cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_keyboard_c.h (2378B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../SDL_internal.h"
     22
     23#ifndef _SDL_keyboard_c_h
     24#define _SDL_keyboard_c_h
     25
     26#include "SDL_keycode.h"
     27#include "SDL_events.h"
     28
     29/* Initialize the keyboard subsystem */
     30extern int SDL_KeyboardInit(void);
     31
     32/* Clear the state of the keyboard */
     33extern void SDL_ResetKeyboard(void);
     34
     35/* Get the default keymap */
     36extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
     37
     38/* Set the mapping of scancode to key codes */
     39extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length);
     40
     41/* Set a platform-dependent key name, overriding the default platform-agnostic
     42   name. Encoded as UTF-8. The string is not copied, thus the pointer given to
     43   this function must stay valid forever (or at least until the call to
     44   VideoQuit()). */
     45extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
     46
     47/* Set the keyboard focus window */
     48extern void SDL_SetKeyboardFocus(SDL_Window * window);
     49
     50/* Send a keyboard key event */
     51extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
     52
     53/* Send keyboard text input */
     54extern int SDL_SendKeyboardText(const char *text);
     55
     56/* Send editing text for selected range from start to end */
     57extern int SDL_SendEditingText(const char *text, int start, int end);
     58
     59/* Shutdown the keyboard subsystem */
     60extern void SDL_KeyboardQuit(void);
     61
     62/* Convert to UTF-8 */
     63extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst);
     64
     65#endif /* _SDL_keyboard_c_h */
     66
     67/* vi: set ts=4 sw=4 expandtab: */