SDL_diskaudio.c (4572B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_AUDIO_DRIVER_DISK 24 25/* Output raw audio data to a file. */ 26 27#if HAVE_STDIO_H 28#include <stdio.h> 29#endif 30 31#include "SDL_rwops.h" 32#include "SDL_timer.h" 33#include "SDL_audio.h" 34#include "../SDL_audiomem.h" 35#include "../SDL_audio_c.h" 36#include "SDL_diskaudio.h" 37 38/* environment variables and defaults. */ 39#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE" 40#define DISKDEFAULT_OUTFILE "sdlaudio.raw" 41#define DISKENVR_WRITEDELAY "SDL_DISKAUDIODELAY" 42#define DISKDEFAULT_WRITEDELAY 150 43 44static const char * 45DISKAUD_GetOutputFilename(const char *devname) 46{ 47 if (devname == NULL) { 48 devname = SDL_getenv(DISKENVR_OUTFILE); 49 if (devname == NULL) { 50 devname = DISKDEFAULT_OUTFILE; 51 } 52 } 53 return devname; 54} 55 56/* This function waits until it is possible to write a full sound buffer */ 57static void 58DISKAUD_WaitDevice(_THIS) 59{ 60 SDL_Delay(this->hidden->write_delay); 61} 62 63static void 64DISKAUD_PlayDevice(_THIS) 65{ 66 size_t written; 67 68 /* Write the audio data */ 69 written = SDL_RWwrite(this->hidden->output, 70 this->hidden->mixbuf, 1, this->hidden->mixlen); 71 72 /* If we couldn't write, assume fatal error for now */ 73 if (written != this->hidden->mixlen) { 74 this->enabled = 0; 75 } 76#ifdef DEBUG_AUDIO 77 fprintf(stderr, "Wrote %d bytes of audio data\n", written); 78#endif 79} 80 81static Uint8 * 82DISKAUD_GetDeviceBuf(_THIS) 83{ 84 return (this->hidden->mixbuf); 85} 86 87static void 88DISKAUD_CloseDevice(_THIS) 89{ 90 if (this->hidden != NULL) { 91 SDL_FreeAudioMem(this->hidden->mixbuf); 92 this->hidden->mixbuf = NULL; 93 if (this->hidden->output != NULL) { 94 SDL_RWclose(this->hidden->output); 95 this->hidden->output = NULL; 96 } 97 SDL_free(this->hidden); 98 this->hidden = NULL; 99 } 100} 101 102static int 103DISKAUD_OpenDevice(_THIS, const char *devname, int iscapture) 104{ 105 const char *envr = SDL_getenv(DISKENVR_WRITEDELAY); 106 const char *fname = DISKAUD_GetOutputFilename(devname); 107 108 this->hidden = (struct SDL_PrivateAudioData *) 109 SDL_malloc(sizeof(*this->hidden)); 110 if (this->hidden == NULL) { 111 return SDL_OutOfMemory(); 112 } 113 SDL_memset(this->hidden, 0, sizeof(*this->hidden)); 114 115 this->hidden->mixlen = this->spec.size; 116 this->hidden->write_delay = 117 (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY; 118 119 /* Open the audio device */ 120 this->hidden->output = SDL_RWFromFile(fname, "wb"); 121 if (this->hidden->output == NULL) { 122 DISKAUD_CloseDevice(this); 123 return -1; 124 } 125 126 /* Allocate mixing buffer */ 127 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); 128 if (this->hidden->mixbuf == NULL) { 129 DISKAUD_CloseDevice(this); 130 return -1; 131 } 132 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); 133 134#if HAVE_STDIO_H 135 fprintf(stderr, 136 "WARNING: You are using the SDL disk writer audio driver!\n" 137 " Writing to file [%s].\n", fname); 138#endif 139 140 /* We're ready to rock and roll. :-) */ 141 return 0; 142} 143 144static int 145DISKAUD_Init(SDL_AudioDriverImpl * impl) 146{ 147 /* Set the function pointers */ 148 impl->OpenDevice = DISKAUD_OpenDevice; 149 impl->WaitDevice = DISKAUD_WaitDevice; 150 impl->PlayDevice = DISKAUD_PlayDevice; 151 impl->GetDeviceBuf = DISKAUD_GetDeviceBuf; 152 impl->CloseDevice = DISKAUD_CloseDevice; 153 154 return 1; /* this audio target is available. */ 155} 156 157AudioBootStrap DISKAUD_bootstrap = { 158 "disk", "direct-to-disk audio", DISKAUD_Init, 1 159}; 160 161#endif /* SDL_AUDIO_DRIVER_DISK */ 162 163/* vi: set ts=4 sw=4 expandtab: */