cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_winrtapp_direct3d.h (3986B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include <Windows.h>
     22
     23extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
     24
     25ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
     26{
     27public:
     28    SDL_WinRTApp();
     29    
     30    // IFrameworkView Methods.
     31    virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
     32    virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
     33    virtual void Load(Platform::String^ entryPoint);
     34    virtual void Run();
     35    virtual void Uninitialize();
     36
     37internal:
     38    // SDL-specific methods
     39    void PumpEvents();
     40
     41protected:
     42    bool ShouldWaitForAppResumeEvents();
     43
     44    // Event Handlers.
     45
     46#if WINAPI_FAMILY == WINAPI_FAMILY_APP  // for Windows 8/8.1/RT apps... (and not Phone apps)
     47    void OnSettingsPaneCommandsRequested(
     48        Windows::UI::ApplicationSettings::SettingsPane ^p,
     49        Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
     50#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
     51
     52#if NTDDI_VERSION > NTDDI_WIN8
     53    void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
     54#else
     55    void OnOrientationChanged(Platform::Object^ sender);
     56#endif
     57    void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
     58    void OnLogicalDpiChanged(Platform::Object^ sender);
     59    void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
     60    void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
     61    void OnResuming(Platform::Object^ sender, Platform::Object^ args);
     62    void OnExiting(Platform::Object^ sender, Platform::Object^ args);
     63    void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
     64    void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
     65    void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     66    void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     67    void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     68    void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
     69    void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
     70    void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
     71    void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
     72
     73#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
     74    void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
     75#endif
     76
     77private:
     78    bool m_windowClosed;
     79    bool m_windowVisible;
     80};
     81
     82extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;