SDL_DirectFB_opengl.h (2316B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22 23#ifndef _SDL_directfb_opengl_h 24#define _SDL_directfb_opengl_h 25 26#include "SDL_DirectFB_video.h" 27 28#if SDL_DIRECTFB_OPENGL 29 30#include "SDL_opengl.h" 31 32typedef struct _DirectFB_GLContext DirectFB_GLContext; 33struct _DirectFB_GLContext 34{ 35 IDirectFBGL *context; 36 DirectFB_GLContext *next; 37 38 SDL_Window *sdl_window; 39 int is_locked; 40}; 41 42/* OpenGL functions */ 43extern int DirectFB_GL_Initialize(_THIS); 44extern void DirectFB_GL_Shutdown(_THIS); 45 46extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); 47extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); 48extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); 49extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, 50 SDL_GLContext context); 51extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); 52extern int DirectFB_GL_GetSwapInterval(_THIS); 53extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); 54extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); 55 56extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); 57extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); 58extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); 59 60#endif /* SDL_DIRECTFB_OPENGL */ 61 62#endif /* _SDL_directfb_opengl_h */ 63 64/* vi: set ts=4 sw=4 expandtab: */