cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_shaders_gles2.h (1951B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../../SDL_internal.h"
     22
     23#if SDL_VIDEO_RENDER_OGL_ES2
     24
     25#ifndef SDL_shaderdata_h_
     26#define SDL_shaderdata_h_
     27
     28typedef struct GLES2_ShaderInstance
     29{
     30    GLenum type;
     31    GLenum format;
     32    int length;
     33    const void *data;
     34} GLES2_ShaderInstance;
     35
     36typedef struct GLES2_Shader
     37{
     38    int instance_count;
     39    const GLES2_ShaderInstance *instances[4];
     40} GLES2_Shader;
     41
     42typedef enum
     43{
     44    GLES2_SHADER_VERTEX_DEFAULT,
     45    GLES2_SHADER_FRAGMENT_SOLID_SRC,
     46    GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
     47    GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
     48    GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
     49    GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
     50    GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC,
     51    GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC,
     52    GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC
     53} GLES2_ShaderType;
     54
     55#define GLES2_SOURCE_SHADER (GLenum)-1
     56
     57const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
     58
     59#endif /* SDL_shaderdata_h_ */
     60
     61#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
     62
     63/* vi: set ts=4 sw=4 expandtab: */