SDL_DirectFB_opengl.c (8360B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_DIRECTFB 24 25#include "SDL_DirectFB_video.h" 26 27#if SDL_DIRECTFB_OPENGL 28 29#include "SDL_DirectFB_opengl.h" 30#include "SDL_DirectFB_window.h" 31 32#include <directfbgl.h> 33#include "SDL_loadso.h" 34#endif 35 36#if SDL_DIRECTFB_OPENGL 37 38struct SDL_GLDriverData 39{ 40 int gl_active; /* to stop switching drivers while we have a valid context */ 41 int initialized; 42 DirectFB_GLContext *firstgl; /* linked list */ 43 44 /* OpenGL */ 45 void (*glFinish) (void); 46 void (*glFlush) (void); 47}; 48 49#define OPENGL_REQUIRS_DLOPEN 50#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) 51#include <dlfcn.h> 52#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) 53#define GL_LoadFunction dlsym 54#define GL_UnloadObject dlclose 55#else 56#define GL_LoadObject SDL_LoadObject 57#define GL_LoadFunction SDL_LoadFunction 58#define GL_UnloadObject SDL_UnloadObject 59#endif 60 61static void DirectFB_GL_UnloadLibrary(_THIS); 62 63int 64DirectFB_GL_Initialize(_THIS) 65{ 66 if (_this->gl_data) { 67 return 0; 68 } 69 70 _this->gl_data = 71 (struct SDL_GLDriverData *) SDL_calloc(1, 72 sizeof(struct 73 SDL_GLDriverData)); 74 if (!_this->gl_data) { 75 return SDL_OutOfMemory(); 76 } 77 _this->gl_data->initialized = 0; 78 79 ++_this->gl_data->initialized; 80 _this->gl_data->firstgl = NULL; 81 82 if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { 83 return -1; 84 } 85 86 /* Initialize extensions */ 87 /* FIXME needed? 88 * X11_GL_InitExtensions(_this); 89 */ 90 91 return 0; 92} 93 94void 95DirectFB_GL_Shutdown(_THIS) 96{ 97 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { 98 return; 99 } 100 101 DirectFB_GL_UnloadLibrary(_this); 102 103 SDL_free(_this->gl_data); 104 _this->gl_data = NULL; 105} 106 107int 108DirectFB_GL_LoadLibrary(_THIS, const char *path) 109{ 110 void *handle = NULL; 111 112 SDL_DFB_DEBUG("Loadlibrary : %s\n", path); 113 114 if (_this->gl_data->gl_active) { 115 return SDL_SetError("OpenGL context already created"); 116 } 117 118 119 if (path == NULL) { 120 path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); 121 if (path == NULL) { 122 path = "libGL.so"; 123 } 124 } 125 126 handle = GL_LoadObject(path); 127 if (handle == NULL) { 128 SDL_DFB_ERR("Library not found: %s\n", path); 129 /* SDL_LoadObject() will call SDL_SetError() for us. */ 130 return -1; 131 } 132 133 SDL_DFB_DEBUG("Loaded library: %s\n", path); 134 135 _this->gl_config.dll_handle = handle; 136 _this->gl_config.driver_loaded = 1; 137 if (path) { 138 SDL_strlcpy(_this->gl_config.driver_path, path, 139 SDL_arraysize(_this->gl_config.driver_path)); 140 } else { 141 *_this->gl_config.driver_path = '\0'; 142 } 143 144 _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); 145 _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); 146 147 return 0; 148} 149 150static void 151DirectFB_GL_UnloadLibrary(_THIS) 152{ 153 #if 0 154 int ret; 155 156 if (_this->gl_config.driver_loaded) { 157 158 ret = GL_UnloadObject(_this->gl_config.dll_handle); 159 if (ret) 160 SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); 161 _this->gl_config.dll_handle = NULL; 162 _this->gl_config.driver_loaded = 0; 163 } 164#endif 165 /* Free OpenGL memory */ 166 SDL_free(_this->gl_data); 167 _this->gl_data = NULL; 168} 169 170void * 171DirectFB_GL_GetProcAddress(_THIS, const char *proc) 172{ 173 void *handle; 174 175 handle = _this->gl_config.dll_handle; 176 return GL_LoadFunction(handle, proc); 177} 178 179SDL_GLContext 180DirectFB_GL_CreateContext(_THIS, SDL_Window * window) 181{ 182 SDL_DFB_WINDOWDATA(window); 183 DirectFB_GLContext *context; 184 185 SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext)); 186 187 SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, 188 &context->context)); 189 190 if (!context->context) 191 return NULL; 192 193 context->is_locked = 0; 194 context->sdl_window = window; 195 196 context->next = _this->gl_data->firstgl; 197 _this->gl_data->firstgl = context; 198 199 SDL_DFB_CHECK(context->context->Unlock(context->context)); 200 201 if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { 202 DirectFB_GL_DeleteContext(_this, context); 203 return NULL; 204 } 205 206 return context; 207 208 error: 209 return NULL; 210} 211 212int 213DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) 214{ 215 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; 216 DirectFB_GLContext *p; 217 218 for (p = _this->gl_data->firstgl; p; p = p->next) 219 { 220 if (p->is_locked) { 221 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); 222 p->is_locked = 0; 223 } 224 225 } 226 227 if (ctx != NULL) { 228 SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); 229 ctx->is_locked = 1; 230 } 231 232 return 0; 233 error: 234 return -1; 235} 236 237int 238DirectFB_GL_SetSwapInterval(_THIS, int interval) 239{ 240 return SDL_Unsupported(); 241} 242 243int 244DirectFB_GL_GetSwapInterval(_THIS) 245{ 246 return 0; 247} 248 249void 250DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) 251{ 252 SDL_DFB_WINDOWDATA(window); 253 DFBRegion region; 254 DirectFB_GLContext *p; 255 256 region.x1 = 0; 257 region.y1 = 0; 258 region.x2 = window->w; 259 region.y2 = window->h; 260 261#if 0 262 if (devdata->glFinish) 263 devdata->glFinish(); 264 else if (devdata->glFlush) 265 devdata->glFlush(); 266#endif 267 268 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) 269 if (p->sdl_window == window && p->is_locked) 270 { 271 SDL_DFB_CHECKERR(p->context->Unlock(p->context)); 272 p->is_locked = 0; 273 } 274 275 SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); 276 return; 277 error: 278 return; 279} 280 281void 282DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) 283{ 284 DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; 285 DirectFB_GLContext *p; 286 287 if (ctx->is_locked) 288 SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); 289 SDL_DFB_RELEASE(ctx->context); 290 291 for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) 292 ; 293 if (p) 294 p->next = ctx->next; 295 else 296 _this->gl_data->firstgl = ctx->next; 297 298 SDL_DFB_FREE(ctx); 299} 300 301void 302DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) 303{ 304 DirectFB_GLContext *p; 305 306 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) 307 if (p->sdl_window == window) 308 { 309 if (p->is_locked) 310 SDL_DFB_CHECK(p->context->Unlock(p->context)); 311 SDL_DFB_RELEASE(p->context); 312 } 313} 314 315void 316DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) 317{ 318 DirectFB_GLContext *p; 319 320 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) 321 if (p->sdl_window == window) 322 { 323 SDL_DFB_WINDOWDATA(window); 324 SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, 325 &p->context)); 326 if (p->is_locked) 327 SDL_DFB_CHECK(p->context->Lock(p->context)); 328 } 329} 330 331void 332DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) 333{ 334 DirectFB_GLContext *p; 335 336 for (p = _this->gl_data->firstgl; p != NULL; p = p->next) 337 if (p->sdl_window == window) 338 DirectFB_GL_DeleteContext(_this, p); 339} 340 341#endif 342 343#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ 344 345/* vi: set ts=4 sw=4 expandtab: */