SDL_touch.c (9036B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../SDL_internal.h" 22 23/* General touch handling code for SDL */ 24 25#include "SDL_assert.h" 26#include "SDL_events.h" 27#include "SDL_events_c.h" 28 29 30static int SDL_num_touch = 0; 31static SDL_Touch **SDL_touchDevices = NULL; 32 33 34/* Public functions */ 35int 36SDL_TouchInit(void) 37{ 38 return (0); 39} 40 41int 42SDL_GetNumTouchDevices(void) 43{ 44 return SDL_num_touch; 45} 46 47SDL_TouchID 48SDL_GetTouchDevice(int index) 49{ 50 if (index < 0 || index >= SDL_num_touch) { 51 SDL_SetError("Unknown touch device"); 52 return 0; 53 } 54 return SDL_touchDevices[index]->id; 55} 56 57static int 58SDL_GetTouchIndex(SDL_TouchID id) 59{ 60 int index; 61 SDL_Touch *touch; 62 63 for (index = 0; index < SDL_num_touch; ++index) { 64 touch = SDL_touchDevices[index]; 65 if (touch->id == id) { 66 return index; 67 } 68 } 69 return -1; 70} 71 72SDL_Touch * 73SDL_GetTouch(SDL_TouchID id) 74{ 75 int index = SDL_GetTouchIndex(id); 76 if (index < 0 || index >= SDL_num_touch) { 77 SDL_SetError("Unknown touch device"); 78 return NULL; 79 } 80 return SDL_touchDevices[index]; 81} 82 83static int 84SDL_GetFingerIndex(const SDL_Touch * touch, SDL_FingerID fingerid) 85{ 86 int index; 87 for (index = 0; index < touch->num_fingers; ++index) { 88 if (touch->fingers[index]->id == fingerid) { 89 return index; 90 } 91 } 92 return -1; 93} 94 95SDL_Finger * 96SDL_GetFinger(const SDL_Touch * touch, SDL_FingerID id) 97{ 98 int index = SDL_GetFingerIndex(touch, id); 99 if (index < 0 || index >= touch->num_fingers) { 100 return NULL; 101 } 102 return touch->fingers[index]; 103} 104 105int 106SDL_GetNumTouchFingers(SDL_TouchID touchID) 107{ 108 SDL_Touch *touch = SDL_GetTouch(touchID); 109 if (touch) { 110 return touch->num_fingers; 111 } 112 return 0; 113} 114 115SDL_Finger * 116SDL_GetTouchFinger(SDL_TouchID touchID, int index) 117{ 118 SDL_Touch *touch = SDL_GetTouch(touchID); 119 if (!touch) { 120 return NULL; 121 } 122 if (index < 0 || index >= touch->num_fingers) { 123 SDL_SetError("Unknown touch finger"); 124 return NULL; 125 } 126 return touch->fingers[index]; 127} 128 129int 130SDL_AddTouch(SDL_TouchID touchID, const char *name) 131{ 132 SDL_Touch **touchDevices; 133 int index; 134 135 index = SDL_GetTouchIndex(touchID); 136 if (index >= 0) { 137 return index; 138 } 139 140 /* Add the touch to the list of touch */ 141 touchDevices = (SDL_Touch **) SDL_realloc(SDL_touchDevices, 142 (SDL_num_touch + 1) * sizeof(*touchDevices)); 143 if (!touchDevices) { 144 return SDL_OutOfMemory(); 145 } 146 147 SDL_touchDevices = touchDevices; 148 index = SDL_num_touch++; 149 150 SDL_touchDevices[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchDevices[index])); 151 if (!SDL_touchDevices[index]) { 152 return SDL_OutOfMemory(); 153 } 154 155 /* we're setting the touch properties */ 156 SDL_touchDevices[index]->id = touchID; 157 SDL_touchDevices[index]->num_fingers = 0; 158 SDL_touchDevices[index]->max_fingers = 0; 159 SDL_touchDevices[index]->fingers = NULL; 160 161 /* Record this touch device for gestures */ 162 /* We could do this on the fly in the gesture code if we wanted */ 163 SDL_GestureAddTouch(touchID); 164 165 return index; 166} 167 168static int 169SDL_AddFinger(SDL_Touch *touch, SDL_FingerID fingerid, float x, float y, float pressure) 170{ 171 SDL_Finger *finger; 172 173 if (touch->num_fingers == touch->max_fingers) { 174 SDL_Finger **new_fingers; 175 new_fingers = (SDL_Finger **)SDL_realloc(touch->fingers, (touch->max_fingers+1)*sizeof(*touch->fingers)); 176 if (!new_fingers) { 177 return SDL_OutOfMemory(); 178 } 179 touch->fingers = new_fingers; 180 touch->fingers[touch->max_fingers] = (SDL_Finger *)SDL_malloc(sizeof(*finger)); 181 if (!touch->fingers[touch->max_fingers]) { 182 return SDL_OutOfMemory(); 183 } 184 touch->max_fingers++; 185 } 186 187 finger = touch->fingers[touch->num_fingers++]; 188 finger->id = fingerid; 189 finger->x = x; 190 finger->y = y; 191 finger->pressure = pressure; 192 return 0; 193} 194 195static int 196SDL_DelFinger(SDL_Touch* touch, SDL_FingerID fingerid) 197{ 198 SDL_Finger *temp; 199 200 int index = SDL_GetFingerIndex(touch, fingerid); 201 if (index < 0) { 202 return -1; 203 } 204 205 touch->num_fingers--; 206 temp = touch->fingers[index]; 207 touch->fingers[index] = touch->fingers[touch->num_fingers]; 208 touch->fingers[touch->num_fingers] = temp; 209 return 0; 210} 211 212int 213SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, 214 SDL_bool down, float x, float y, float pressure) 215{ 216 int posted; 217 SDL_Finger *finger; 218 219 SDL_Touch* touch = SDL_GetTouch(id); 220 if (!touch) { 221 return -1; 222 } 223 224 finger = SDL_GetFinger(touch, fingerid); 225 if (down) { 226 if (finger) { 227 /* This finger is already down */ 228 return 0; 229 } 230 231 if (SDL_AddFinger(touch, fingerid, x, y, pressure) < 0) { 232 return 0; 233 } 234 235 posted = 0; 236 if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { 237 SDL_Event event; 238 event.tfinger.type = SDL_FINGERDOWN; 239 event.tfinger.touchId = id; 240 event.tfinger.fingerId = fingerid; 241 event.tfinger.x = x; 242 event.tfinger.y = y; 243 event.tfinger.dx = 0; 244 event.tfinger.dy = 0; 245 event.tfinger.pressure = pressure; 246 posted = (SDL_PushEvent(&event) > 0); 247 } 248 } else { 249 if (!finger) { 250 /* This finger is already up */ 251 return 0; 252 } 253 254 posted = 0; 255 if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { 256 SDL_Event event; 257 event.tfinger.type = SDL_FINGERUP; 258 event.tfinger.touchId = id; 259 event.tfinger.fingerId = fingerid; 260 /* I don't trust the coordinates passed on fingerUp */ 261 event.tfinger.x = finger->x; 262 event.tfinger.y = finger->y; 263 event.tfinger.dx = 0; 264 event.tfinger.dy = 0; 265 event.tfinger.pressure = pressure; 266 posted = (SDL_PushEvent(&event) > 0); 267 } 268 269 SDL_DelFinger(touch, fingerid); 270 } 271 return posted; 272} 273 274int 275SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid, 276 float x, float y, float pressure) 277{ 278 SDL_Touch *touch; 279 SDL_Finger *finger; 280 int posted; 281 float xrel, yrel, prel; 282 283 touch = SDL_GetTouch(id); 284 if (!touch) { 285 return -1; 286 } 287 288 finger = SDL_GetFinger(touch,fingerid); 289 if (!finger) { 290 return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure); 291 } 292 293 xrel = x - finger->x; 294 yrel = y - finger->y; 295 prel = pressure - finger->pressure; 296 297 /* Drop events that don't change state */ 298 if (!xrel && !yrel && !prel) { 299#if 0 300 printf("Touch event didn't change state - dropped!\n"); 301#endif 302 return 0; 303 } 304 305 /* Update internal touch coordinates */ 306 finger->x = x; 307 finger->y = y; 308 finger->pressure = pressure; 309 310 /* Post the event, if desired */ 311 posted = 0; 312 if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { 313 SDL_Event event; 314 event.tfinger.type = SDL_FINGERMOTION; 315 event.tfinger.touchId = id; 316 event.tfinger.fingerId = fingerid; 317 event.tfinger.x = x; 318 event.tfinger.y = y; 319 event.tfinger.dx = xrel; 320 event.tfinger.dy = yrel; 321 event.tfinger.pressure = pressure; 322 posted = (SDL_PushEvent(&event) > 0); 323 } 324 return posted; 325} 326 327void 328SDL_DelTouch(SDL_TouchID id) 329{ 330 int i; 331 int index = SDL_GetTouchIndex(id); 332 SDL_Touch *touch = SDL_GetTouch(id); 333 334 if (!touch) { 335 return; 336 } 337 338 for (i = 0; i < touch->max_fingers; ++i) { 339 SDL_free(touch->fingers[i]); 340 } 341 SDL_free(touch->fingers); 342 SDL_free(touch); 343 344 SDL_num_touch--; 345 SDL_touchDevices[index] = SDL_touchDevices[SDL_num_touch]; 346} 347 348void 349SDL_TouchQuit(void) 350{ 351 int i; 352 353 for (i = SDL_num_touch; i--; ) { 354 SDL_DelTouch(SDL_touchDevices[i]->id); 355 } 356 SDL_assert(SDL_num_touch == 0); 357 358 SDL_free(SDL_touchDevices); 359 SDL_touchDevices = NULL; 360} 361 362/* vi: set ts=4 sw=4 expandtab: */