"> 124 <Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project> 125 </ProjectReference> 126 <ProjectReference Include="..\..\SDL2\SDL2.vcxproj"> 127 <Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project> 128 </ProjectReference> 129 </ItemGroup> 130 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> 131 <ImportGroup Label="ExtensionTargets"> 132 </ImportGroup> 133</Project>