SDL_sysjoystick.c (7803B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* This is the PSP implementation of the SDL joystick API */ 23#include <pspctrl.h> 24#include <pspkernel.h> 25 26#include <stdio.h> /* For the definition of NULL */ 27#include <stdlib.h> 28 29#include "../SDL_sysjoystick.h" 30#include "../SDL_joystick_c.h" 31 32#include "SDL_events.h" 33#include "SDL_error.h" 34#include "SDL_thread.h" 35#include "SDL_mutex.h" 36#include "SDL_timer.h" 37 38/* Current pad state */ 39static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; 40static SDL_sem *pad_sem = NULL; 41static SDL_Thread *thread = NULL; 42static int running = 0; 43static const enum PspCtrlButtons button_map[] = { 44 PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, 45 PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, 46 PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, 47 PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD }; 48static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */ 49 50typedef struct 51{ 52 int x; 53 int y; 54} point; 55 56/* 4 points define the bezier-curve. */ 57static point a = { 0, 0 }; 58static point b = { 50, 0 }; 59static point c = { 78, 32767 }; 60static point d = { 128, 32767 }; 61 62/* simple linear interpolation between two points */ 63static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) 64{ 65 dest->x = a->x + (b->x - a->x)*t; 66 dest->y = a->y + (b->y - a->y)*t; 67} 68 69/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ 70static int calc_bezier_y(float t) 71{ 72 point ab, bc, cd, abbc, bccd, dest; 73 lerp (&ab, &a, &b, t); /* point between a and b */ 74 lerp (&bc, &b, &c, t); /* point between b and c */ 75 lerp (&cd, &c, &d, t); /* point between c and d */ 76 lerp (&abbc, &ab, &bc, t); /* point between ab and bc */ 77 lerp (&bccd, &bc, &cd, t); /* point between bc and cd */ 78 lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */ 79 return dest.y; 80} 81 82/* 83 * Collect pad data about once per frame 84 */ 85int JoystickUpdate(void *data) 86{ 87 while (running) { 88 SDL_SemWait(pad_sem); 89 sceCtrlPeekBufferPositive(&pad, 1); 90 SDL_SemPost(pad_sem); 91 /* Delay 1/60th of a second */ 92 sceKernelDelayThread(1000000 / 60); 93 } 94 return 0; 95} 96 97 98 99/* Function to scan the system for joysticks. 100 * This function should set SDL_numjoysticks to the number of available 101 * joysticks. Joystick 0 should be the system default joystick. 102 * It should return number of joysticks, or -1 on an unrecoverable fatal error. 103 */ 104int SDL_SYS_JoystickInit(void) 105{ 106 int i; 107 108/* SDL_numjoysticks = 1; */ 109 110 /* Setup input */ 111 sceCtrlSetSamplingCycle(0); 112 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); 113 114 /* Start thread to read data */ 115 if((pad_sem = SDL_CreateSemaphore(1)) == NULL) { 116 return SDL_SetError("Can't create input semaphore"); 117 } 118 running = 1; 119 if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) { 120 return SDL_SetError("Can't create input thread"); 121 } 122 123 /* Create an accurate map from analog inputs (0 to 255) 124 to SDL joystick positions (-32768 to 32767) */ 125 for (i = 0; i < 128; i++) 126 { 127 float t = (float)i/127.0f; 128 analog_map[i+128] = calc_bezier_y(t); 129 analog_map[127-i] = -1 * analog_map[i+128]; 130 } 131 132 return 1; 133} 134 135int SDL_SYS_NumJoysticks() 136{ 137 return 1; 138} 139 140void SDL_SYS_JoystickDetect() 141{ 142} 143 144/* Function to get the device-dependent name of a joystick */ 145const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index) 146{ 147 return "PSP builtin joypad"; 148} 149 150/* Function to perform the mapping from device index to the instance id for this index */ 151SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) 152{ 153 return device_index; 154} 155 156/* Function to get the device-dependent name of a joystick */ 157const char *SDL_SYS_JoystickName(int index) 158{ 159 if (index == 0) 160 return "PSP controller"; 161 162 SDL_SetError("No joystick available with that index"); 163 return(NULL); 164} 165 166/* Function to open a joystick for use. 167 The joystick to open is specified by the index field of the joystick. 168 This should fill the nbuttons and naxes fields of the joystick structure. 169 It returns 0, or -1 if there is an error. 170 */ 171int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index) 172{ 173 joystick->nbuttons = 14; 174 joystick->naxes = 2; 175 joystick->nhats = 0; 176 177 return 0; 178} 179 180/* Function to determine is this joystick is attached to the system right now */ 181SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) 182{ 183 return SDL_TRUE; 184} 185/* Function to update the state of a joystick - called as a device poll. 186 * This function shouldn't update the joystick structure directly, 187 * but instead should call SDL_PrivateJoystick*() to deliver events 188 * and update joystick device state. 189 */ 190 191void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) 192{ 193 int i; 194 enum PspCtrlButtons buttons; 195 enum PspCtrlButtons changed; 196 unsigned char x, y; 197 static enum PspCtrlButtons old_buttons = 0; 198 static unsigned char old_x = 0, old_y = 0; 199 200 SDL_SemWait(pad_sem); 201 buttons = pad.Buttons; 202 x = pad.Lx; 203 y = pad.Ly; 204 SDL_SemPost(pad_sem); 205 206 /* Axes */ 207 if(old_x != x) { 208 SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]); 209 old_x = x; 210 } 211 if(old_y != y) { 212 SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]); 213 old_y = y; 214 } 215 216 /* Buttons */ 217 changed = old_buttons ^ buttons; 218 old_buttons = buttons; 219 if(changed) { 220 for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) { 221 if(changed & button_map[i]) { 222 SDL_PrivateJoystickButton( 223 joystick, i, 224 (buttons & button_map[i]) ? 225 SDL_PRESSED : SDL_RELEASED); 226 } 227 } 228 } 229 230 sceKernelDelayThread(0); 231} 232 233/* Function to close a joystick after use */ 234void SDL_SYS_JoystickClose(SDL_Joystick *joystick) 235{ 236 /* Do nothing. */ 237} 238 239/* Function to perform any system-specific joystick related cleanup */ 240void SDL_SYS_JoystickQuit(void) 241{ 242 /* Cleanup Threads and Semaphore. */ 243 running = 0; 244 SDL_WaitThread(thread, NULL); 245 SDL_DestroySemaphore(pad_sem); 246} 247 248SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) 249{ 250 SDL_JoystickGUID guid; 251 /* the GUID is just the first 16 chars of the name for now */ 252 const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); 253 SDL_zero( guid ); 254 SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); 255 return guid; 256} 257 258SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) 259{ 260 SDL_JoystickGUID guid; 261 /* the GUID is just the first 16 chars of the name for now */ 262 const char *name = joystick->name; 263 SDL_zero( guid ); 264 SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); 265 return guid; 266} 267 268/* vim: ts=4 sw=4 269 */