SDL_cocoashape.m (3756B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#include "../../SDL_internal.h" 23 24#if SDL_VIDEO_DRIVER_COCOA 25 26#include "SDL_cocoavideo.h" 27#include "SDL_shape.h" 28#include "SDL_cocoashape.h" 29#include "../SDL_sysvideo.h" 30#include "SDL_assert.h" 31 32SDL_WindowShaper* 33Cocoa_CreateShaper(SDL_Window* window) 34{ 35 SDL_WindowData* windata = (SDL_WindowData*)window->driverdata; 36 [windata->nswindow setOpaque:NO]; 37 38 if ([windata->nswindow respondsToSelector:@selector(setStyleMask:)]) { 39 [windata->nswindow setStyleMask:NSBorderlessWindowMask]; 40 } 41 42 SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper)); 43 result->window = window; 44 result->mode.mode = ShapeModeDefault; 45 result->mode.parameters.binarizationCutoff = 1; 46 result->userx = result->usery = 0; 47 window->shaper = result; 48 49 SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); 50 result->driverdata = data; 51 data->context = [windata->nswindow graphicsContext]; 52 data->saved = SDL_FALSE; 53 data->shape = NULL; 54 55 int resized_properly = Cocoa_ResizeWindowShape(window); 56 SDL_assert(resized_properly == 0); 57 return result; 58} 59 60typedef struct { 61 NSView* view; 62 NSBezierPath* path; 63 SDL_Window* window; 64} SDL_CocoaClosure; 65 66void 67ConvertRects(SDL_ShapeTree* tree, void* closure) 68{ 69 SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure; 70 if(tree->kind == OpaqueShape) { 71 NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h); 72 [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]]; 73 } 74} 75 76int 77Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode) 78{ 79 SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; 80 SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata; 81 SDL_CocoaClosure closure; 82 NSAutoreleasePool *pool = NULL; 83 if(data->saved == SDL_TRUE) { 84 [data->context restoreGraphicsState]; 85 data->saved = SDL_FALSE; 86 } 87 88 /*[data->context saveGraphicsState];*/ 89 /*data->saved = SDL_TRUE;*/ 90 [NSGraphicsContext setCurrentContext:data->context]; 91 92 [[NSColor clearColor] set]; 93 NSRectFill([[windata->nswindow contentView] frame]); 94 data->shape = SDL_CalculateShapeTree(*shape_mode,shape); 95 96 pool = [[NSAutoreleasePool alloc] init]; 97 closure.view = [windata->nswindow contentView]; 98 closure.path = [NSBezierPath bezierPath]; 99 closure.window = shaper->window; 100 SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure); 101 [closure.path addClip]; 102 [pool release]; 103 104 return 0; 105} 106 107int 108Cocoa_ResizeWindowShape(SDL_Window *window) 109{ 110 SDL_ShapeData* data = window->shaper->driverdata; 111 SDL_assert(data != NULL); 112 return 0; 113} 114 115#endif /* SDL_VIDEO_DRIVER_COCOA */ 116 117/* vi: set ts=4 sw=4 expandtab: */