SDL_androidevents.c (4118B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_ANDROID 24 25/* We're going to do this by default */ 26#define SDL_ANDROID_BLOCK_ON_PAUSE 1 27 28#include "SDL_androidevents.h" 29#include "SDL_events.h" 30#include "SDL_androidwindow.h" 31 32 33void android_egl_context_backup(); 34void android_egl_context_restore(); 35void AndroidAUD_ResumeDevices(void); 36void AndroidAUD_PauseDevices(void); 37 38void 39android_egl_context_restore() 40{ 41 SDL_Event event; 42 SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata; 43 if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) { 44 /* The context is no longer valid, create a new one */ 45 data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window); 46 SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context); 47 event.type = SDL_RENDER_DEVICE_RESET; 48 SDL_PushEvent(&event); 49 } 50} 51 52void 53android_egl_context_backup() 54{ 55 /* Keep a copy of the EGL Context so we can try to restore it when we resume */ 56 SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata; 57 data->egl_context = SDL_GL_GetCurrentContext(); 58 /* We need to do this so the EGLSurface can be freed */ 59 SDL_GL_MakeCurrent(Android_Window, NULL); 60} 61 62void 63Android_PumpEvents(_THIS) 64{ 65 static int isPaused = 0; 66#if SDL_ANDROID_BLOCK_ON_PAUSE 67 static int isPausing = 0; 68#endif 69 /* No polling necessary */ 70 71 /* 72 * Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume 73 * When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted. 74 */ 75 76#if SDL_ANDROID_BLOCK_ON_PAUSE 77 if (isPaused && !isPausing) { 78 /* Make sure this is the last thing we do before pausing */ 79 android_egl_context_backup(); 80 AndroidAUD_PauseDevices(); 81 if(SDL_SemWait(Android_ResumeSem) == 0) { 82#else 83 if (isPaused) { 84 if(SDL_SemTryWait(Android_ResumeSem) == 0) { 85#endif 86 isPaused = 0; 87 AndroidAUD_ResumeDevices(); 88 /* Restore the GL Context from here, as this operation is thread dependent */ 89 if (!SDL_HasEvent(SDL_QUIT)) { 90 android_egl_context_restore(); 91 } 92 } 93 } 94 else { 95#if SDL_ANDROID_BLOCK_ON_PAUSE 96 if( isPausing || SDL_SemTryWait(Android_PauseSem) == 0 ) { 97 /* We've been signaled to pause, but before we block ourselves, 98 we need to make sure that certain key events have reached the app */ 99 if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND) ) { 100 isPausing = 1; 101 } 102 else { 103 isPausing = 0; 104 isPaused = 1; 105 } 106 } 107#else 108 if(SDL_SemTryWait(Android_PauseSem) == 0) { 109 android_egl_context_backup(); 110 AndroidAUD_PauseDevices(); 111 isPaused = 1; 112 } 113#endif 114 } 115} 116 117#endif /* SDL_VIDEO_DRIVER_ANDROID */ 118 119/* vi: set ts=4 sw=4 expandtab: */