SDL_sysfilesystem.cc (2825B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#ifdef SDL_FILESYSTEM_HAIKU 24 25/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 26/* System dependent filesystem routines */ 27 28#include <os/kernel/image.h> 29#include <os/storage/Directory.h> 30#include <os/storage/Entry.h> 31#include <os/storage/Path.h> 32 33#include "SDL_error.h" 34#include "SDL_stdinc.h" 35#include "SDL_assert.h" 36#include "SDL_filesystem.h" 37 38char * 39SDL_GetBasePath(void) 40{ 41 image_info info; 42 int32 cookie = 0; 43 44 while (get_next_image_info(0, &cookie, &info) == B_OK) { 45 if (info.type == B_APP_IMAGE) { 46 break; 47 } 48 } 49 50 BEntry entry(info.name, true); 51 BPath path; 52 status_t rc = entry.GetPath(&path); /* (path) now has binary's path. */ 53 SDL_assert(rc == B_OK); 54 rc = path.GetParent(&path); /* chop filename, keep directory. */ 55 SDL_assert(rc == B_OK); 56 const char *str = path.Path(); 57 SDL_assert(str != NULL); 58 59 const size_t len = SDL_strlen(str); 60 char *retval = (char *) SDL_malloc(len + 2); 61 if (!retval) { 62 SDL_OutOfMemory(); 63 return NULL; 64 } 65 66 SDL_memcpy(retval, str, len); 67 retval[len] = '/'; 68 retval[len+1] = '\0'; 69 return retval; 70} 71 72 73char * 74SDL_GetPrefPath(const char *org, const char *app) 75{ 76 // !!! FIXME: is there a better way to do this? 77 const char *home = SDL_getenv("HOME"); 78 const char *append = "config/settings/"; 79 const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; 80 char *retval = (char *) SDL_malloc(len); 81 if (!retval) { 82 SDL_OutOfMemory(); 83 } else { 84 SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app); 85 create_directory(retval, 0700); // Haiku api: creates missing dirs 86 } 87 88 return retval; 89} 90 91#endif /* SDL_FILESYSTEM_HAIKU */ 92 93/* vi: set ts=4 sw=4 expandtab: */