changelog (48236B)
1This file contains a log of most of the changes and evolutions of the meta-build 2system for Simple DirectMedia Layer 2.0 and related projects. 3 4Changes as of 09/18/2013: 5 -Enabled executable bits on the Mac OS X build-scripts command files. 6 -Replaced the Xcode directory structure with two folders for Xcode 3 7 and Xcode 4. It now looks like the VisualC folder, wherein there is 8 premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces. 9 -Updated premake/Xcode/build-scripts/xcode3.command and the 10 xcode4.command files to properly generate the workspaces in the above 11 mentioned directories. 12 -Regenerated the Visual Studio projects to push the 'current working 13 directory' fix to the repository. 14 -Verified the projects are building and running properly across all platforms. 15 16Changes as of 09/13/2013-09/14/2013: 17 -Analyzed structure and existing problems to be fixed in the system. 18 -Updated the OpenGL dependency to not include "C:\Windows\System32" since that 19 is implicitly included for any compiler building the project on Windows 20 anyway. 21 -Removed the build.all.vs2012.bat script since it hasn't been working and 22 trying to get it to work or figure out why it doesn't is beyond the scope of 23 the project at this point. 24 -The above also applies to check.bin.compatibility.vs2010.bat. 25 -Updated typo in run.tests.bat to make testchessboard run properly (it was 26 looking for testdrawchessboard instead). 27 -Corrected OpenGL dependency to properly look for "libGL" instead of 28 "OpenGL32" on Linux. 29 -Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux. 30 -Updated OpenGL dependency to properly notify the dependency system whether 31 OpenGL support has been found or not (it was always indicating OpenGL 32 support accidentally). 33 -Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific 34 subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated 35 the clean script appropriately. Originally, it was desired to generate 36 something more like SDL_VS2008.sln, etc., but premake has troubles correcting 37 interproject dependencies without renaming the binary files to similar names 38 (like SDL_main_VS2008.lib), which seemed much worse than just separating by 39 directory. 40 -Altered the working directories for the Visual Studio debugger to run from 41 the path of the binary for each test application, rather than from the 42 project directory. This allows the tests to utilize any locally copied 43 resource files from both inside and outside Visual Studio. 44 -Added execution bits to Linux build scripts. 45 -Clarified the second paragraph in README-windows.txt. 46 -Fixed typos in README.txt and added a plethora of code examples and 47 explanations to demonstrate how to add on to the current system. 48 -Regenerated default projects for MinGW, Linux, and Windows (this time serving 49 VS2008, VS2010, and VS2012). 50 51Changes as of 08/30/2013: 52 -Updated README-windows.txt, README-macosx.txt, and README-mingw.txt. 53 -Created README-linux.txt, README-ios.txt, README-linux.txt. 54 -Modified premake4.lua to not generate any files if simply printing help text. 55 -Created the entire primary README.txt help file. 56 -Updated the automated test command file for OS X to randomly select a file 57 for testshape, just like the windows version. However, there is an issue 58 with it so that test is currently commented out. 59 -Updated all 4 OS X build scripts to automatically build all of the generated 60 test projects, rather than maintaining a list. 61 -Generated an initial Xcode 4 workspace for iOS. 62 -Generated an initial Xcode 4 workspace for Mac OS X. 63 -Updated a bug in the windows automated test batch file within the label for 64 handling the specially randomized arguments passed to an application, such as 65 for testshape (it was hardcoded for testshape, rather than using a variable 66 as intended). 67 -Fixed a typo in the windows automated test batch file wherein it was not able 68 to run the chess board application correctly. 69 -Updated the automated test bash script for Linux targets to run the new 70 chessboard test and to randomly pick an image to send to testshape. It runs 71 testresample and testatomic now, too. 72 73Changes as of 08/28/2013 & 08/29/2013: 74 -Removed TODO.txt. It's no longer necessary; a lot of what was in it is no 75 longer relevant, completed, or replaced by something different and thus 76 implemented in some variety. 77 -Stopped the premake engine from executing the project definitions if simply 78 executing the help procedure, listing available options and acitons for the 79 target premake file. 80 -Modified the dependency function handling so that the function names are case 81 insensitive both for registering functions and checking or testing them. 82 -Created a function in sdl_projects.lua that can be used to retrieve all of 83 the known names of the dependencies registered with the system at that point. 84 -Implemented automated generation of options to forcibly enable certain 85 dependencies, even if they are explicitly defined to not work on a given 86 platform or if they simply cannot be found. This is useful, for instance, to 87 force on the DirectX dependency for MinGW if the user has successfully setup 88 the environment to work with it. 89 -Modified the behavior of the dependency functions to provide the libraries, 90 library paths, and include paths for platforms that don't support that 91 dependency, allowing the override command line options to properly work on 92 those platforms for those dependencies (again, the DirectX dependency on 93 MinGW comes to mind). 94 -Cleaned up premake4.lua. 95 -Removed hardcoded links in Linux from premake4.lua to its proper locations in 96 SDL2.lua and dependency functions. 97 -Renamed the 'reset_links' function in sdl_check_compile.lua to be 98 'reset_link_flags' since it fits the functionality better. 99 -Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua 100 where it simply checked for files existing in a directory, rather than 101 specifically header files. 102 -Removed the 'projects' table declaration in premake4.lua, since its defined 103 in sdl_projects.lua anyway. 104 -Removed directive for copying the Info.plist file from the Xcode-iOS 105 directory for the testsprite2.lua project, since it makes no sense. 106 -Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about 107 ensuring that keys and values in the supplied config table are, indeed, 108 strings as they need to be for concatenation. 109 -Added documentation for premake4.lua, sdl_check_compile.lua, 110 sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua, 111 sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua. 112 -Implemented file headers for every single project definition file. 113 -Significantly cleaned up the commenting in SDL2.lua and added a file header 114 description. 115 -Added a print line in premake4.lua to indicate when the generation of the 116 premake Lua file begins. 117 -Added initial sample projects for VS2010, Linux make, and MinGW make. 118 119Changes as of 08/27/2013: 120 -Updated the Linux premake executable based on all the patches applied to 121 premake thus far, as documented in the patches folder. 122 -Updated the Linux definition of SDL2.lua to have all of the subsequent source 123 files associated with each dependency to be within that dependency using the 124 SDL_paths directive. 125 -Implemented a function for modifying the search path for libraries during 126 the various compiler test functions in sdl_check_compile.lua. 127 -sdl_check_compile.lua: implemented a function for checking wether a library 128 exists using os.findlib, adding its directory to the library path, then 129 using check_library_exists to see if it can be linked to properly. 130 -sdl_check_compile.lua: implemented check_include_directory and 131 check_include_directories functions to see whether specified directories 132 exist and contains .h files. This could be modified later on for other types 133 of files that would exist in include directories (such as hpp, hxx, etc.). 134 -sdl_projects.lua: implemented a function that checks whether a dependency 135 exists and was found (the function must have been executed already). This is 136 used by many of the dependencies for Linux (specifically that most of its 137 dependencies depend on DLOpen for shared library binding). 138 -Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed 139 first, as to help the dependency resolution process. 140 -Corrected the link order in sdl_check_compile.lua, fixing the 141 check_library_exists, check_library_exists_multiple, and 142 check_library_exists_lookup functions. 143 -Corrected the size definitions for SDL_config_linux.template.h so that it 144 will work cross-platform. 145 -Implemented better dependency support for the following Linux dependencies: 146 DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is 147 based on CMake's definitions for those dependencies. The dependency function 148 for D-Bus is improved. 149 -Removed the commented code for the Windows SDK in the 150 sdl_dependency_checkers.lua file. 151 -Re-enabled the ifndef checks for the generate premake header file. 152 -Moved the clean action in premake4.lua to before the project definitions, so 153 that cleaning is immediate and doesn't have to wait on unnecessary dependency 154 checks. 155 -Renamed the macro defining whether to use the premake config header from 156 USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in 157 premake4.lua and include/SDL_config.h in the root source tree. 158 -Corrected a mistake in the OpenGL dependency function that would mishandle 159 forbidding desktop GL functionality on iOS. 160 -Corrected a bug that would properly setup MinGW targets to work with OpenGL, 161 but it would not link to WGL so there was no way for SDL to actually load the 162 OpenGL library and attach it to a window. 163 -Blocked support for OpenGL on Cygwin. 164 -Blocked support for testfilesystem on Cygwin due to lack of support, though 165 unix file system support is now enabled on Cygwin. The test accesses some 166 windows functions that do not link properly in the Cygwin environment. 167 168Changes as of 08/26/2013: 169 -Implemented the testdrawchessboard test application. 170 -Disabled the path-searching functionality for the DirectX dependency so it 171 would be significantly sped up. It makes the assumption that DirectX is only 172 installed if its DXSDK_DIR variable is set. The code is still there if users 173 wish to implement the functionality again. 174 -Modified the clean action to remove the 'ipch' directory since it sometimes 175 shows up in various Visual Studio solution builds. 176 -Fixed a bug in the post-build copy step that wouldn't correctly create nested 177 directories during the copy stage in Visual Studio on Windows targets. This 178 reflects an earlier bug fix that would stop the non-nested files from being 179 copied correctly; both work now. 180 -Modified the testshape project to copy all of the shape images instead of the 181 sample image. 182 -Updated the automated test batch file on Windows to randomly pick one of the 183 intended shapes while running testshape. It also runs testshape three times, 184 to demonstrate both the randomness and adequate testing of testshape over 185 multiple shapes. 186 -Changed the resample test to copy the sample.wav. 187 -Updated the 'pass' label in the windows run.tests.bat file to accept a 188 variable-number of arguments to be passed to the executable. 189 -Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz. 190 -Updated testoverlay to copy moose.dat, since it depends on it now. 191 -Updated testshader to properly depend on OpenGL and link to it, as well as 192 copy the file it needs (icon.bmp). 193 -Moved the dependency checker file over to the util directory. 194 -Updated premake4.lua to recursively execute all the files in the projects 195 folder, so they don't have to be hardcoded into premake4.lua and can be 196 organized in whichever way desired (so long as their internal paths are 197 correct). 198 -Implemented text-based file writing in the sdl_file.lua utility file, as to 199 prep for going around generating a lua file and loading the generated file 200 from memory, instead. 201 -Updated all of the current SDL dependency functions to properly check for 202 MinGW and Cygwin support. 203 -Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support 204 due to improper checking. 205 -Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed 206 by testshape). Tested to work on MinGW and Windows. 207 208Changes as of 08/23/2013: 209 -Removed hardcoded definitions for the Linux config template. 210 -Moved definitions over to SDL2.lua. 211 -Added definition for enabling the file system module on Linux. 212 -Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX). 213 The core dependency is still there, but the windowing part is separate. 214 -Separated the library-based dependencies from the Linux implementation into 215 a series of dependency functions. 216 -Changed the dependency function to return a named table instead of variable 217 returns. 218 219Changes as of 08/22/2013: 220 -Rearranged a few more things in the top 'dofile' section in premake4.lua. 221 -Reverted accidental changs to include/SDL_config.h which rendered it specific 222 to a single platform, per cmake generation. All building was broken due to 223 this accidental change, but it should be fixed after this commit. 224 -Merged repository with the latest version from live SDL repository. 225 -Implemented new file system source tree on Windows. 226 -Implemented file system test. 227 -Removed files accidentally committed from the Linux directory. 228 -Implemented tests for the file system test for windows and Mac OS X. 229 -Implemented cocoa file system support. 230 -Implemented cocoa filesystem support on iOS. 231 -Fixed a bug that was leading to the Xcode-iOS trying to build the 232 OpenGL renderer on iOS, which isn't supported. 233 234Changes as of 08/21/2013: 235 -Changed names of generated files in check_compile.lua to more readable names, 236 within the format "premakecheck.*" 237 -Updated the check build function in check_compile.lua to support executing 238 the build and redirecting all output to "./premakecheck.stdout". 239 -Implemented a function for checking the size of a given type by generating a 240 program that prints it to the screen, then reads the result from a file and 241 converts it to an integer. This function is dependent on the existence of 242 stdio.h and the printf function. 243 -Tested the size function on Linux using various types. 244 -Clumped the "dofile" directives for all utility scripts together in 245 premake4.lua. 246 -Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for 247 these systems should be done using SDL_getos(). 248 -Updated SDL_getos() to check the _OPTIONS table directly. 249 -From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua. 250 -Created a sdl_string.lua file to contain various string-related functions. 251 -From depends.lua, moved indexOf and explode to sdl_string.lua. 252 -From premake4.lua, moved implode to sdl_string.lua. 253 -Renamed depends.lua to sdl_depends.lua. Indicated that the file is 254 particularly for windows dependency testing. 255 -Rename check_compile.lua to sdl_check_compile.lua. 256 -Updated premake4.lua to reflect file changes and modified the order of doing 257 the util files, since their interdependencies have changed slightly. 258 -Added sdl_string.lua to the list of utility files done in the beginning of 259 premake4.lua. 260 -Updated header in every file to reflect that I did not create premake (old 261 wording was a bit vague). 262 -Added header to new files. 263 264Changes as of 08/20/2013: 265 -Fixed logical mistakes in the check build sources function. 266 -Added a check_function_exists function. 267 -Whenever an include header or headers are checked, if they are found 268 and build properly then they will be added to an internal list that 269 will be prepended whenever doing future check_function_exists and 270 check_library_exists calls. 271 -Added a function which will check if a function exists in any of a set 272 of libraries, rather than just one. 273 -Added support for linking libraries for the check_library_exists 274 function. 275 -Silenced building and linking commands. 276 -Incorporated check_compile.lua in premake4.lua. 277 -Tested the various functions with X11, DLOpen, and ALSA dependency 278 compatibility. some future tweaking may be necessary, but the 279 dependency checking happening in cmake should be reproducable using 280 these functions with some tweaking of the implementation itself. 281 282Changes as of 08/16/2013: 283 -Updated Cygwin build to foster a very trimmed down version of the Linux 284 build, with no audio, video, haptic, joystick, or input support. 285 -Cygwin uses a shared library. Read SDL2.lua for more information. 286 -Slimmed and trimmed the cygwin config template to its bare minimum. 287 -Implemented the configurations needed for Cygwin in SDL2.lua. 288 -Updated many projects to be excluded if building on Cygwin, since many of 289 them are incompatible without the aforementioned support. 290 -Implemented a Cygwin directory and separate build-scripts, working similarly 291 to that of MinGW. 292 -Implemented a check_compile.lua utility file emulating a lot of the same 293 functions used in cmake to check for dependencies and various libraries. 294 These will be added to a Linux-specific dependency checker function later on, 295 allowing all the Linux dependencies to follow a similar routine to that of 296 autotools and cmake. 297 298Changes as of 08/15/2013: 299 -Created a separate template configuration file for Cygwin. 300 -Created separate SDL2 project definitions for Cygwin, alongside Linux. 301 -Added various other side definitions for Cygwin support, though it is still 302 not building correctly due to some misunderstandings with library support. 303 -Patched premake to support custom source trees for Xcode projects to fix 304 issues finding the correct iOS frameworks in Xcode. 305 -Updated all Win32 premake executables containing the patch. 306 -Updated executables for Xcode and Xcode-iOS for above patch. 307 -Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks, 308 as per the new patch. 309 -Successfully built and ran all the iOS demos. 310 311Changes as of 08/14/2013: 312 -Fixed a mistake in the windows-side copy command that was changed yesterday; 313 without parentheses it was inhibiting the ability to copy the SDL2.dll file 314 to the built directories if the directories already existed; this has been 315 fixed. 316 -Reintegrated MinGW support on Windows with a few slight changes to various 317 OS dependencies, since "MinGW" is now considered the target OS, versus 318 Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua. 319 -Reenabled both debug and release configurations. 320 -Separated post-build commands to being separate for debug and release. 321 -Setup temporary hardcoded linkoptions for MinGW on the release configuration. 322 -Verified both configurations build correctly for VS2010 and MinGW. 323 -Updated the premake executables for VS and MinGW to reflect the recent 324 patch. 325 -Updated premake executables for Xcode and Xcode-iOS to contain features 326 added from the latest patch. 327 -Verified working debug/release builds on Xcode, though the target 328 directories for the binaries clash, so they override each other. This 329 will be fixed in the future as the system starts to get cleaned up. 330 331Changes as of 08/13/2013: 332 -Implemented special SDL_getos function which gets the current build 333 platform, taking into consideration Cygwin, iOS, and MinGW modes. 334 Although it's invalid to consider Cygwin and MinGW operating systems, 335 for all intensive purposes they are considered separate for the build 336 system. This may be renamed later on. 337 -Updated OS-compatibility functions for SDL projects to use the new 338 SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc. 339 -Removed the iOS dependency function and updated the iOS portion of the 340 SDL2 project to depend on iOS rather than Mac OS X. 341 -Changed the explode function in depends.lua to be part of the string 342 table. 343 -Modified SDL_isos to accept patterns, such as "macosx|ios". 344 -Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS 345 simultaneously. 346 -Updated SDL_os to work with the patterns, as well, by merging the 347 functionalities of SDL_os and SDL_isos to a local function. 348 -Updated SDL_notos similarly. 349 -Updated SDL_os to work on projects as well as dependencies, and updated 350 premake4.lua to check for overall project compatibility. 351 -Implemented SDL_notos to inhibit compatibility for projects that simply 352 cannot work on specific platforms. 353 -Added exclusions for every single current test project to not be added 354 to the iOS solution, since none of them are designed to run on iOS. 355 -Removed hacked override for info.plist and properly implemented plist 356 inclusion for Xcode projects. Premake already supported this well. 357 -Changed a few references in premake4.lua of os.get to SDL_getos to 358 avoid some of the hardcoding that was going on in various places. 359 -Advanced the SDL_copy feature for project resources to being able to 360 copy files to more complicated destination paths, with scripted support 361 to create the destination directories if they do not yet exist during 362 post-build execution. 363 -Patched premake to allow BMPamd WAV files to be considered as assets 364 for Xcode projects. 365 -Updated the premake executables for Xcode and Xcode-iOS, respectively. 366 -Successfully ported, built, and ran all working Xcode-iOS demos using 367 project files generated by the meta-build system for those demos. There 368 are a few hiccups that need to be ironed out yet, but overall it's a 369 hopeful step forward to decent iOS support. 370 -Upgraded the clean action to also delete the demos folder for iOS. 371 -Unhardcoded a lot of the iOS stuff added in previous commits, which 372 included switching a lot more references to os.get() to SDL_getos() 373 in premake4.lua. 374 -Preliminarily fixed some potential bugs stemming from SDL_getos() 375 versus os.get(). 376 -Moved hardcoded iOS links from premake4.lua to their correct location 377 in SDL2.lua. 378 -Reinstated correct platforms directives, versus hardcoded iOS, etc. 379 -Double checked Xcode projects still are generated, built, and run 380 properly. 381 -Updated the patches listing and files portion appropriately for the 382 aforementioned premake modification. 383 384Changes as of 08/09/2013: 385 -More bruteforcing on trying to hack premake into generating a correct 386 iOS-compatible Xcode project. 387 -Added code to convert all ConsoleApps to WindowedApps in iOS mode 388 because ConsoleApps translate to 'tool' on Mac OS X and tools are 389 not supported on iOS. 390 -Forcefully implemented a list of links taken from the Demos SDL 391 iOS Xcode project for all generated SDL2 projects so they can 392 correctly link to the iOS system. 393 -Successfully built SDL2 and tests for iOS, though the test projects will 394 not run correctly on iOS due to not being built for iOS. 395 -Fixed a bug in the testgles project where it was not linking to SDL2test, 396 on which it was dependent. 397 398Changes as of 08/08/2013: 399 -Implemented template header for iOS configurations. 400 -Successfully built SDL2 library for iOS on Xcode. 401 -Implemented configuration for iOS similar to that of Cygwin and MinGW. 402 -Implemented command-line option for selecting iOS mode on Mac OS X. 403 -Currently, iOS projects will have some issues regarding correct 404 project types, so building and running are a bit off yet for iOS. 405 -Added a new folder for iOS generation. 406 -Added scripts for iOS generation and such. 407 -Added exclusion for the OpenGL dependency checker for always failing 408 on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL. 409 -Fixed a bug in sdl_projects.lua that led to excluded dependency 410 function calls to give a false positive if they lead to invoking 411 the function rather than using a cached result. 412 413Changes as of 08/07/2013: 414 -Created a fork for premake-stable to try and implement some of the necessary 415 changes in order to support many new features to the meta-build system. 416 -Created a directory for patches as part of the meta-build system. This may be 417 removed later on. 418 -Restored linking to MinGW32 in MinGW mode after temporarily removing it and 419 forgetting to restore it. 420 -Submitted a ticket and patch to premake for fixing the linker order that 421 prevented proper linking to SDL2main on the MinGW project. 422 -Created a manifest of patches made to premake needed for MinGW. 423 -Added a patch for adding iOS support on Xcode, though currently untested. 424 -Updated all Mac OS X, Windows, and MinGW binaries to reflect the above 425 patches. 426 427Changes as of 08/06/2013: 428 -Corrected a mistake in the Linux template config header that was preventing 429 it from being built on Linux. It was using the same header guard as 430 SDL_config.h, rendering it completely blank during compile time. 431 -Added a dependency function for checking for D-Bus support on Linux. 432 -Implemented a summary implementation for the Linux project in SDL2.lua, 433 making use of the D-Bus dependency function. 434 -Added temporary global links in premake4.lua for all projects on Linux. 435 -Successfully built SDL2.lua on 64-bit Linux Mint 15. 436 -Updated the testnative test project to have a Linux dependency, binding to 437 testnativex11.c. 438 -Implemented an X11 dependency function for testnative and related projects, 439 though only testnative currently uses it. 440 -Had to switch over to using a static library instead of a shared library on 441 Linux for now, because Linux requires the end executable to be aware of 442 where the shared library is, and we have no way currently to generate any 443 sort of install rule for the generated SDL2 makefile. Premake will have to 444 be patched to proceed on that route. 445 -Successfully built all test projects on 64-bit Linux Mint 15. 446 -Added a shell script to automatically run through the compatible tests in 447 Linux/build-scripts, similar to those of the other platforms. 448 -Successfully ran through many of the tests, though without OpenGL support. 449 -Added clean shell script for Linux targets. 450 451Changes as of 08/05/2013: 452 -Implemented global flags for checking if the current premake system is 453 targeting MinGW or Cygwin. 454 -Corrected previous checks that were directly using _OPTIONS to using the 455 MinGWMode flag, instead. 456 -Corrected typos where I was misspelling 'targeted' as 'targetted' 457 -Moved the options declarations a bit earlier in premake4.lua. 458 -Corrected a mistake in the clean batch file for MinGW where it wasn't 459 actually cleaning in MinGW mode. 460 -Started working on a Cygwin implementation. 461 -Started working on a Linux implementation (using Linux Mint 15). 462 -Setup a basic SDL_config_linux.template.h based on a SDL_config.h production 463 on 64bit Linux Mint 15 using the configure script. 464 -Setup the Linux directory and a basic build script. The system completely 465 does not build at this point, it's simply a step in the right direction. 466 -Fixed a bug in the testnative project where it was trying to build the X11 467 implementation on Mac OS X instead of the cocoa implementation. The test 468 now builds and runs correctly on Mac OS X. 469 470Changes as of 08/02/2013: 471 -Actually added a README file for MinGW. 472 -Changed all the README files to be named similar to those in the top level 473 directory. 474 -Updated the READMEs for more accurate and up-to-date information. 475 -Split this primary README.txt into three files: README.txt, TODO.txt, and 476 changelog. 477 -Updated the depends.lua file to automatically fail on the windows dependency 478 search if the current OS is not windows and corrected a bug that would result 479 in an infinite loop if the main search path provided is empty but not nil. 480 -Implemented a utility function in depends.lua for joining together a series 481 of evaluated environmental variables, taking into consideration of they do 482 not exist. This function is cross-platform. 483 -Fixed a bug where the recently added code for surrounding paths with spaces 484 in quotes would lead to premake placing a "../" before the path. Besides the 485 convention of using double quotes is not universal, this bug existed both 486 with Visual Studio and MinGW gmakefiles. The code has been completely 487 removed, as it was found unnecessary. 488 -Modified DirectX dependency function to fail if targeting MinGW. 489 -After fully testing support for MinGW, I found there were a few differences 490 in execution between that and VS builds (without DirectX), one of which is 491 torturethread crashing on MinGW builds. 492 -Changed testshape.lua to copy sample.bmp and changed the run test scripts 493 to use the local sample.bmp as the shape for the window. This was just to 494 make the built environment independent of the top-level SDL directory. 495 -Changed the test run scripts to properly run the semaphore test. 496 -Edited the build scripts for Visual Studio to parallelize builds when 497 possible. 498 -Moved build scripts for VS and MinGW projects into respective build-scripts 499 folders, similar to the top level SDL directory. Tested all the tests for 500 builds using VS2008, VS2010, VS2012, and MinGW. 501 -Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder. 502 -Updated the build scripts for Mac OS X to run the semaphore test. 503 -Tested the build environment and tests with Xcode 3 and 4 with architectures 504 i386 and x86_64. 505 506Changes as of 08/01/2013: 507 -Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies 508 can depend on the absence of a dependency. For example, the haptic and 509 joystick systems have dummy systems that cannot be built alongside the Dinput 510 implementations, so they have to be added only in the absence of DirectX. 511 -Implement a dependency for handling the situation where DirectX is not found 512 on the windows platform. 513 -Tested SDL and its tests without DirectX support. Properly built SDL and ran 514 through the tests. Most of the tests ran great. There were a few tests that 515 did not work quite right, though. 516 -Began working on MinGW gmakefile support. 517 -Implemented custom option for specifying mingw mode (using --mingw); this is 518 used to ensure -lmingw32 is specified to gcc for proper linking with 519 SDL2main. 520 -Had to change make_cpp.lua as part of premake in order to ensure the linker 521 flags were specified before input, so that I could properly ensure the order 522 of library linking. The premake in the VisualC folder is now customized. 523 -Changed all of the projects' dependency orders to be logically correct, since 524 gcc requires linking order to be exact. 525 -Successfully built the entire project using MinGW and a generated GNU 526 makefile. 527 -Modified MinGW setup to statically link to libgcc so it can run independently 528 of the MinGW system. 529 -Successfully ran all tests with MinGW-built executables and library. 530 -Setup a directory, README, and generation script for MinGW builds. 531 -Updated clean action for makefiles. 532 -Implemented quoted libpath and incpaths incase they have spaces. 533 -DirectX and OpenGL currently not supported on MinGW due to build errors. This 534 will be fixed and should be supported soon. 535 536Changes as of 07/31/2013: 537 -Implemented functions for checking whether the current system is 64bit 538 per-project specification. This is similar to SDL_isos. There is a 539 negated version implemented, too. 540 -Implemented native and universal build platforms for the Mac OS X 541 projects. This translates to x32 and x64 build targets within Xcode. 542 -Modified the SDL_defines function to add table values instead of replace. 543 -Corrected a mistake that was defining _WINDOWS on the Mac OS X project. 544 -Changed the dependency and custom links listing functions for sdl_projects 545 to prevent duplicates. 546 -Upgraded the premake4.lua handling of dependency lists and custom links 547 to support prevented duplicates. 548 -Reimplemented OpenGL support on Mac OS X. 549 -Separated frameworks on Mac OS X into proper SDL_dependency declarations 550 so they are no longer hardcoded. 551 -Upgraded project dependency system so that when a project is dependent 552 on a static library, it inherits all of the dependencies of that project 553 as well. 554 -Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4. 555 -Tested all of the above (including with OpenGL and without OpenGL) on all 556 tests for Xcode 3 and 4, on architecture targets i386 and x86_64. 557 -Removed the old premake4 executable in Xcode. 558 559Changes as of 07/30/2013: 560 -Began investigating different architectures for Windows, MacOSX, etc. 561 -Implemented functionality for specifying which platforms a project is 562 supported on, so as to start providing preliminary support for multiple 563 build platforms. 564 -Changed function declaration requirement for dependency functions. 565 -Changed the dependency function invocation to be table-based. 566 -Implemented features to cleanup using dependency functions for projects and 567 allowed possibility for multiple dependency functions on one project. 568 -Moved invocation of dependency functions from premake4.lua to 569 sdl_projects.lua. 570 -Some nested statements have been cleaned up in premake4.lua due to changing 571 the dependency function calling location. 572 -Moved all dependency functions to a unified location for order-independent 573 referencing of them. Ie, this allows SDL2 and testgl2 to both reference the 574 OpenGL checker function. 575 -Ensured all dependencies are invoked exactly one time even if referenced 576 multiple times. 577 -Implemented opengl dependencies for SDL2 so that opengl support should now be 578 reenabled in the SDL project. 579 580Changes as of 07/29/2013: 581 -Implemented scripts to automatically build all of the projects in the VS2010 582 and VS2012 solutions. 583 -Implemented scripts to automatically perform binary compatibility testing for 584 premake VS2010 and VS2012 libraries against the manual projects' test 585 executables. 586 -Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The 587 usual lack of standard output is still ocurring. The testgl2 application 588 currently crashes on both, but that's because it's not linking to OpenGL 589 currently. The test shouldn't actually crash, but it reports no OpenGL 590 when it runs correctly. The other visual tests seem to run fine. 591 -Cleaned up this README a bit, adding the rest of the points discussed with 592 Gabriel. 593 594Changes as of 07/26/2013: 595 -Corrected a bug in SDL2.lua that didn't correctly define the compile-time 596 defines for Mac OS X. 597 -Added template configuration headers for minimal builds and Mac OS X 598 -Added template config selection based on current platform, defaulting to 599 minimal if on an unknown system 600 -Corrected bug in sdl_gen_config.lua to allow using templates that have no 601 area to paste generated tokens, thereby ignoring the tokens and just 602 copying the template right into the generated header 603 -Upgraded build.all.xcode4.command in the Xcode directory to give some 604 information regarding how many tests were attempted to be built, how 605 many passed, failed, and were skipped. 606 -Added support in the clean option to correctly remove the Xcode 4 workspace 607 file. It almost perfectly cleans Xcode projects now. It actually will only 608 miss folders if the user goes into those folders with Finder, otherwise it 609 cleans up properly right now. 610 -Added support build.all.xcode3.command for Xcode 3 projects, rather than 611 having to manually go into each project and build it individually. 612 613Changes as of 07/25/2013: 614 -Moved file-based operations to a separate utility sdl_file.lua file 615 -Began the configuration generation system using sdl_gen_config.lua 616 -Created a config folder for *config.h templates and added the 617 SDL_config_windows.template.h file, omitting everything premake will add 618 itself 619 -Fixed a bug where the base location would have a backslash on windows in the 620 final generated Lua file, where it wasn't supposed to 621 -Implemented clean option for the generated header file 622 -Modified SDL_config.h to include SDL_config_premake.h (generated) if the 623 preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build 624 system ensures it is 625 -Merged winmm dependency back into the windows dependency for SDL2.lua, 626 because the windows timer module depends on winmm, as well 627 -Partially tested configuration system via Visual Studio 2008; Mac OS X 628 projects will be broken until that side is upgraded 629 630Changes as of 07/24/2013: 631 -Updated mac os x test file to include all the new tests 632 -Added script to automatically batch together all the scheme builds for 633 the tests, so they don't have to be manually built through Xcode 634 -Tested new tests and build environment on Xcode 4 successfully (weren't 635 tested on here yet) 636 -Began investigating implementing iOS Xcode projects using meta-build 637 system 638 -Began investigating implementing gmakefile generation support for 639 GNU/Linux, Cygwin, and MinGW. 640 641Changes as of 07/23/2013: 642 -Latest changes tested on Xcode 3 and 4; test suites running as expected 643 -Implemented the entire test suite and tested it in Visual Studio on Windows; 644 incompatible tests will build and run, but they will fail if there are no 645 appropriate devices or settings for them to run correctly; this is correct 646 behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror 647 crashed. 648 649Changes as of 07/22/2013: 650 -Cleaned up the mixture of forward/back slashes in the generated LUA file. The 651 only backslashes that exist are for copy commands, since they are copied as 652 text into the generated projects. The rest use forward slashes, since premake 653 actions handle per-system translation of directory paths. 654 -Implemented SDL_isos function for projects so that they can have some control 655 over certain functions where arguments or function calls changed with 656 different operating systems (such as SDL_kind for SDL2 project) 657 -Documented the new project functions. The documentation could be formatted a 658 bit better and the arguments could be explicitly formatted. 659 -Cleaned up SDL2.lua 660 -Implemented project-level files and paths directives for projects, so that 661 SDL_dependency isn't needed to specify files and file search paths for 662 projects 663 -Applied the above changes to all the project files and named a few other 664 dependencies such as for SDL_main and testgl2. No projects should have 665 unnamed dependencies at this point. 666 -Tested the changes of the last few days on VS2008, VS2010, and VS2012. All 667 the test suites run as expected. 668 669Changes as of 07/19/2013: 670 -Updated generation backend to be more concise and less like it was before; 671 this also fixed the duplicate dependency function calls bug 672 -Implemented config function for constants to set in a generated SDL config 673 header 674 -Preliminarily set the config values for the SDL2 project 675 -Updated generation code so that it won't generate empty projects, which stems 676 from projects in which all of its dependencies are not compatible with the 677 current system 678 -Updated windows automated tests batch file to work more like Xcode's shell 679 command file wherein it uses a labeled batch of commands as a sort of 680 procedure; it's cleaner now and it will work if some projects aren't there 681 (such as if they aren't supported on that platform) 682 -Separated the winmm portion of the SDL2 project from the windows portion, so 683 it has its own dependence now and uses a dependency check function that's 684 dependent on premake's os.findlib 685 686Changes as of 07/18/2013: 687 -Converted all projects over to the new, simpler format and tested on VS2008, 688 VS2010, and VS2012 689 -Corrected a mistake in the SDL2main project that always built the main file 690 for windows, even on mac os x 691 -Added some more features to the new project definition system to support 692 project locations, custom defines, copy tables, and project dependencies 693 -Moved new project definition system to a separate lua file 694 -Fixed using 'copy' on windows for post-build commands and 'cp' on all 695 other systems 696 -Tested projects on Xcode 3; everything working correctly 697 -Modified SDL2main project to use the dummy main for macosx 698 -Changed the convenience scripts on macosx to .command files for the ability 699 to conveniently double-click-execute them like an application or windows batch 700 file 701 702Changes as of 07/17/2013: 703 -Tested that the generated Xcode 3 projects correctly work as expected 704 -Implemented a new backend system for defining projects that majorly cleans 705 up the syntax and eases the process of defining projects; currently only 706 tested with VS2010 on Windows. 707 708Changes as of 07/09/2013-07/10/2013: 709 -Fixed a bug that premake was causing where the mac project wouldn't execute 710 any of its post-build options because premake was incorrectly generating the 711 project in specific situations; the generated lua file now works around it 712 correctly 713 714Changes as of 07/08/2013: 715 -Unified SDL2.lua a bit by pulling out the source commonalities (generic 716 interfaces and dummy implementations) and keeping the platform-specific 717 implementations separate 718 -Converted absolute paths to relative paths where appropriate, so now 719 the generated VS solutions (and possibly Xcode) should be more portable 720 -Modified premake script to support different base locations, so now the 721 Visual Studio project directory structure is built within the VisualC 722 directory, and similarly for Xcode (better organization and separation) 723 -Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions 724 725Changes as of 07/05/2013: 726 -Setup proper dependencies for XCode and successfully built the library 727 -Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8 728 Mountain Lion) 729 -Redid the entire build environment to run out of a root premake folder, 730 instead of separate premake folders for VisualC and Xcode 731 -Setup convenient scripts for both Xcode and VisualC in the generic 732 premake folder 733 -Consolidated the premake scripts into a singular script for both targets 734 735Changes as of 07/02/2013 & 07/03/2013: 736 -Finished implementing base setup for XCode 737 -Configured the premake projects for XCode (using a parallel directory tree 738 for now) 739 -Implemented base XCode project using premake, though it still doesn't link 740 properly 741 742Changes as of 06/30/2013 & 07/01/2013: 743 -Implemented release configurations for projects 744 -Began setting up environment for implementing the XCode projects 745 746Changes as of 06/29/2013: 747 -Implemented copying intra-solution project dependencies shared libraries to 748 the binary folders of other projects (such as copying SDL2.dll to subsequent 749 directories of applications that depend on it). 750 -Fixed a bug in the testscale and testrendertarget project lua files: they 751 were copying sample.bmp for usage, but they depended on both icon.bmp and 752 sample.bmp. 753 -Added temporary batch script to simplify the process of running through all 754 the currently available tests on windows. 755 -Ensured binary compatibility for using SDL2.dll built with manual solutions 756 with test suite applications built with automatic premake solution. This was 757 tested successfully for VS2008, VS2010, and VS2012. 758 -Binary compatibility has been ensured to not currently work vice versa, 759 that is, using hand-rolled test suite applications with a generated-built 760 SDL2.dll shared library. 761 762Changes as of 06/27/2013 & 06/28/2013: 763 -Added premake5-dev to the repository, though it's still called premake4.exe 764 and the main lua file is named similarly because it's still not officially 765 premake5. 766 -Setup generated project to nearly exactly match the flags of the manual 767 project. Binary compatibility has been tested for SDL2.dll built with the 768 manual projects against the applications built with the generated project. 769 All seems to work so far. Only tested on VS2010. Much more testing to 770 happen later. 771 772Changes as of 06/24/2013 & 06/25/2013: 773 -Implemented basic meta-meta building system, where premake4.lua now 774 generates a lua file and executes that to generate the project, allowing 775 forward compatibility for premake5 776 -Began working on binary compatibility verification by testing the test 777 executables built by the manual VS solution using the SDL2.dll built 778 from the premake solution. There are some issues, but nothing crashes 779 that didn't crash before. 780 781Changes as of 06/21/2013: 782 -Fixed multiple linker problem by adding an exclusion filter for 783 src/thread/generic so that the duplicate objects wouldn't be doubly linked 784 -Above linker fix also fixed the execution of all VS2008 project builds. All 785 the projects run the same in terms of success or failure. 786 -Added rudimentary clean action to premake files 787 -Organized the project and build directory structures for the VS projects 788 similar to that of the manually-built VS projects (though they no longer run 789 out of the box, since SDL2.dll is now in a different directory; soon to be 790 fixed) 791 792Changes as of 06/20/2013: 793 -Implemented an optional copy table for projects that allow automatic copying 794 of each file in the copy table from the source directory to the destination 795 directory. These copy strings can actually be relative paths, as they will 796 be made absolute and normalized in the handler code (but not validated!) 797 -Implemented custom, per-project defines (needed for testgl2) 798 -Fixed many warnings from VS2008 project by making sure shared libraries 799 weren't being linked into shared library projects (such as SDLtest). 800 -Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected 801 on the latter two. 802 803Changes as of 06/19/2013: 804 -Implemented all of the currently supported projects in the hand-built 805 Visual Studio solution, which successful building 806 -Updated the dependency system to handle cross-linking of projects, such as 807 the testing suite applications being dependent on SDL2 and SDL2main (and 808 some even on SDL2test, which further emphasizes the capabilities) 809 -Organized the folder structure to be less cluttered than before: only 810 premake4.lua needs to exist at the root directory 811 -Hardcoded the build path for all the projects to ./bin/Debug 812 -Implemented support for adding input library links from dependency 813 resolutions (for opengl in testgl2 in this case) 814 815Changes as of 06/18/2013: 816 -Implemented a dependency for handling complex building scenarios, though 817 it's only very simple right now 818 -Implemented utility depends.lua for handling dependency searching on windows 819 -Ported over hardcoded solution for SDL2 library to using dependency tree and 820 a separate lua file 821 -Implemented SDL2main static library, which involved more flexibility in the 822 existing system 823 824Initial: 825 -Built premake 4 binary and pasted it into secluded directory in SDL's build 826 folder for Visual Studio 827 -Created the initial premake script which recreated the SDL2.dll shared binary 828 library, as based on the manually-created SDL project