cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_sysjoystick.c (7803B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22/* This is the PSP implementation of the SDL joystick API */
     23#include <pspctrl.h>
     24#include <pspkernel.h>
     25
     26#include <stdio.h>      /* For the definition of NULL */
     27#include <stdlib.h>
     28
     29#include "../SDL_sysjoystick.h"
     30#include "../SDL_joystick_c.h"
     31
     32#include "SDL_events.h"
     33#include "SDL_error.h"
     34#include "SDL_thread.h"
     35#include "SDL_mutex.h"
     36#include "SDL_timer.h"
     37
     38/* Current pad state */
     39static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
     40static SDL_sem *pad_sem = NULL;
     41static SDL_Thread *thread = NULL;
     42static int running = 0;
     43static const enum PspCtrlButtons button_map[] = {
     44    PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
     45    PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
     46    PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
     47    PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
     48static int analog_map[256];  /* Map analog inputs to -32768 -> 32767 */
     49
     50typedef struct
     51{
     52  int x;
     53  int y;
     54} point;
     55
     56/* 4 points define the bezier-curve. */
     57static point a = { 0, 0 };
     58static point b = { 50, 0  };
     59static point c = { 78, 32767 };
     60static point d = { 128, 32767 };
     61
     62/* simple linear interpolation between two points */
     63static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
     64{
     65    dest->x = a->x + (b->x - a->x)*t;
     66    dest->y = a->y + (b->y - a->y)*t;
     67}
     68
     69/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
     70static int calc_bezier_y(float t)
     71{
     72    point ab, bc, cd, abbc, bccd, dest;
     73    lerp (&ab, &a, &b, t);           /* point between a and b */
     74    lerp (&bc, &b, &c, t);           /* point between b and c */
     75    lerp (&cd, &c, &d, t);           /* point between c and d */
     76    lerp (&abbc, &ab, &bc, t);       /* point between ab and bc */
     77    lerp (&bccd, &bc, &cd, t);       /* point between bc and cd */
     78    lerp (&dest, &abbc, &bccd, t);   /* point on the bezier-curve */
     79    return dest.y;
     80}
     81
     82/*
     83 * Collect pad data about once per frame
     84 */
     85int JoystickUpdate(void *data)
     86{
     87    while (running) {
     88        SDL_SemWait(pad_sem);
     89        sceCtrlPeekBufferPositive(&pad, 1);
     90        SDL_SemPost(pad_sem);
     91        /* Delay 1/60th of a second */
     92        sceKernelDelayThread(1000000 / 60);
     93    }
     94    return 0;
     95}
     96
     97
     98
     99/* Function to scan the system for joysticks.
    100 * This function should set SDL_numjoysticks to the number of available
    101 * joysticks.  Joystick 0 should be the system default joystick.
    102 * It should return number of joysticks, or -1 on an unrecoverable fatal error.
    103 */
    104int SDL_SYS_JoystickInit(void)
    105{
    106    int i;
    107
    108/*  SDL_numjoysticks = 1; */
    109
    110    /* Setup input */
    111    sceCtrlSetSamplingCycle(0);
    112    sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
    113
    114    /* Start thread to read data */
    115    if((pad_sem =  SDL_CreateSemaphore(1)) == NULL) {
    116        return SDL_SetError("Can't create input semaphore");
    117    }
    118    running = 1;
    119    if((thread = SDL_CreateThread(JoystickUpdate, "JoySitckThread",NULL)) == NULL) {
    120        return SDL_SetError("Can't create input thread");
    121    }
    122
    123    /* Create an accurate map from analog inputs (0 to 255)
    124       to SDL joystick positions (-32768 to 32767) */
    125    for (i = 0; i < 128; i++)
    126    {
    127        float t = (float)i/127.0f;
    128        analog_map[i+128] = calc_bezier_y(t);
    129        analog_map[127-i] = -1 * analog_map[i+128];
    130    }
    131
    132    return 1;
    133}
    134
    135int SDL_SYS_NumJoysticks()
    136{
    137    return 1;
    138}
    139
    140void SDL_SYS_JoystickDetect()
    141{
    142}
    143
    144/* Function to get the device-dependent name of a joystick */
    145const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
    146{
    147    return "PSP builtin joypad";
    148}
    149
    150/* Function to perform the mapping from device index to the instance id for this index */
    151SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
    152{
    153    return device_index;
    154}
    155
    156/* Function to get the device-dependent name of a joystick */
    157const char *SDL_SYS_JoystickName(int index)
    158{
    159    if (index == 0)
    160        return "PSP controller";
    161
    162    SDL_SetError("No joystick available with that index");
    163    return(NULL);
    164}
    165
    166/* Function to open a joystick for use.
    167   The joystick to open is specified by the index field of the joystick.
    168   This should fill the nbuttons and naxes fields of the joystick structure.
    169   It returns 0, or -1 if there is an error.
    170 */
    171int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
    172{
    173    joystick->nbuttons = 14;
    174    joystick->naxes = 2;
    175    joystick->nhats = 0;
    176
    177    return 0;
    178}
    179
    180/* Function to determine is this joystick is attached to the system right now */
    181SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
    182{
    183    return SDL_TRUE;
    184}
    185/* Function to update the state of a joystick - called as a device poll.
    186 * This function shouldn't update the joystick structure directly,
    187 * but instead should call SDL_PrivateJoystick*() to deliver events
    188 * and update joystick device state.
    189 */
    190
    191void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
    192{
    193    int i;
    194    enum PspCtrlButtons buttons;
    195    enum PspCtrlButtons changed;
    196    unsigned char x, y;
    197    static enum PspCtrlButtons old_buttons = 0;
    198    static unsigned char old_x = 0, old_y = 0;
    199
    200    SDL_SemWait(pad_sem);
    201    buttons = pad.Buttons;
    202    x = pad.Lx;
    203    y = pad.Ly;
    204    SDL_SemPost(pad_sem);
    205
    206    /* Axes */
    207    if(old_x != x) {
    208        SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
    209        old_x = x;
    210    }
    211    if(old_y != y) {
    212        SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
    213        old_y = y;
    214    }
    215
    216    /* Buttons */
    217    changed = old_buttons ^ buttons;
    218    old_buttons = buttons;
    219    if(changed) {
    220        for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
    221            if(changed & button_map[i]) {
    222                SDL_PrivateJoystickButton(
    223                    joystick, i,
    224                    (buttons & button_map[i]) ?
    225                    SDL_PRESSED : SDL_RELEASED);
    226            }
    227        }
    228    }
    229
    230    sceKernelDelayThread(0);
    231}
    232
    233/* Function to close a joystick after use */
    234void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
    235{
    236    /* Do nothing. */
    237}
    238
    239/* Function to perform any system-specific joystick related cleanup */
    240void SDL_SYS_JoystickQuit(void)
    241{
    242    /* Cleanup Threads and Semaphore. */
    243    running = 0;
    244    SDL_WaitThread(thread, NULL);
    245    SDL_DestroySemaphore(pad_sem);
    246}
    247
    248SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
    249{
    250    SDL_JoystickGUID guid;
    251    /* the GUID is just the first 16 chars of the name for now */
    252    const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
    253    SDL_zero( guid );
    254    SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
    255    return guid;
    256}
    257
    258SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
    259{
    260    SDL_JoystickGUID guid;
    261    /* the GUID is just the first 16 chars of the name for now */
    262    const char *name = joystick->name;
    263    SDL_zero( guid );
    264    SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
    265    return guid;
    266}
    267
    268/* vim: ts=4 sw=4
    269 */