cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_bopengl.h (1854B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef SDL_BOPENGL_H
     23#define SDL_BOPENGL_H
     24
     25#ifdef __cplusplus
     26extern "C" {
     27#endif
     28
     29#include "../SDL_sysvideo.h"
     30
     31
     32extern int BE_GL_LoadLibrary(_THIS, const char *path);                  /* FIXME */
     33extern void *BE_GL_GetProcAddress(_THIS, const char *proc);             /* FIXME */
     34extern void BE_GL_UnloadLibrary(_THIS);                                 /* TODO */
     35extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
     36                              SDL_GLContext context);
     37extern int BE_GL_SetSwapInterval(_THIS, int interval);                  /* TODO */
     38extern int BE_GL_GetSwapInterval(_THIS);                                /* TODO */
     39extern void BE_GL_SwapWindow(_THIS, SDL_Window * window);
     40extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
     41extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);
     42
     43extern void BE_GL_RebootContexts(_THIS);
     44
     45#ifdef __cplusplus
     46}
     47#endif
     48
     49#endif