cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_DirectFB_opengl.h (2316B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22
     23#ifndef _SDL_directfb_opengl_h
     24#define _SDL_directfb_opengl_h
     25
     26#include "SDL_DirectFB_video.h"
     27
     28#if SDL_DIRECTFB_OPENGL
     29
     30#include "SDL_opengl.h"
     31
     32typedef struct _DirectFB_GLContext DirectFB_GLContext;
     33struct _DirectFB_GLContext
     34{
     35    IDirectFBGL         *context;
     36    DirectFB_GLContext  *next;
     37
     38    SDL_Window          *sdl_window;
     39    int                 is_locked;
     40};
     41
     42/* OpenGL functions */
     43extern int DirectFB_GL_Initialize(_THIS);
     44extern void DirectFB_GL_Shutdown(_THIS);
     45
     46extern int DirectFB_GL_LoadLibrary(_THIS, const char *path);
     47extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc);
     48extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window);
     49extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window,
     50                                   SDL_GLContext context);
     51extern int DirectFB_GL_SetSwapInterval(_THIS, int interval);
     52extern int DirectFB_GL_GetSwapInterval(_THIS);
     53extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window);
     54extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context);
     55
     56extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window);
     57extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window);
     58extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window);
     59
     60#endif /* SDL_DIRECTFB_OPENGL */
     61
     62#endif /* _SDL_directfb_opengl_h */
     63
     64/* vi: set ts=4 sw=4 expandtab: */