cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_windowshaptic_c.h (2542B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../../SDL_internal.h"
     22
     23#ifndef _SDL_windowshaptic_c_h
     24#define _SDL_windowshaptic_c_h
     25
     26#include "SDL_thread.h"
     27#include "../SDL_syshaptic.h"
     28#include "../../core/windows/SDL_directx.h"
     29#include "../../core/windows/SDL_xinput.h"
     30
     31/*
     32 * Haptic system hardware data.
     33 */
     34struct haptic_hwdata
     35{
     36#if SDL_HAPTIC_DINPUT
     37    LPDIRECTINPUTDEVICE8 device;
     38#endif
     39    DWORD axes[3];              /* Axes to use. */
     40    SDL_bool is_joystick;       /* Device is loaded as joystick. */
     41    Uint8 bXInputHaptic; /* Supports force feedback via XInput. */
     42    Uint8 userid; /* XInput userid index for this joystick */
     43    SDL_Thread *thread;
     44    SDL_mutex *mutex;
     45    volatile Uint32 stopTicks;
     46    volatile int stopThread;
     47};
     48
     49
     50/*
     51 * Haptic system effect data.
     52 */
     53struct haptic_hweffect
     54{
     55#if SDL_HAPTIC_DINPUT
     56    DIEFFECT effect;
     57    LPDIRECTINPUTEFFECT ref;
     58#endif
     59#if SDL_HAPTIC_XINPUT
     60    XINPUT_VIBRATION vibration;
     61#endif
     62};
     63
     64/*
     65* List of available haptic devices.
     66*/
     67typedef struct SDL_hapticlist_item
     68{
     69    char *name;
     70    SDL_Haptic *haptic;
     71#if SDL_HAPTIC_DINPUT
     72    DIDEVICEINSTANCE instance;
     73    DIDEVCAPS capabilities;
     74#endif
     75    SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
     76    Uint8 userid; /* XInput userid index for this joystick */
     77    struct SDL_hapticlist_item *next;
     78} SDL_hapticlist_item;
     79
     80extern SDL_hapticlist_item *SDL_hapticlist;
     81
     82extern int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item);
     83extern int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item);
     84
     85#endif /* _SDL_windowshaptic_c_h */
     86
     87/* vi: set ts=4 sw=4 expandtab: */
     88