SDL_winrtapp_xaml.cpp (5775B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* Windows includes */ 23#include <agile.h> 24#include <Windows.h> 25 26#if WINAPI_FAMILY == WINAPI_FAMILY_APP 27#include <windows.ui.xaml.media.dxinterop.h> 28#endif 29 30 31/* SDL includes */ 32#include "../../SDL_internal.h" 33#include "SDL.h" 34#include "../../video/winrt/SDL_winrtevents_c.h" 35#include "../../video/winrt/SDL_winrtvideo_cpp.h" 36#include "SDL_winrtapp_common.h" 37#include "SDL_winrtapp_xaml.h" 38 39 40 41/* SDL-internal globals: */ 42SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE; 43 44#if WINAPI_FAMILY == WINAPI_FAMILY_APP 45extern "C" 46ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL; 47static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken; 48#endif 49 50 51/* 52 * Input event handlers (XAML) 53 */ 54#if WINAPI_FAMILY == WINAPI_FAMILY_APP 55 56static void 57WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) 58{ 59 WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); 60} 61 62static void 63WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) 64{ 65 WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); 66} 67 68static void 69WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) 70{ 71 WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); 72} 73 74static void 75WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) 76{ 77 WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); 78} 79 80#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP 81 82 83/* 84 * XAML-to-SDL Rendering Callback 85 */ 86#if WINAPI_FAMILY == WINAPI_FAMILY_APP 87 88static void 89WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args) 90{ 91 WINRT_CycleXAMLThread(); 92} 93 94#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP 95 96 97/* 98 * SDL + XAML Initialization 99 */ 100 101int 102SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable) 103{ 104#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP 105 return SDL_SetError("XAML support is not yet available in Windows Phone."); 106#else 107 // Declare C++/CX namespaces: 108 using namespace Platform; 109 using namespace Windows::Foundation; 110 using namespace Windows::UI::Core; 111 using namespace Windows::UI::Xaml; 112 using namespace Windows::UI::Xaml::Controls; 113 using namespace Windows::UI::Xaml::Input; 114 using namespace Windows::UI::Xaml::Media; 115 116 // Make sure we have a valid XAML element (to draw onto): 117 if ( ! backgroundPanelAsIInspectable) { 118 return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL"); 119 } 120 121 Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable); 122 SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel); 123 if ( ! swapChainBackgroundPanel) { 124 return SDL_SetError("An unknown or unsupported type of XAML control was specified."); 125 } 126 127 // Setup event handlers: 128 swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML); 129 swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML); 130 swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML); 131 swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML); 132 133 // Setup for rendering: 134 IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel); 135 panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative); 136 137 WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML)); 138 139 // Make sure the app is ready to call the SDL-centric main() function: 140 WINRT_SDLAppEntryPoint = mainFunction; 141 SDL_SetMainReady(); 142 143 // Make sure video-init knows that we're initializing XAML: 144 SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled; 145 WINRT_XAMLWasEnabled = SDL_TRUE; 146 147 // Make sure video modes are detected now, while we still have access to the WinRT 148 // CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the 149 // SDL/WinRT thread. 150 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { 151 // SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to 152 // the caller to here: 153 WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue; 154 return -1; 155 } 156 157 // All done, for now. 158 return 0; 159#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else 160}