SDL_render_winrt.cpp (3519B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED 24 25#include "SDL_syswm.h" 26#include "../../video/winrt/SDL_winrtvideo_cpp.h" 27extern "C" { 28#include "../SDL_sysrender.h" 29} 30 31#include <windows.ui.core.h> 32#include <windows.graphics.display.h> 33 34#if WINAPI_FAMILY == WINAPI_FAMILY_APP 35#include <windows.ui.xaml.media.dxinterop.h> 36#endif 37 38using namespace Windows::UI::Core; 39using namespace Windows::Graphics::Display; 40 41#include <DXGI.h> 42 43#include "SDL_render_winrt.h" 44 45 46extern "C" void * 47D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) 48{ 49 SDL_Window * sdlWindow = renderer->window; 50 if ( ! renderer->window ) { 51 return NULL; 52 } 53 54 SDL_SysWMinfo sdlWindowInfo; 55 SDL_VERSION(&sdlWindowInfo.version); 56 if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { 57 return NULL; 58 } 59 60 if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { 61 return NULL; 62 } 63 64 if (!sdlWindowInfo.info.winrt.window) { 65 return NULL; 66 } 67 68 ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; 69 if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { 70 return NULL; 71 } 72 73 IUnknown *coreWindowAsIUnknown = NULL; 74 coreWindow->QueryInterface(&coreWindowAsIUnknown); 75 coreWindow->Release(); 76 77 return coreWindowAsIUnknown; 78} 79 80extern "C" DXGI_MODE_ROTATION 81D3D11_GetCurrentRotation() 82{ 83 const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); 84 85 switch (currentOrientation) { 86 87#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP 88 /* Windows Phone rotations */ 89 case DisplayOrientations::Landscape: 90 return DXGI_MODE_ROTATION_ROTATE90; 91 case DisplayOrientations::Portrait: 92 return DXGI_MODE_ROTATION_IDENTITY; 93 case DisplayOrientations::LandscapeFlipped: 94 return DXGI_MODE_ROTATION_ROTATE270; 95 case DisplayOrientations::PortraitFlipped: 96 return DXGI_MODE_ROTATION_ROTATE180; 97#else 98 /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ 99 case DisplayOrientations::Landscape: 100 return DXGI_MODE_ROTATION_IDENTITY; 101 case DisplayOrientations::Portrait: 102 return DXGI_MODE_ROTATION_ROTATE270; 103 case DisplayOrientations::LandscapeFlipped: 104 return DXGI_MODE_ROTATION_ROTATE180; 105 case DisplayOrientations::PortraitFlipped: 106 return DXGI_MODE_ROTATION_ROTATE90; 107#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ 108 } 109 110 return DXGI_MODE_ROTATION_IDENTITY; 111} 112 113 114#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ 115 116/* vi: set ts=4 sw=4 expandtab: */