cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_pspaudio.c (5920B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#include <stdio.h>
     23#include <string.h>
     24#include <stdlib.h>
     25#include <malloc.h>
     26
     27#include "SDL_audio.h"
     28#include "SDL_error.h"
     29#include "SDL_timer.h"
     30#include "../SDL_audiomem.h"
     31#include "../SDL_audio_c.h"
     32#include "../SDL_audiodev_c.h"
     33#include "../SDL_sysaudio.h"
     34#include "SDL_pspaudio.h"
     35
     36#include <pspaudio.h>
     37#include <pspthreadman.h>
     38
     39/* The tag name used by PSP audio */
     40#define PSPAUD_DRIVER_NAME         "psp"
     41
     42static int
     43PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
     44{
     45    int format, mixlen, i;
     46    this->hidden = (struct SDL_PrivateAudioData *)
     47        SDL_malloc(sizeof(*this->hidden));
     48    if (this->hidden == NULL) {
     49        return SDL_OutOfMemory();
     50    }
     51    SDL_memset(this->hidden, 0, sizeof(*this->hidden));
     52    switch (this->spec.format & 0xff) {
     53        case 8:
     54        case 16:
     55            this->spec.format = AUDIO_S16LSB;
     56            break;
     57        default:
     58            return SDL_SetError("Unsupported audio format");
     59    }
     60
     61    /* The sample count must be a multiple of 64. */
     62    this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
     63    this->spec.freq = 44100;
     64
     65    /* Update the fragment size as size in bytes. */
     66/*  SDL_CalculateAudioSpec(this->spec); MOD */
     67    switch (this->spec.format) {
     68    case AUDIO_U8:
     69        this->spec.silence = 0x80;
     70        break;
     71    default:
     72        this->spec.silence = 0x00;
     73        break;
     74    }
     75    this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
     76    this->spec.size *= this->spec.channels;
     77    this->spec.size *= this->spec.samples;
     78
     79/* ========================================== */
     80
     81    /* Allocate the mixing buffer.  Its size and starting address must
     82       be a multiple of 64 bytes.  Our sample count is already a multiple of
     83       64, so spec->size should be a multiple of 64 as well. */
     84    mixlen = this->spec.size * NUM_BUFFERS;
     85    this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
     86    if (this->hidden->rawbuf == NULL) {
     87        return SDL_SetError("Couldn't allocate mixing buffer");
     88    }
     89
     90    /* Setup the hardware channel. */
     91    if (this->spec.channels == 1) {
     92        format = PSP_AUDIO_FORMAT_MONO;
     93    } else {
     94        format = PSP_AUDIO_FORMAT_STEREO;
     95    }
     96    this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
     97    if (this->hidden->channel < 0) {
     98        free(this->hidden->rawbuf);
     99        this->hidden->rawbuf = NULL;
    100        return SDL_SetError("Couldn't reserve hardware channel");
    101    }
    102
    103    memset(this->hidden->rawbuf, 0, mixlen);
    104    for (i = 0; i < NUM_BUFFERS; i++) {
    105        this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
    106    }
    107
    108    this->hidden->next_buffer = 0;
    109    return 0;
    110}
    111
    112static void PSPAUD_PlayDevice(_THIS)
    113{
    114    Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
    115
    116    if (this->spec.channels == 1) {
    117        sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
    118    } else {
    119        sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
    120    }
    121
    122    this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
    123}
    124
    125/* This function waits until it is possible to write a full sound buffer */
    126static void PSPAUD_WaitDevice(_THIS)
    127{
    128    /* Because we block when sending audio, there's no need for this function to do anything. */
    129}
    130static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
    131{
    132    return this->hidden->mixbufs[this->hidden->next_buffer];
    133}
    134
    135static void PSPAUD_CloseDevice(_THIS)
    136{
    137    if (this->hidden->channel >= 0) {
    138        sceAudioChRelease(this->hidden->channel);
    139        this->hidden->channel = -1;
    140    }
    141
    142    if (this->hidden->rawbuf != NULL) {
    143        free(this->hidden->rawbuf);
    144        this->hidden->rawbuf = NULL;
    145    }
    146}
    147static void PSPAUD_ThreadInit(_THIS)
    148{
    149    /* Increase the priority of this audio thread by 1 to put it
    150       ahead of other SDL threads. */
    151    SceUID thid;
    152    SceKernelThreadInfo status;
    153    thid = sceKernelGetThreadId();
    154    status.size = sizeof(SceKernelThreadInfo);
    155    if (sceKernelReferThreadStatus(thid, &status) == 0) {
    156        sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
    157    }
    158}
    159
    160
    161static int
    162PSPAUD_Init(SDL_AudioDriverImpl * impl)
    163{
    164
    165    /* Set the function pointers */
    166    impl->OpenDevice = PSPAUD_OpenDevice;
    167    impl->PlayDevice = PSPAUD_PlayDevice;
    168    impl->WaitDevice = PSPAUD_WaitDevice;
    169    impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
    170    impl->WaitDone = PSPAUD_WaitDevice;
    171    impl->CloseDevice = PSPAUD_CloseDevice;
    172    impl->ThreadInit = PSPAUD_ThreadInit;
    173
    174    /* PSP audio device */
    175    impl->OnlyHasDefaultOutputDevice = 1;
    176/*
    177    impl->HasCaptureSupport = 1;
    178
    179    impl->OnlyHasDefaultInputDevice = 1;
    180*/
    181    /*
    182    impl->DetectDevices = DSOUND_DetectDevices;
    183    impl->Deinitialize = DSOUND_Deinitialize;
    184    */
    185    return 1;   /* this audio target is available. */
    186}
    187
    188AudioBootStrap PSPAUD_bootstrap = {
    189    "psp", "PSP audio driver", PSPAUD_Init, 0
    190};
    191
    192 /* SDL_AUDI */
    193
    194
    195