SDL_pspaudio.c (5920B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include <stdio.h> 23#include <string.h> 24#include <stdlib.h> 25#include <malloc.h> 26 27#include "SDL_audio.h" 28#include "SDL_error.h" 29#include "SDL_timer.h" 30#include "../SDL_audiomem.h" 31#include "../SDL_audio_c.h" 32#include "../SDL_audiodev_c.h" 33#include "../SDL_sysaudio.h" 34#include "SDL_pspaudio.h" 35 36#include <pspaudio.h> 37#include <pspthreadman.h> 38 39/* The tag name used by PSP audio */ 40#define PSPAUD_DRIVER_NAME "psp" 41 42static int 43PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture) 44{ 45 int format, mixlen, i; 46 this->hidden = (struct SDL_PrivateAudioData *) 47 SDL_malloc(sizeof(*this->hidden)); 48 if (this->hidden == NULL) { 49 return SDL_OutOfMemory(); 50 } 51 SDL_memset(this->hidden, 0, sizeof(*this->hidden)); 52 switch (this->spec.format & 0xff) { 53 case 8: 54 case 16: 55 this->spec.format = AUDIO_S16LSB; 56 break; 57 default: 58 return SDL_SetError("Unsupported audio format"); 59 } 60 61 /* The sample count must be a multiple of 64. */ 62 this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples); 63 this->spec.freq = 44100; 64 65 /* Update the fragment size as size in bytes. */ 66/* SDL_CalculateAudioSpec(this->spec); MOD */ 67 switch (this->spec.format) { 68 case AUDIO_U8: 69 this->spec.silence = 0x80; 70 break; 71 default: 72 this->spec.silence = 0x00; 73 break; 74 } 75 this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8; 76 this->spec.size *= this->spec.channels; 77 this->spec.size *= this->spec.samples; 78 79/* ========================================== */ 80 81 /* Allocate the mixing buffer. Its size and starting address must 82 be a multiple of 64 bytes. Our sample count is already a multiple of 83 64, so spec->size should be a multiple of 64 as well. */ 84 mixlen = this->spec.size * NUM_BUFFERS; 85 this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen); 86 if (this->hidden->rawbuf == NULL) { 87 return SDL_SetError("Couldn't allocate mixing buffer"); 88 } 89 90 /* Setup the hardware channel. */ 91 if (this->spec.channels == 1) { 92 format = PSP_AUDIO_FORMAT_MONO; 93 } else { 94 format = PSP_AUDIO_FORMAT_STEREO; 95 } 96 this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format); 97 if (this->hidden->channel < 0) { 98 free(this->hidden->rawbuf); 99 this->hidden->rawbuf = NULL; 100 return SDL_SetError("Couldn't reserve hardware channel"); 101 } 102 103 memset(this->hidden->rawbuf, 0, mixlen); 104 for (i = 0; i < NUM_BUFFERS; i++) { 105 this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size]; 106 } 107 108 this->hidden->next_buffer = 0; 109 return 0; 110} 111 112static void PSPAUD_PlayDevice(_THIS) 113{ 114 Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer]; 115 116 if (this->spec.channels == 1) { 117 sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf); 118 } else { 119 sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf); 120 } 121 122 this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; 123} 124 125/* This function waits until it is possible to write a full sound buffer */ 126static void PSPAUD_WaitDevice(_THIS) 127{ 128 /* Because we block when sending audio, there's no need for this function to do anything. */ 129} 130static Uint8 *PSPAUD_GetDeviceBuf(_THIS) 131{ 132 return this->hidden->mixbufs[this->hidden->next_buffer]; 133} 134 135static void PSPAUD_CloseDevice(_THIS) 136{ 137 if (this->hidden->channel >= 0) { 138 sceAudioChRelease(this->hidden->channel); 139 this->hidden->channel = -1; 140 } 141 142 if (this->hidden->rawbuf != NULL) { 143 free(this->hidden->rawbuf); 144 this->hidden->rawbuf = NULL; 145 } 146} 147static void PSPAUD_ThreadInit(_THIS) 148{ 149 /* Increase the priority of this audio thread by 1 to put it 150 ahead of other SDL threads. */ 151 SceUID thid; 152 SceKernelThreadInfo status; 153 thid = sceKernelGetThreadId(); 154 status.size = sizeof(SceKernelThreadInfo); 155 if (sceKernelReferThreadStatus(thid, &status) == 0) { 156 sceKernelChangeThreadPriority(thid, status.currentPriority - 1); 157 } 158} 159 160 161static int 162PSPAUD_Init(SDL_AudioDriverImpl * impl) 163{ 164 165 /* Set the function pointers */ 166 impl->OpenDevice = PSPAUD_OpenDevice; 167 impl->PlayDevice = PSPAUD_PlayDevice; 168 impl->WaitDevice = PSPAUD_WaitDevice; 169 impl->GetDeviceBuf = PSPAUD_GetDeviceBuf; 170 impl->WaitDone = PSPAUD_WaitDevice; 171 impl->CloseDevice = PSPAUD_CloseDevice; 172 impl->ThreadInit = PSPAUD_ThreadInit; 173 174 /* PSP audio device */ 175 impl->OnlyHasDefaultOutputDevice = 1; 176/* 177 impl->HasCaptureSupport = 1; 178 179 impl->OnlyHasDefaultInputDevice = 1; 180*/ 181 /* 182 impl->DetectDevices = DSOUND_DetectDevices; 183 impl->Deinitialize = DSOUND_Deinitialize; 184 */ 185 return 1; /* this audio target is available. */ 186} 187 188AudioBootStrap PSPAUD_bootstrap = { 189 "psp", "PSP audio driver", PSPAUD_Init, 0 190}; 191 192 /* SDL_AUDI */ 193 194 195