cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_androidaudio.c (5447B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../../SDL_internal.h"
     22
     23#if SDL_AUDIO_DRIVER_ANDROID
     24
     25/* Output audio to Android */
     26
     27#include "SDL_audio.h"
     28#include "../SDL_audio_c.h"
     29#include "SDL_androidaudio.h"
     30
     31#include "../../core/android/SDL_android.h"
     32
     33#include <android/log.h>
     34
     35static SDL_AudioDevice* audioDevice = NULL;
     36
     37static int
     38AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture)
     39{
     40    SDL_AudioFormat test_format;
     41
     42    if (iscapture) {
     43        /* TODO: implement capture */
     44        return SDL_SetError("Capture not supported on Android");
     45    }
     46
     47    if (audioDevice != NULL) {
     48        return SDL_SetError("Only one audio device at a time please!");
     49    }
     50
     51    audioDevice = this;
     52    
     53    this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
     54    if (this->hidden == NULL) {
     55        return SDL_OutOfMemory();
     56    }
     57
     58    test_format = SDL_FirstAudioFormat(this->spec.format);
     59    while (test_format != 0) { /* no "UNKNOWN" constant */
     60        if ((test_format == AUDIO_U8) || (test_format == AUDIO_S16LSB)) {
     61            this->spec.format = test_format;
     62            break;
     63        }
     64        test_format = SDL_NextAudioFormat();
     65    }
     66
     67    if (test_format == 0) {
     68        /* Didn't find a compatible format :( */
     69        return SDL_SetError("No compatible audio format!");
     70    }
     71
     72    if (this->spec.channels > 1) {
     73        this->spec.channels = 2;
     74    } else {
     75        this->spec.channels = 1;
     76    }
     77
     78    if (this->spec.freq < 8000) {
     79        this->spec.freq = 8000;
     80    }
     81    if (this->spec.freq > 48000) {
     82        this->spec.freq = 48000;
     83    }
     84
     85    /* TODO: pass in/return a (Java) device ID, also whether we're opening for input or output */
     86    this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
     87    SDL_CalculateAudioSpec(&this->spec);
     88
     89    if (this->spec.samples == 0) {
     90        /* Init failed? */
     91        return SDL_SetError("Java-side initialization failed!");
     92    }
     93
     94    return 0;
     95}
     96
     97static void
     98AndroidAUD_PlayDevice(_THIS)
     99{
    100    Android_JNI_WriteAudioBuffer();
    101}
    102
    103static Uint8 *
    104AndroidAUD_GetDeviceBuf(_THIS)
    105{
    106    return Android_JNI_GetAudioBuffer();
    107}
    108
    109static void
    110AndroidAUD_CloseDevice(_THIS)
    111{
    112    /* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
    113       so it's safe to terminate the Java side buffer and AudioTrack
    114     */
    115    Android_JNI_CloseAudioDevice();
    116
    117    if (audioDevice == this) {
    118        if (audioDevice->hidden != NULL) {
    119            SDL_free(this->hidden);
    120            this->hidden = NULL;
    121        }
    122        audioDevice = NULL;
    123    }
    124}
    125
    126static int
    127AndroidAUD_Init(SDL_AudioDriverImpl * impl)
    128{
    129    /* Set the function pointers */
    130    impl->OpenDevice = AndroidAUD_OpenDevice;
    131    impl->PlayDevice = AndroidAUD_PlayDevice;
    132    impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
    133    impl->CloseDevice = AndroidAUD_CloseDevice;
    134
    135    /* and the capabilities */
    136    impl->HasCaptureSupport = 0; /* TODO */
    137    impl->OnlyHasDefaultOutputDevice = 1;
    138    impl->OnlyHasDefaultInputDevice = 1;
    139
    140    return 1;   /* this audio target is available. */
    141}
    142
    143AudioBootStrap ANDROIDAUD_bootstrap = {
    144    "android", "SDL Android audio driver", AndroidAUD_Init, 0
    145};
    146
    147/* Pause (block) all non already paused audio devices by taking their mixer lock */
    148void AndroidAUD_PauseDevices(void)
    149{
    150    /* TODO: Handle multiple devices? */
    151    struct SDL_PrivateAudioData *private;
    152    if(audioDevice != NULL && audioDevice->hidden != NULL) {
    153        private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
    154        if (audioDevice->paused) {
    155            /* The device is already paused, leave it alone */
    156            private->resume = SDL_FALSE;
    157        }
    158        else {
    159            SDL_LockMutex(audioDevice->mixer_lock);
    160            audioDevice->paused = SDL_TRUE;
    161            private->resume = SDL_TRUE;
    162        }
    163    }
    164}
    165
    166/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
    167void AndroidAUD_ResumeDevices(void)
    168{
    169    /* TODO: Handle multiple devices? */
    170    struct SDL_PrivateAudioData *private;
    171    if(audioDevice != NULL && audioDevice->hidden != NULL) {
    172        private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
    173        if (private->resume) {
    174            audioDevice->paused = SDL_FALSE;
    175            private->resume = SDL_FALSE;
    176            SDL_UnlockMutex(audioDevice->mixer_lock);
    177        }
    178    }
    179}
    180
    181
    182#endif /* SDL_AUDIO_DRIVER_ANDROID */
    183
    184/* vi: set ts=4 sw=4 expandtab: */
    185