SDL_shaders_gles2.h (1951B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_RENDER_OGL_ES2 24 25#ifndef SDL_shaderdata_h_ 26#define SDL_shaderdata_h_ 27 28typedef struct GLES2_ShaderInstance 29{ 30 GLenum type; 31 GLenum format; 32 int length; 33 const void *data; 34} GLES2_ShaderInstance; 35 36typedef struct GLES2_Shader 37{ 38 int instance_count; 39 const GLES2_ShaderInstance *instances[4]; 40} GLES2_Shader; 41 42typedef enum 43{ 44 GLES2_SHADER_VERTEX_DEFAULT, 45 GLES2_SHADER_FRAGMENT_SOLID_SRC, 46 GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC, 47 GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC, 48 GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC, 49 GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC, 50 GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC, 51 GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC, 52 GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC 53} GLES2_ShaderType; 54 55#define GLES2_SOURCE_SHADER (GLenum)-1 56 57const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode); 58 59#endif /* SDL_shaderdata_h_ */ 60 61#endif /* SDL_VIDEO_RENDER_OGL_ES2 */ 62 63/* vi: set ts=4 sw=4 expandtab: */