cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_cocoamouse.h (1806B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../../SDL_internal.h"
     22
     23#ifndef _SDL_cocoamouse_h
     24#define _SDL_cocoamouse_h
     25
     26#include "SDL_cocoavideo.h"
     27
     28extern void Cocoa_InitMouse(_THIS);
     29extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event);
     30extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event);
     31extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y);
     32extern void Cocoa_QuitMouse(_THIS);
     33
     34typedef struct {
     35    /* Wether we've seen a cursor warp since the last move event. */
     36    SDL_bool seenWarp;
     37    /* What location our last cursor warp was to. */
     38    CGFloat lastWarpX;
     39    CGFloat lastWarpY;
     40    /* What location we last saw the cursor move to. */
     41    CGFloat lastMoveX;
     42    CGFloat lastMoveY;
     43    void *tapdata;
     44} SDL_MouseData;
     45
     46@interface NSCursor (InvisibleCursor)
     47+ (NSCursor *)invisibleCursor;
     48@end
     49
     50#endif /* _SDL_cocoamouse_h */
     51
     52/* vi: set ts=4 sw=4 expandtab: */