cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

testshader.lua (1182B)


      1-- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      2--
      3-- This software is provided 'as-is', without any express or implied
      4-- warranty.  In no event will the authors be held liable for any damages
      5-- arising from the use of this software.
      6--
      7-- Permission is granted to anyone to use this software for any purpose,
      8-- including commercial applications, and to alter it and redistribute it
      9-- freely.
     10--
     11-- Meta-build system using premake created and maintained by
     12-- Benjamin Henning <b.henning@digipen.edu>
     13
     14--[[
     15testshader.lua
     16
     17	This file defines the testshader test project. It depends on the SDL2main
     18	and SDL2 projects. It will not build on iOS or Cygwin. This project has a
     19	dependency on OpenGL.
     20]]
     21
     22SDL_project "testshader"
     23	SDL_kind "ConsoleApp"
     24	SDL_notos "ios|cygwin"
     25	SDL_language "C"
     26	SDL_sourcedir "../test"
     27	SDL_projectLocation "tests"
     28	-- a list of items to copy from the sourcedir to the destination
     29	SDL_copy { "icon.bmp" }
     30	SDL_projectDependencies { "SDL2main", "SDL2" }
     31	SDL_defines { "HAVE_OPENGL" }
     32	SDL_dependency "OpenGL"
     33		-- opengl is platform independent
     34		SDL_depfunc "OpenGL"
     35		SDL_files { "/testshader.*" }