SDL_esdaudio.c (9184B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_AUDIO_DRIVER_ESD 24 25/* Allow access to an ESD network stream mixing buffer */ 26 27#include <sys/types.h> 28#include <unistd.h> 29#include <signal.h> 30#include <errno.h> 31#include <esd.h> 32 33#include "SDL_timer.h" 34#include "SDL_audio.h" 35#include "../SDL_audiomem.h" 36#include "../SDL_audio_c.h" 37#include "SDL_esdaudio.h" 38 39#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC 40#include "SDL_name.h" 41#include "SDL_loadso.h" 42#else 43#define SDL_NAME(X) X 44#endif 45 46#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC 47 48static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; 49static void *esd_handle = NULL; 50 51static int (*SDL_NAME(esd_open_sound)) (const char *host); 52static int (*SDL_NAME(esd_close)) (int esd); 53static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, 54 const char *host, const char *name); 55 56#define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } 57static struct 58{ 59 const char *name; 60 void **func; 61} const esd_functions[] = { 62 SDL_ESD_SYM(esd_open_sound), 63 SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream), 64}; 65 66#undef SDL_ESD_SYM 67 68static void 69UnloadESDLibrary() 70{ 71 if (esd_handle != NULL) { 72 SDL_UnloadObject(esd_handle); 73 esd_handle = NULL; 74 } 75} 76 77static int 78LoadESDLibrary(void) 79{ 80 int i, retval = -1; 81 82 if (esd_handle == NULL) { 83 esd_handle = SDL_LoadObject(esd_library); 84 if (esd_handle) { 85 retval = 0; 86 for (i = 0; i < SDL_arraysize(esd_functions); ++i) { 87 *esd_functions[i].func = 88 SDL_LoadFunction(esd_handle, esd_functions[i].name); 89 if (!*esd_functions[i].func) { 90 retval = -1; 91 UnloadESDLibrary(); 92 break; 93 } 94 } 95 } 96 } 97 return retval; 98} 99 100#else 101 102static void 103UnloadESDLibrary() 104{ 105 return; 106} 107 108static int 109LoadESDLibrary(void) 110{ 111 return 0; 112} 113 114#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ 115 116 117/* This function waits until it is possible to write a full sound buffer */ 118static void 119ESD_WaitDevice(_THIS) 120{ 121 Sint32 ticks; 122 123 /* Check to see if the thread-parent process is still alive */ 124 { 125 static int cnt = 0; 126 /* Note that this only works with thread implementations 127 that use a different process id for each thread. 128 */ 129 /* Check every 10 loops */ 130 if (this->hidden->parent && (((++cnt) % 10) == 0)) { 131 if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { 132 this->enabled = 0; 133 } 134 } 135 } 136 137 /* Use timer for general audio synchronization */ 138 ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; 139 if (ticks > 0) { 140 SDL_Delay(ticks); 141 } 142} 143 144static void 145ESD_PlayDevice(_THIS) 146{ 147 int written = 0; 148 149 /* Write the audio data, checking for EAGAIN on broken audio drivers */ 150 do { 151 written = write(this->hidden->audio_fd, 152 this->hidden->mixbuf, this->hidden->mixlen); 153 if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { 154 SDL_Delay(1); /* Let a little CPU time go by */ 155 } 156 } while ((written < 0) && 157 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); 158 159 /* Set the next write frame */ 160 this->hidden->next_frame += this->hidden->frame_ticks; 161 162 /* If we couldn't write, assume fatal error for now */ 163 if (written < 0) { 164 this->enabled = 0; 165 } 166} 167 168static Uint8 * 169ESD_GetDeviceBuf(_THIS) 170{ 171 return (this->hidden->mixbuf); 172} 173 174static void 175ESD_CloseDevice(_THIS) 176{ 177 if (this->hidden != NULL) { 178 SDL_FreeAudioMem(this->hidden->mixbuf); 179 this->hidden->mixbuf = NULL; 180 if (this->hidden->audio_fd >= 0) { 181 SDL_NAME(esd_close) (this->hidden->audio_fd); 182 this->hidden->audio_fd = -1; 183 } 184 185 SDL_free(this->hidden); 186 this->hidden = NULL; 187 } 188} 189 190/* Try to get the name of the program */ 191static char * 192get_progname(void) 193{ 194 char *progname = NULL; 195#ifdef __LINUX__ 196 FILE *fp; 197 static char temp[BUFSIZ]; 198 199 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); 200 fp = fopen(temp, "r"); 201 if (fp != NULL) { 202 if (fgets(temp, sizeof(temp) - 1, fp)) { 203 progname = SDL_strrchr(temp, '/'); 204 if (progname == NULL) { 205 progname = temp; 206 } else { 207 progname = progname + 1; 208 } 209 } 210 fclose(fp); 211 } 212#endif 213 return (progname); 214} 215 216 217static int 218ESD_OpenDevice(_THIS, const char *devname, int iscapture) 219{ 220 esd_format_t format = (ESD_STREAM | ESD_PLAY); 221 SDL_AudioFormat test_format = 0; 222 int found = 0; 223 224 /* Initialize all variables that we clean on shutdown */ 225 this->hidden = (struct SDL_PrivateAudioData *) 226 SDL_malloc((sizeof *this->hidden)); 227 if (this->hidden == NULL) { 228 return SDL_OutOfMemory(); 229 } 230 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); 231 this->hidden->audio_fd = -1; 232 233 /* Convert audio spec to the ESD audio format */ 234 /* Try for a closest match on audio format */ 235 for (test_format = SDL_FirstAudioFormat(this->spec.format); 236 !found && test_format; test_format = SDL_NextAudioFormat()) { 237#ifdef DEBUG_AUDIO 238 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); 239#endif 240 found = 1; 241 switch (test_format) { 242 case AUDIO_U8: 243 format |= ESD_BITS8; 244 break; 245 case AUDIO_S16SYS: 246 format |= ESD_BITS16; 247 break; 248 default: 249 found = 0; 250 break; 251 } 252 } 253 254 if (!found) { 255 ESD_CloseDevice(this); 256 return SDL_SetError("Couldn't find any hardware audio formats"); 257 } 258 259 if (this->spec.channels == 1) { 260 format |= ESD_MONO; 261 } else { 262 format |= ESD_STEREO; 263 } 264#if 0 265 this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ 266#endif 267 268 /* Open a connection to the ESD audio server */ 269 this->hidden->audio_fd = 270 SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, 271 get_progname()); 272 273 if (this->hidden->audio_fd < 0) { 274 ESD_CloseDevice(this); 275 return SDL_SetError("Couldn't open ESD connection"); 276 } 277 278 /* Calculate the final parameters for this audio specification */ 279 SDL_CalculateAudioSpec(&this->spec); 280 this->hidden->frame_ticks = 281 (float) (this->spec.samples * 1000) / this->spec.freq; 282 this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; 283 284 /* Allocate mixing buffer */ 285 this->hidden->mixlen = this->spec.size; 286 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); 287 if (this->hidden->mixbuf == NULL) { 288 ESD_CloseDevice(this); 289 return SDL_OutOfMemory(); 290 } 291 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); 292 293 /* Get the parent process id (we're the parent of the audio thread) */ 294 this->hidden->parent = getpid(); 295 296 /* We're ready to rock and roll. :-) */ 297 return 0; 298} 299 300static void 301ESD_Deinitialize(void) 302{ 303 UnloadESDLibrary(); 304} 305 306static int 307ESD_Init(SDL_AudioDriverImpl * impl) 308{ 309 if (LoadESDLibrary() < 0) { 310 return 0; 311 } else { 312 int connection = 0; 313 314 /* Don't start ESD if it's not running */ 315 SDL_setenv("ESD_NO_SPAWN", "1", 0); 316 317 connection = SDL_NAME(esd_open_sound) (NULL); 318 if (connection < 0) { 319 UnloadESDLibrary(); 320 SDL_SetError("ESD: esd_open_sound failed (no audio server?)"); 321 return 0; 322 } 323 SDL_NAME(esd_close) (connection); 324 } 325 326 /* Set the function pointers */ 327 impl->OpenDevice = ESD_OpenDevice; 328 impl->PlayDevice = ESD_PlayDevice; 329 impl->WaitDevice = ESD_WaitDevice; 330 impl->GetDeviceBuf = ESD_GetDeviceBuf; 331 impl->CloseDevice = ESD_CloseDevice; 332 impl->Deinitialize = ESD_Deinitialize; 333 impl->OnlyHasDefaultOutputDevice = 1; 334 335 return 1; /* this audio target is available. */ 336} 337 338 339AudioBootStrap ESD_bootstrap = { 340 "esd", "Enlightened Sound Daemon", ESD_Init, 0 341}; 342 343#endif /* SDL_AUDIO_DRIVER_ESD */ 344 345/* vi: set ts=4 sw=4 expandtab: */