cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

changelog (48236B)


      1This file contains a log of most of the changes and evolutions of the meta-build
      2system for Simple DirectMedia Layer 2.0 and related projects.
      3
      4Changes as of 09/18/2013:
      5  -Enabled executable bits on the Mac OS X build-scripts command files.
      6  -Replaced the Xcode directory structure with two folders for Xcode 3
      7   and Xcode 4. It now looks like the VisualC folder, wherein there is
      8   premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces.
      9  -Updated premake/Xcode/build-scripts/xcode3.command and the
     10   xcode4.command files to properly generate the workspaces in the above
     11   mentioned directories.
     12  -Regenerated the Visual Studio projects to push the 'current working
     13   directory' fix to the repository.
     14  -Verified the projects are building and running properly across all platforms.
     15
     16Changes as of 09/13/2013-09/14/2013:
     17  -Analyzed structure and existing problems to be fixed in the system.
     18  -Updated the OpenGL dependency to not include "C:\Windows\System32" since that
     19   is implicitly included for any compiler building the project on Windows
     20   anyway.
     21  -Removed the build.all.vs2012.bat script since it hasn't been working and
     22   trying to get it to work or figure out why it doesn't is beyond the scope of
     23   the project at this point.
     24  -The above also applies to check.bin.compatibility.vs2010.bat.
     25  -Updated typo in run.tests.bat to make testchessboard run properly (it was
     26   looking for testdrawchessboard instead).
     27  -Corrected OpenGL dependency to properly look for "libGL" instead of
     28   "OpenGL32" on Linux.
     29  -Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux.
     30  -Updated OpenGL dependency to properly notify the dependency system whether
     31   OpenGL support has been found or not (it was always indicating OpenGL
     32   support accidentally).
     33  -Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific
     34   subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated
     35   the clean script appropriately. Originally, it was desired to generate
     36   something more like SDL_VS2008.sln, etc., but premake has troubles correcting
     37   interproject dependencies without renaming the binary files to similar names
     38   (like SDL_main_VS2008.lib), which seemed much worse than just separating by
     39   directory.
     40  -Altered the working directories for the Visual Studio debugger to run from
     41   the path of the binary for each test application, rather than from the
     42   project directory. This allows the tests to utilize any locally copied
     43   resource files from both inside and outside Visual Studio.
     44  -Added execution bits to Linux build scripts.
     45  -Clarified the second paragraph in README-windows.txt.
     46  -Fixed typos in README.txt and added a plethora of code examples and
     47   explanations to demonstrate how to add on to the current system.
     48  -Regenerated default projects for MinGW, Linux, and Windows (this time serving
     49   VS2008, VS2010, and VS2012).
     50
     51Changes as of 08/30/2013:
     52  -Updated README-windows.txt, README-macosx.txt, and README-mingw.txt.
     53  -Created README-linux.txt, README-ios.txt, README-linux.txt.
     54  -Modified premake4.lua to not generate any files if simply printing help text.
     55  -Created the entire primary README.txt help file.
     56  -Updated the automated test command file for OS X to randomly select a file
     57   for testshape, just like the windows version. However, there is an issue
     58   with it so that test is currently commented out.
     59  -Updated all 4 OS X build scripts to automatically build all of the generated
     60   test projects, rather than maintaining a list.
     61  -Generated an initial Xcode 4 workspace for iOS.
     62  -Generated an initial Xcode 4 workspace for Mac OS X.
     63  -Updated a bug in the windows automated test batch file within the label for
     64   handling the specially randomized arguments passed to an application, such as
     65   for testshape (it was hardcoded for testshape, rather than using a variable
     66   as intended).
     67  -Fixed a typo in the windows automated test batch file wherein it was not able
     68   to run the chess board application correctly.
     69  -Updated the automated test bash script for Linux targets to run the new
     70   chessboard test and to randomly pick an image to send to testshape. It runs
     71   testresample and testatomic now, too.
     72
     73Changes as of 08/28/2013 & 08/29/2013:
     74  -Removed TODO.txt. It's no longer necessary; a lot of what was in it is no
     75   longer relevant, completed, or replaced by something different and thus
     76   implemented in some variety.
     77  -Stopped the premake engine from executing the project definitions if simply
     78   executing the help procedure, listing available options and acitons for the
     79   target premake file.
     80  -Modified the dependency function handling so that the function names are case
     81   insensitive both for registering functions and checking or testing them.
     82  -Created a function in sdl_projects.lua that can be used to retrieve all of
     83   the known names of the dependencies registered with the system at that point.
     84  -Implemented automated generation of options to forcibly enable certain
     85   dependencies, even if they are explicitly defined to not work on a given
     86   platform or if they simply cannot be found. This is useful, for instance, to
     87   force on the DirectX dependency for MinGW if the user has successfully setup
     88   the environment to work with it.
     89  -Modified the behavior of the dependency functions to provide the libraries,
     90   library paths, and include paths for platforms that don't support that
     91   dependency, allowing the override command line options to properly work on
     92   those platforms for those dependencies (again, the DirectX dependency on
     93   MinGW comes to mind).
     94  -Cleaned up premake4.lua.
     95  -Removed hardcoded links in Linux from premake4.lua to its proper locations in
     96   SDL2.lua and dependency functions.
     97  -Renamed the 'reset_links' function in sdl_check_compile.lua to be
     98   'reset_link_flags' since it fits the functionality better.
     99  -Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua
    100   where it simply checked for files existing in a directory, rather than
    101   specifically header files.
    102  -Removed the 'projects' table declaration in premake4.lua, since its defined
    103   in sdl_projects.lua anyway.
    104  -Removed directive for copying the Info.plist file from the Xcode-iOS
    105   directory for the testsprite2.lua project, since it makes no sense.
    106  -Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about
    107   ensuring that keys and values in the supplied config table are, indeed,
    108   strings as they need to be for concatenation.
    109  -Added documentation for premake4.lua, sdl_check_compile.lua,
    110   sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua,
    111   sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua.
    112  -Implemented file headers for every single project definition file.
    113  -Significantly cleaned up the commenting in SDL2.lua and added a file header
    114   description.
    115  -Added a print line in premake4.lua to indicate when the generation of the
    116   premake Lua file begins.
    117  -Added initial sample projects for VS2010, Linux make, and MinGW make.
    118
    119Changes as of 08/27/2013:
    120  -Updated the Linux premake executable based on all the patches applied to
    121   premake thus far, as documented in the patches folder.
    122  -Updated the Linux definition of SDL2.lua to have all of the subsequent source
    123   files associated with each dependency to be within that dependency using the
    124   SDL_paths directive.
    125  -Implemented a function for modifying the search path for libraries during
    126   the various compiler test functions in sdl_check_compile.lua.
    127  -sdl_check_compile.lua: implemented a function for checking wether a library
    128   exists using os.findlib, adding its directory to the library path, then
    129   using check_library_exists to see if it can be linked to properly.
    130  -sdl_check_compile.lua: implemented check_include_directory and
    131   check_include_directories functions to see whether specified directories
    132   exist and contains .h files. This could be modified later on for other types
    133   of files that would exist in include directories (such as hpp, hxx, etc.).
    134  -sdl_projects.lua: implemented a function that checks whether a dependency
    135   exists and was found (the function must have been executed already). This is
    136   used by many of the dependencies for Linux (specifically that most of its
    137   dependencies depend on DLOpen for shared library binding).
    138  -Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed
    139   first, as to help the dependency resolution process.
    140  -Corrected the link order in sdl_check_compile.lua, fixing the
    141   check_library_exists, check_library_exists_multiple, and
    142   check_library_exists_lookup functions.
    143  -Corrected the size definitions for SDL_config_linux.template.h so that it
    144   will work cross-platform.
    145  -Implemented better dependency support for the following Linux dependencies:
    146   DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is
    147   based on CMake's definitions for those dependencies. The dependency function
    148   for D-Bus is improved.
    149  -Removed the commented code for the Windows SDK in the
    150   sdl_dependency_checkers.lua file.
    151  -Re-enabled the ifndef checks for the generate premake header file.
    152  -Moved the clean action in premake4.lua to before the project definitions, so
    153   that cleaning is immediate and doesn't have to wait on unnecessary dependency
    154   checks.
    155  -Renamed the macro defining whether to use the premake config header from
    156   USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in
    157   premake4.lua and include/SDL_config.h in the root source tree.
    158  -Corrected a mistake in the OpenGL dependency function that would mishandle
    159   forbidding desktop GL functionality on iOS.
    160  -Corrected a bug that would properly setup MinGW targets to work with OpenGL,
    161   but it would not link to WGL so there was no way for SDL to actually load the
    162   OpenGL library and attach it to a window.
    163  -Blocked support for OpenGL on Cygwin.
    164  -Blocked support for testfilesystem on Cygwin due to lack of support, though
    165   unix file system support is now enabled on Cygwin. The test accesses some
    166   windows functions that do not link properly in the Cygwin environment.
    167
    168Changes as of 08/26/2013:
    169  -Implemented the testdrawchessboard test application.
    170  -Disabled the path-searching functionality for the DirectX dependency so it
    171   would be significantly sped up. It makes the assumption that DirectX is only
    172   installed if its DXSDK_DIR variable is set. The code is still there if users
    173   wish to implement the functionality again.
    174  -Modified the clean action to remove the 'ipch' directory since it sometimes
    175   shows up in various Visual Studio solution builds.
    176  -Fixed a bug in the post-build copy step that wouldn't correctly create nested
    177   directories during the copy stage in Visual Studio on Windows targets. This
    178   reflects an earlier bug fix that would stop the non-nested files from being
    179   copied correctly; both work now.
    180  -Modified the testshape project to copy all of the shape images instead of the
    181   sample image.
    182  -Updated the automated test batch file on Windows to randomly pick one of the
    183   intended shapes while running testshape. It also runs testshape three times,
    184   to demonstrate both the randomness and adequate testing of testshape over
    185   multiple shapes.
    186  -Changed the resample test to copy the sample.wav.
    187  -Updated the 'pass' label in the windows run.tests.bat file to accept a
    188   variable-number of arguments to be passed to the executable.
    189  -Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz.
    190  -Updated testoverlay to copy moose.dat, since it depends on it now.
    191  -Updated testshader to properly depend on OpenGL and link to it, as well as
    192   copy the file it needs (icon.bmp).
    193  -Moved the dependency checker file over to the util directory.
    194  -Updated premake4.lua to recursively execute all the files in the projects
    195   folder, so they don't have to be hardcoded into premake4.lua and can be
    196   organized in whichever way desired (so long as their internal paths are
    197   correct).
    198  -Implemented text-based file writing in the sdl_file.lua utility file, as to
    199   prep for going around generating a lua file and loading the generated file
    200   from memory, instead.
    201  -Updated all of the current SDL dependency functions to properly check for
    202   MinGW and Cygwin support.
    203  -Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support
    204   due to improper checking.
    205  -Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed
    206   by testshape). Tested to work on MinGW and Windows.
    207
    208Changes as of 08/23/2013:
    209  -Removed hardcoded definitions for the Linux config template.
    210  -Moved definitions over to SDL2.lua.
    211  -Added definition for enabling the file system module on Linux.
    212  -Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX).
    213   The core dependency is still there, but the windowing part is separate.
    214  -Separated the library-based dependencies from the Linux implementation into
    215   a series of dependency functions.
    216  -Changed the dependency function to return a named table instead of variable
    217   returns.
    218
    219Changes as of 08/22/2013:
    220  -Rearranged a few more things in the top 'dofile' section in premake4.lua.
    221  -Reverted accidental changs to include/SDL_config.h which rendered it specific
    222   to a single platform, per cmake generation. All building was broken due to
    223   this accidental change, but it should be fixed after this commit.
    224  -Merged repository with the latest version from live SDL repository.
    225  -Implemented new file system source tree on Windows.
    226  -Implemented file system test.
    227  -Removed files accidentally committed from the Linux directory.
    228  -Implemented tests for the file system test for windows and Mac OS X.
    229  -Implemented cocoa file system support.
    230  -Implemented cocoa filesystem support on iOS.
    231  -Fixed a bug that was leading to the Xcode-iOS trying to build the
    232   OpenGL renderer on iOS, which isn't supported.
    233
    234Changes as of 08/21/2013:
    235  -Changed names of generated files in check_compile.lua to more readable names,
    236   within the format "premakecheck.*"
    237  -Updated the check build function in check_compile.lua to support executing
    238   the build and redirecting all output to "./premakecheck.stdout".
    239  -Implemented a function for checking the size of a given type by generating a
    240   program that prints it to the screen, then reads the result from a file and
    241   converts it to an integer. This function is dependent on the existence of
    242   stdio.h and the printf function.
    243  -Tested the size function on Linux using various types.
    244  -Clumped the "dofile" directives for all utility scripts together in
    245   premake4.lua.
    246  -Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for
    247   these systems should be done using SDL_getos().
    248  -Updated SDL_getos() to check the _OPTIONS table directly.
    249  -From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua.
    250  -Created a sdl_string.lua file to contain various string-related functions.
    251  -From depends.lua, moved indexOf and explode to sdl_string.lua.
    252  -From premake4.lua, moved implode to sdl_string.lua.
    253  -Renamed depends.lua to sdl_depends.lua. Indicated that the file is
    254   particularly for windows dependency testing.
    255  -Rename check_compile.lua to sdl_check_compile.lua.
    256  -Updated premake4.lua to reflect file changes and modified the order of doing
    257   the util files, since their interdependencies have changed slightly.
    258  -Added sdl_string.lua to the list of utility files done in the beginning of
    259   premake4.lua.
    260  -Updated header in every file to reflect that I did not create premake (old
    261   wording was a bit vague).
    262  -Added header to new files.
    263
    264Changes as of 08/20/2013:
    265  -Fixed logical mistakes in the check build sources function.
    266  -Added a check_function_exists function.
    267  -Whenever an include header or headers are checked, if they are found
    268   and build properly then they will be added to an internal list that
    269   will be prepended whenever doing future check_function_exists and
    270   check_library_exists calls.
    271  -Added a function which will check if a function exists in any of a set
    272   of libraries, rather than just one.
    273  -Added support for linking libraries for the check_library_exists
    274   function.
    275  -Silenced building and linking commands.
    276  -Incorporated check_compile.lua in premake4.lua.
    277  -Tested the various functions with X11, DLOpen, and ALSA dependency
    278   compatibility. some future tweaking may be necessary, but the
    279   dependency checking happening in cmake should be reproducable using
    280   these functions with some tweaking of the implementation itself.
    281
    282Changes as of 08/16/2013:
    283  -Updated Cygwin build to foster a very trimmed down version of the Linux
    284   build, with no audio, video, haptic, joystick, or input support.
    285  -Cygwin uses a shared library. Read SDL2.lua for more information.
    286  -Slimmed and trimmed the cygwin config template to its bare minimum.
    287  -Implemented the configurations needed for Cygwin in SDL2.lua.
    288  -Updated many projects to be excluded if building on Cygwin, since many of
    289   them are incompatible without the aforementioned support.
    290  -Implemented a Cygwin directory and separate build-scripts, working similarly
    291   to that of MinGW.
    292  -Implemented a check_compile.lua utility file emulating a lot of the same
    293   functions used in cmake to check for dependencies and various libraries.
    294   These will be added to a Linux-specific dependency checker function later on,
    295   allowing all the Linux dependencies to follow a similar routine to that of
    296   autotools and cmake.
    297
    298Changes as of 08/15/2013:
    299  -Created a separate template configuration file for Cygwin.
    300  -Created separate SDL2 project definitions for Cygwin, alongside Linux.
    301  -Added various other side definitions for Cygwin support, though it is still
    302   not building correctly due to some misunderstandings with library support.
    303  -Patched premake to support custom source trees for Xcode projects to fix
    304   issues finding the correct iOS frameworks in Xcode.
    305  -Updated all Win32 premake executables containing the patch.
    306  -Updated executables for Xcode and Xcode-iOS for above patch.
    307  -Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks,
    308   as per the new patch.
    309  -Successfully built and ran all the iOS demos.
    310
    311Changes as of 08/14/2013:
    312  -Fixed a mistake in the windows-side copy command that was changed yesterday;
    313   without parentheses it was inhibiting the ability to copy the SDL2.dll file
    314   to the built directories if the directories already existed; this has been
    315   fixed.
    316  -Reintegrated MinGW support on Windows with a few slight changes to various
    317   OS dependencies, since "MinGW" is now considered the target OS, versus
    318   Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua.
    319  -Reenabled both debug and release configurations.
    320  -Separated post-build commands to being separate for debug and release.
    321  -Setup temporary hardcoded linkoptions for MinGW on the release configuration.
    322  -Verified both configurations build correctly for VS2010 and MinGW.
    323  -Updated the premake executables for VS and MinGW to reflect the recent
    324   patch.
    325  -Updated premake executables for Xcode and Xcode-iOS to contain features
    326   added from the latest patch.
    327  -Verified working debug/release builds on Xcode, though the target
    328   directories for the binaries clash, so they override each other. This
    329   will be fixed in the future as the system starts to get cleaned up.
    330
    331Changes as of 08/13/2013:
    332  -Implemented special SDL_getos function which gets the current build
    333   platform, taking into consideration Cygwin, iOS, and MinGW modes.
    334   Although it's invalid to consider Cygwin and MinGW operating systems,
    335   for all intensive purposes they are considered separate for the build
    336   system. This may be renamed later on.
    337  -Updated OS-compatibility functions for SDL projects to use the new
    338   SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc.
    339  -Removed the iOS dependency function and updated the iOS portion of the
    340   SDL2 project to depend on iOS rather than Mac OS X.
    341  -Changed the explode function in depends.lua to be part of the string
    342   table.
    343  -Modified SDL_isos to accept patterns, such as "macosx|ios".
    344  -Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS
    345   simultaneously.
    346  -Updated SDL_os to work with the patterns, as well, by merging the
    347   functionalities of SDL_os and SDL_isos to a local function.
    348  -Updated SDL_notos similarly.
    349  -Updated SDL_os to work on projects as well as dependencies, and updated
    350   premake4.lua to check for overall project compatibility.
    351  -Implemented SDL_notos to inhibit compatibility for projects that simply
    352   cannot work on specific platforms.
    353  -Added exclusions for every single current test project to not be added
    354   to the iOS solution, since none of them are designed to run on iOS.
    355  -Removed hacked override for info.plist and properly implemented plist
    356   inclusion for Xcode projects. Premake already supported this well.
    357  -Changed a few references in premake4.lua of os.get to SDL_getos to
    358   avoid some of the hardcoding that was going on in various places.
    359  -Advanced the SDL_copy feature for project resources to being able to
    360   copy files to more complicated destination paths, with scripted support
    361   to create the destination directories if they do not yet exist during
    362   post-build execution.
    363  -Patched premake to allow BMPamd WAV files to be considered as assets
    364   for Xcode projects.
    365  -Updated the premake executables for Xcode and Xcode-iOS, respectively.
    366  -Successfully ported, built, and ran all working Xcode-iOS demos using
    367   project files generated by the meta-build system for those demos. There
    368   are a few hiccups that need to be ironed out yet, but overall it's a
    369   hopeful step forward to decent iOS support.
    370  -Upgraded the clean action to also delete the demos folder for iOS.
    371  -Unhardcoded a lot of the iOS stuff added in previous commits, which
    372   included switching a lot more references to os.get() to SDL_getos()
    373   in premake4.lua.
    374  -Preliminarily fixed some potential bugs stemming from SDL_getos()
    375   versus os.get().
    376  -Moved hardcoded iOS links from premake4.lua to their correct location
    377   in SDL2.lua.
    378  -Reinstated correct platforms directives, versus hardcoded iOS, etc.
    379  -Double checked Xcode projects still are generated, built, and run
    380   properly.
    381  -Updated the patches listing and files portion appropriately for the
    382   aforementioned premake modification.
    383
    384Changes as of 08/09/2013:
    385  -More bruteforcing on trying to hack premake into generating a correct
    386   iOS-compatible Xcode project.
    387  -Added code to convert all ConsoleApps to WindowedApps in iOS mode
    388   because ConsoleApps translate to 'tool' on Mac OS X and tools are
    389   not supported on iOS.
    390  -Forcefully implemented a list of links taken from the Demos SDL
    391   iOS Xcode project for all generated SDL2 projects so they can
    392   correctly link to the iOS system.
    393  -Successfully built SDL2 and tests for iOS, though the test projects will
    394   not run correctly on iOS due to not being built for iOS.
    395  -Fixed a bug in the testgles project where it was not linking to SDL2test,
    396   on which it was dependent.
    397
    398Changes as of 08/08/2013:
    399  -Implemented template header for iOS configurations.
    400  -Successfully built SDL2 library for iOS on Xcode.
    401  -Implemented configuration for iOS similar to that of Cygwin and MinGW.
    402  -Implemented command-line option for selecting iOS mode on Mac OS X.
    403  -Currently, iOS projects will have some issues regarding correct
    404   project types, so building and running are a bit off yet for iOS.
    405  -Added a new folder for iOS generation.
    406  -Added scripts for iOS generation and such.
    407  -Added exclusion for the OpenGL dependency checker for always failing
    408   on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL.
    409  -Fixed a bug in sdl_projects.lua that led to excluded dependency
    410   function calls to give a false positive if they lead to invoking
    411   the function rather than using a cached result.
    412
    413Changes as of 08/07/2013:
    414  -Created a fork for premake-stable to try and implement some of the necessary
    415   changes in order to support many new features to the meta-build system.
    416  -Created a directory for patches as part of the meta-build system. This may be
    417   removed later on.
    418  -Restored linking to MinGW32 in MinGW mode after temporarily removing it and
    419   forgetting to restore it.
    420  -Submitted a ticket and patch to premake for fixing the linker order that
    421   prevented proper linking to SDL2main on the MinGW project.
    422  -Created a manifest of patches made to premake needed for MinGW.
    423  -Added a patch for adding iOS support on Xcode, though currently untested.
    424  -Updated all Mac OS X, Windows, and MinGW binaries to reflect the above
    425   patches.
    426
    427Changes as of 08/06/2013:
    428  -Corrected a mistake in the Linux template config header that was preventing
    429   it from being built on Linux. It was using the same header guard as
    430   SDL_config.h, rendering it completely blank during compile time.
    431  -Added a dependency function for checking for D-Bus support on Linux.
    432  -Implemented a summary implementation for the Linux project in SDL2.lua,
    433   making use of the D-Bus dependency function.
    434  -Added temporary global links in premake4.lua for all projects on Linux.
    435  -Successfully built SDL2.lua on 64-bit Linux Mint 15.
    436  -Updated the testnative test project to have a Linux dependency, binding to
    437   testnativex11.c.
    438  -Implemented an X11 dependency function for testnative and related projects,
    439   though only testnative currently uses it.
    440  -Had to switch over to using a static library instead of a shared library on
    441   Linux for now, because Linux requires the end executable to be aware of
    442   where the shared library is, and we have no way currently to generate any
    443   sort of install rule for the generated SDL2 makefile. Premake will have to
    444   be patched to proceed on that route.
    445  -Successfully built all test projects on 64-bit Linux Mint 15.
    446  -Added a shell script to automatically run through the compatible tests in
    447   Linux/build-scripts, similar to those of the other platforms.
    448  -Successfully ran through many of the tests, though without OpenGL support.
    449  -Added clean shell script for Linux targets.
    450
    451Changes as of 08/05/2013:
    452  -Implemented global flags for checking if the current premake system is
    453   targeting MinGW or Cygwin.
    454  -Corrected previous checks that were directly using _OPTIONS to using the
    455   MinGWMode flag, instead.
    456  -Corrected typos where I was misspelling 'targeted' as 'targetted'
    457  -Moved the options declarations a bit earlier in premake4.lua.
    458  -Corrected a mistake in the clean batch file for MinGW where it wasn't
    459   actually cleaning in MinGW mode.
    460  -Started working on a Cygwin implementation.
    461  -Started working on a Linux implementation (using Linux Mint 15).
    462  -Setup a basic SDL_config_linux.template.h based on a SDL_config.h production
    463   on 64bit Linux Mint 15 using the configure script.
    464  -Setup the Linux directory and a basic build script. The system completely
    465   does not build at this point, it's simply a step in the right direction.
    466  -Fixed a bug in the testnative project where it was trying to build the X11
    467   implementation on Mac OS X instead of the cocoa implementation. The test
    468   now builds and runs correctly on Mac OS X.
    469
    470Changes as of 08/02/2013:
    471  -Actually added a README file for MinGW.
    472  -Changed all the README files to be named similar to those in the top level
    473   directory.
    474  -Updated the READMEs for more accurate and up-to-date information.
    475  -Split this primary README.txt into three files: README.txt, TODO.txt, and
    476   changelog.
    477  -Updated the depends.lua file to automatically fail on the windows dependency
    478   search if the current OS is not windows and corrected a bug that would result
    479   in an infinite loop if the main search path provided is empty but not nil.
    480  -Implemented a utility function in depends.lua for joining together a series
    481   of evaluated environmental variables, taking into consideration of they do
    482   not exist. This function is cross-platform.
    483  -Fixed a bug where the recently added code for surrounding paths with spaces
    484   in quotes would lead to premake placing a "../" before the path. Besides the
    485   convention of using double quotes is not universal, this bug existed both
    486   with Visual Studio and MinGW gmakefiles. The code has been completely
    487   removed, as it was found unnecessary.
    488  -Modified DirectX dependency function to fail if targeting MinGW.
    489  -After fully testing support for MinGW, I found there were a few differences
    490   in execution between that and VS builds (without DirectX), one of which is
    491   torturethread crashing on MinGW builds.
    492  -Changed testshape.lua to copy sample.bmp and changed the run test scripts
    493   to use the local sample.bmp as the shape for the window. This was just to
    494   make the built environment independent of the top-level SDL directory.
    495  -Changed the test run scripts to properly run the semaphore test.
    496  -Edited the build scripts for Visual Studio to parallelize builds when
    497   possible.
    498  -Moved build scripts for VS and MinGW projects into respective build-scripts
    499   folders, similar to the top level SDL directory. Tested all the tests for
    500   builds using VS2008, VS2010, VS2012, and MinGW.
    501  -Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder.
    502  -Updated the build scripts for Mac OS X to run the semaphore test.
    503  -Tested the build environment and tests with Xcode 3 and 4 with architectures
    504   i386 and x86_64.
    505
    506Changes as of 08/01/2013:
    507  -Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies
    508   can depend on the absence of a dependency. For example, the haptic and
    509   joystick systems have dummy systems that cannot be built alongside the Dinput
    510   implementations, so they have to be added only in the absence of DirectX.
    511  -Implement a dependency for handling the situation where DirectX is not found
    512   on the windows platform.
    513  -Tested SDL and its tests without DirectX support. Properly built SDL and ran
    514   through the tests. Most of the tests ran great. There were a few tests that
    515   did not work quite right, though.
    516  -Began working on MinGW gmakefile support.
    517  -Implemented custom option for specifying mingw mode (using --mingw); this is
    518   used to ensure -lmingw32 is specified to gcc for proper linking with
    519   SDL2main.
    520  -Had to change make_cpp.lua as part of premake in order to ensure the linker
    521   flags were specified before input, so that I could properly ensure the order
    522   of library linking. The premake in the VisualC folder is now customized.
    523  -Changed all of the projects' dependency orders to be logically correct, since
    524   gcc requires linking order to be exact.
    525  -Successfully built the entire project using MinGW and a generated GNU
    526   makefile.
    527  -Modified MinGW setup to statically link to libgcc so it can run independently
    528   of the MinGW system.
    529  -Successfully ran all tests with MinGW-built executables and library.
    530  -Setup a directory, README, and generation script for MinGW builds.
    531  -Updated clean action for makefiles.
    532  -Implemented quoted libpath and incpaths incase they have spaces.
    533  -DirectX and OpenGL currently not supported on MinGW due to build errors. This
    534   will be fixed and should be supported soon.
    535
    536Changes as of 07/31/2013:
    537  -Implemented functions for checking whether the current system is 64bit
    538   per-project specification. This is similar to SDL_isos. There is a
    539   negated version implemented, too.
    540  -Implemented native and universal build platforms for the Mac OS X
    541   projects. This translates to x32 and x64 build targets within Xcode.
    542  -Modified the SDL_defines function to add table values instead of replace.
    543  -Corrected a mistake that was defining _WINDOWS on the Mac OS X project.
    544  -Changed the dependency and custom links listing functions for sdl_projects
    545   to prevent duplicates.
    546  -Upgraded the premake4.lua handling of dependency lists and custom links
    547   to support prevented duplicates.
    548  -Reimplemented OpenGL support on Mac OS X.
    549  -Separated frameworks on Mac OS X into proper SDL_dependency declarations
    550   so they are no longer hardcoded.
    551  -Upgraded project dependency system so that when a project is dependent
    552   on a static library, it inherits all of the dependencies of that project
    553   as well.
    554  -Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4.
    555  -Tested all of the above (including with OpenGL and without OpenGL) on all
    556   tests for Xcode 3 and 4, on architecture targets i386 and x86_64.
    557  -Removed the old premake4 executable in Xcode.
    558
    559Changes as of 07/30/2013:
    560  -Began investigating different architectures for Windows, MacOSX, etc.
    561  -Implemented functionality for specifying which platforms a project is
    562   supported on, so as to start providing preliminary support for multiple
    563   build platforms.
    564  -Changed function declaration requirement for dependency functions.
    565  -Changed the dependency function invocation to be table-based.
    566  -Implemented features to cleanup using dependency functions for projects and
    567   allowed possibility for multiple dependency functions on one project.
    568  -Moved invocation of dependency functions from premake4.lua to
    569   sdl_projects.lua.
    570  -Some nested statements have been cleaned up in premake4.lua due to changing
    571   the dependency function calling location.
    572  -Moved all dependency functions to a unified location for order-independent
    573   referencing of them. Ie, this allows SDL2 and testgl2 to both reference the
    574   OpenGL checker function.
    575  -Ensured all dependencies are invoked exactly one time even if referenced
    576   multiple times.
    577  -Implemented opengl dependencies for SDL2 so that opengl support should now be
    578   reenabled in the SDL project.
    579
    580Changes as of 07/29/2013:
    581  -Implemented scripts to automatically build all of the projects in the VS2010
    582   and VS2012 solutions.
    583  -Implemented scripts to automatically perform binary compatibility testing for
    584   premake VS2010 and VS2012 libraries against the manual projects' test
    585   executables.
    586  -Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The
    587   usual lack of standard output is still ocurring. The testgl2 application
    588   currently crashes on both, but that's because it's not linking to OpenGL
    589   currently. The test shouldn't actually crash, but it reports no OpenGL
    590   when it runs correctly. The other visual tests seem to run fine.
    591  -Cleaned up this README a bit, adding the rest of the points discussed with
    592   Gabriel.
    593
    594Changes as of 07/26/2013:
    595  -Corrected a bug in SDL2.lua that didn't correctly define the compile-time
    596   defines for Mac OS X.
    597  -Added template configuration headers for minimal builds and Mac OS X
    598  -Added template config selection based on current platform, defaulting to
    599   minimal if on an unknown system
    600  -Corrected bug in sdl_gen_config.lua to allow using templates that have no
    601   area to paste generated tokens, thereby ignoring the tokens and just
    602   copying the template right into the generated header
    603  -Upgraded build.all.xcode4.command in the Xcode directory to give some
    604   information regarding how many tests were attempted to be built, how
    605   many passed, failed, and were skipped.
    606  -Added support in the clean option to correctly remove the Xcode 4 workspace
    607   file. It almost perfectly cleans Xcode projects now. It actually will only
    608   miss folders if the user goes into those folders with Finder, otherwise it
    609   cleans up properly right now.
    610  -Added support build.all.xcode3.command for Xcode 3 projects, rather than
    611   having to manually go into each project and build it individually.
    612
    613Changes as of 07/25/2013:
    614  -Moved file-based operations to a separate utility sdl_file.lua file
    615  -Began the configuration generation system using sdl_gen_config.lua
    616  -Created a config folder for *config.h templates and added the
    617   SDL_config_windows.template.h file, omitting everything premake will add
    618   itself
    619  -Fixed a bug where the base location would have a backslash on windows in the
    620   final generated Lua file, where it wasn't supposed to
    621  -Implemented clean option for the generated header file
    622  -Modified SDL_config.h to include SDL_config_premake.h (generated) if the
    623   preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build
    624   system ensures it is
    625  -Merged winmm dependency back into the windows dependency for SDL2.lua,
    626   because the windows timer module depends on winmm, as well
    627  -Partially tested configuration system via Visual Studio 2008; Mac OS X
    628   projects will be broken until that side is upgraded
    629
    630Changes as of 07/24/2013:
    631  -Updated mac os x test file to include all the new tests
    632  -Added script to automatically batch together all the scheme builds for
    633   the tests, so they don't have to be manually built through Xcode
    634  -Tested new tests and build environment on Xcode 4 successfully (weren't
    635   tested on here yet)
    636  -Began investigating implementing iOS Xcode projects using meta-build
    637   system
    638  -Began investigating implementing gmakefile generation support for
    639   GNU/Linux, Cygwin, and MinGW.
    640
    641Changes as of 07/23/2013:
    642  -Latest changes tested on Xcode 3 and 4; test suites running as expected
    643  -Implemented the entire test suite and tested it in Visual Studio on Windows;
    644   incompatible tests will build and run, but they will fail if there are no
    645   appropriate devices or settings for them to run correctly; this is correct
    646   behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror
    647   crashed.
    648
    649Changes as of 07/22/2013:
    650  -Cleaned up the mixture of forward/back slashes in the generated LUA file. The
    651   only backslashes that exist are for copy commands, since they are copied as
    652   text into the generated projects. The rest use forward slashes, since premake
    653   actions handle per-system translation of directory paths.
    654  -Implemented SDL_isos function for projects so that they can have some control
    655   over certain functions where arguments or function calls changed with
    656   different operating systems (such as SDL_kind for SDL2 project)
    657  -Documented the new project functions. The documentation could be formatted a
    658   bit better and the arguments could be explicitly formatted.
    659  -Cleaned up SDL2.lua
    660  -Implemented project-level files and paths directives for projects, so that
    661   SDL_dependency isn't needed to specify files and file search paths for
    662   projects
    663  -Applied the above changes to all the project files and named a few other
    664   dependencies such as for SDL_main and testgl2. No projects should have
    665   unnamed dependencies at this point.
    666  -Tested the changes of the last few days on VS2008, VS2010, and VS2012. All
    667   the test suites run as expected.
    668
    669Changes as of 07/19/2013:
    670  -Updated generation backend to be more concise and less like it was before;
    671   this also fixed the duplicate dependency function calls bug
    672  -Implemented config function for constants to set in a generated SDL config
    673   header
    674  -Preliminarily set the config values for the SDL2 project
    675  -Updated generation code so that it won't generate empty projects, which stems
    676   from projects in which all of its dependencies are not compatible with the
    677   current system
    678  -Updated windows automated tests batch file to work more like Xcode's shell
    679   command file wherein it uses a labeled batch of commands as a sort of
    680   procedure; it's cleaner now and it will work if some projects aren't there
    681   (such as if they aren't supported on that platform)
    682  -Separated the winmm portion of the SDL2 project from the windows portion, so
    683   it has its own dependence now and uses a dependency check function that's
    684   dependent on premake's os.findlib
    685
    686Changes as of 07/18/2013:
    687  -Converted all projects over to the new, simpler format and tested on VS2008,
    688   VS2010, and VS2012
    689  -Corrected a mistake in the SDL2main project that always built the main file
    690   for windows, even on mac os x
    691  -Added some more features to the new project definition system to support
    692   project locations, custom defines, copy tables, and project dependencies
    693  -Moved new project definition system to a separate lua file
    694  -Fixed using 'copy' on windows for post-build commands and 'cp' on all
    695   other systems
    696  -Tested projects on Xcode 3; everything working correctly
    697  -Modified SDL2main project to use the dummy main for macosx
    698  -Changed the convenience scripts on macosx to .command files for the ability
    699   to conveniently double-click-execute them like an application or windows batch
    700   file 
    701
    702Changes as of 07/17/2013:
    703  -Tested that the generated Xcode 3 projects correctly work as expected
    704  -Implemented a new backend system for defining projects that majorly cleans
    705   up the syntax and eases the process of defining projects; currently only
    706   tested with VS2010 on Windows.
    707
    708Changes as of 07/09/2013-07/10/2013:
    709  -Fixed a bug that premake was causing where the mac project wouldn't execute
    710   any of its post-build options because premake was incorrectly generating the
    711   project in specific situations; the generated lua file now works around it
    712   correctly
    713
    714Changes as of 07/08/2013:
    715  -Unified SDL2.lua a bit by pulling out the source commonalities (generic
    716   interfaces and dummy implementations) and keeping the platform-specific
    717   implementations separate
    718  -Converted absolute paths to relative paths where appropriate, so now
    719   the generated VS solutions (and possibly Xcode) should be more portable
    720  -Modified premake script to support different base locations, so now the
    721   Visual Studio project directory structure is built within the VisualC
    722   directory, and similarly for Xcode (better organization and separation)
    723  -Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions
    724
    725Changes as of 07/05/2013:
    726  -Setup proper dependencies for XCode and successfully built the library
    727  -Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8
    728   Mountain Lion)
    729  -Redid the entire build environment to run out of a root premake folder,
    730   instead of separate premake folders for VisualC and Xcode
    731  -Setup convenient scripts for both Xcode and VisualC in the generic
    732   premake folder
    733  -Consolidated the premake scripts into a singular script for both targets
    734
    735Changes as of 07/02/2013 & 07/03/2013:
    736  -Finished implementing base setup for XCode
    737  -Configured the premake projects for XCode (using a parallel directory tree
    738   for now)
    739  -Implemented base XCode project using premake, though it still doesn't link
    740   properly
    741
    742Changes as of 06/30/2013 & 07/01/2013:
    743  -Implemented release configurations for projects
    744  -Began setting up environment for implementing the XCode projects
    745
    746Changes as of 06/29/2013:
    747  -Implemented copying intra-solution project dependencies shared libraries to
    748   the binary folders of other projects (such as copying SDL2.dll to subsequent
    749   directories of applications that depend on it).
    750  -Fixed a bug in the testscale and testrendertarget project lua files: they
    751   were copying sample.bmp for usage, but they depended on both icon.bmp and
    752   sample.bmp.
    753  -Added temporary batch script to simplify the process of running through all
    754   the currently available tests on windows.
    755  -Ensured binary compatibility for using SDL2.dll built with manual solutions
    756   with test suite applications built with automatic premake solution. This was
    757   tested successfully for VS2008, VS2010, and VS2012.
    758  -Binary compatibility has been ensured to not currently work vice versa,
    759   that is, using hand-rolled test suite applications with a generated-built
    760   SDL2.dll shared library.
    761
    762Changes as of 06/27/2013 & 06/28/2013:
    763  -Added premake5-dev to the repository, though it's still called premake4.exe
    764   and the main lua file is named similarly because it's still not officially
    765   premake5.
    766  -Setup generated project to nearly exactly match the flags of the manual
    767   project. Binary compatibility has been tested for SDL2.dll built with the
    768   manual projects against the applications built with the generated project.
    769   All seems to work so far. Only tested on VS2010. Much more testing to
    770   happen later.
    771
    772Changes as of 06/24/2013 & 06/25/2013:
    773  -Implemented basic meta-meta building system, where premake4.lua now
    774   generates a lua file and executes that to generate the project, allowing
    775   forward compatibility for premake5
    776  -Began working on binary compatibility verification by testing the test
    777   executables built by the manual VS solution using the SDL2.dll built
    778   from the premake solution. There are some issues, but nothing crashes
    779   that didn't crash before.
    780
    781Changes as of 06/21/2013:
    782  -Fixed multiple linker problem by adding an exclusion filter for
    783   src/thread/generic so that the duplicate objects wouldn't be doubly linked
    784  -Above linker fix also fixed the execution of all VS2008 project builds. All
    785   the projects run the same in terms of success or failure.
    786  -Added rudimentary clean action to premake files
    787  -Organized the project and build directory structures for the VS projects
    788   similar to that of the manually-built VS projects (though they no longer run
    789   out of the box, since SDL2.dll is now in a different directory; soon to be
    790   fixed)
    791
    792Changes as of 06/20/2013:
    793  -Implemented an optional copy table for projects that allow automatic copying
    794   of each file in the copy table from the source directory to the destination
    795   directory. These copy strings can actually be relative paths, as they will
    796   be made absolute and normalized in the handler code (but not validated!)
    797  -Implemented custom, per-project defines (needed for testgl2)
    798  -Fixed many warnings from VS2008 project by making sure shared libraries
    799   weren't being linked into shared library projects (such as SDLtest).
    800  -Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected
    801   on the latter two.
    802
    803Changes as of 06/19/2013:
    804  -Implemented all of the currently supported projects in the hand-built
    805   Visual Studio solution, which successful building
    806  -Updated the dependency system to handle cross-linking of projects, such as
    807   the testing suite applications being dependent on SDL2 and SDL2main (and
    808   some even on SDL2test, which further emphasizes the capabilities)
    809  -Organized the folder structure to be less cluttered than before: only
    810   premake4.lua needs to exist at the root directory
    811  -Hardcoded the build path for all the projects to ./bin/Debug
    812  -Implemented support for adding input library links from dependency
    813   resolutions (for opengl in testgl2 in this case)
    814
    815Changes as of 06/18/2013:
    816  -Implemented a dependency for handling complex building scenarios, though
    817   it's only very simple right now
    818  -Implemented utility depends.lua for handling dependency searching on windows
    819  -Ported over hardcoded solution for SDL2 library to using dependency tree and
    820   a separate lua file
    821  -Implemented SDL2main static library, which involved more flexibility in the
    822   existing system
    823
    824Initial:
    825  -Built premake 4 binary and pasted it into secluded directory in SDL's build
    826   folder for Visual Studio
    827  -Created the initial premake script which recreated the SDL2.dll shared binary
    828   library, as based on the manually-created SDL project