SDL_bwindow.cc (6217B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_HAIKU 24#include "../SDL_sysvideo.h" 25 26#include "SDL_BWin.h" 27#include <new> 28 29/* Define a path to window's BWIN data */ 30#ifdef __cplusplus 31extern "C" { 32#endif 33 34static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { 35 return ((SDL_BWin*)(window->driverdata)); 36} 37 38static SDL_INLINE SDL_BApp *_GetBeApp() { 39 return ((SDL_BApp*)be_app); 40} 41 42static int _InitWindow(_THIS, SDL_Window *window) { 43 uint32 flags = 0; 44 window_look look = B_BORDERED_WINDOW_LOOK; 45 46 BRect bounds( 47 window->x, 48 window->y, 49 window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing 50 window->y + window->h - 1 51 ); 52 53 if(window->flags & SDL_WINDOW_FULLSCREEN) { 54 /* TODO: Add support for this flag */ 55 printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); 56 } 57 if(window->flags & SDL_WINDOW_OPENGL) { 58 /* TODO: Add support for this flag */ 59 } 60 if(!(window->flags & SDL_WINDOW_RESIZABLE)) { 61 flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; 62 } 63 if(window->flags & SDL_WINDOW_BORDERLESS) { 64 look = B_NO_BORDER_WINDOW_LOOK; 65 } 66 67 SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); 68 if(bwin == NULL) 69 return ENOMEM; 70 71 window->driverdata = bwin; 72 int32 winID = _GetBeApp()->GetID(window); 73 bwin->SetID(winID); 74 75 return 0; 76} 77 78int BE_CreateWindow(_THIS, SDL_Window *window) { 79 if(_InitWindow(_this, window) == ENOMEM) 80 return ENOMEM; 81 82 /* Start window loop */ 83 _ToBeWin(window)->Show(); 84 return 0; 85} 86 87int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { 88 89 SDL_BWin *otherBWin = (SDL_BWin*)data; 90 if(!otherBWin->LockLooper()) 91 return -1; 92 93 /* Create the new window and initialize its members */ 94 window->x = (int)otherBWin->Frame().left; 95 window->y = (int)otherBWin->Frame().top; 96 window->w = (int)otherBWin->Frame().Width(); 97 window->h = (int)otherBWin->Frame().Height(); 98 99 /* Set SDL flags */ 100 if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { 101 window->flags |= SDL_WINDOW_RESIZABLE; 102 } 103 104 /* If we are out of memory, return the error code */ 105 if(_InitWindow(_this, window) == ENOMEM) 106 return ENOMEM; 107 108 /* TODO: Add any other SDL-supported window attributes here */ 109 _ToBeWin(window)->SetTitle(otherBWin->Title()); 110 111 /* Start window loop and unlock the other window */ 112 _ToBeWin(window)->Show(); 113 114 otherBWin->UnlockLooper(); 115 return 0; 116} 117 118void BE_SetWindowTitle(_THIS, SDL_Window * window) { 119 BMessage msg(BWIN_SET_TITLE); 120 msg.AddString("window-title", window->title); 121 _ToBeWin(window)->PostMessage(&msg); 122} 123 124void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { 125 /* FIXME: Icons not supported by Haiku */ 126} 127 128void BE_SetWindowPosition(_THIS, SDL_Window * window) { 129 BMessage msg(BWIN_MOVE_WINDOW); 130 msg.AddInt32("window-x", window->x); 131 msg.AddInt32("window-y", window->y); 132 _ToBeWin(window)->PostMessage(&msg); 133} 134 135void BE_SetWindowSize(_THIS, SDL_Window * window) { 136 BMessage msg(BWIN_RESIZE_WINDOW); 137 msg.AddInt32("window-w", window->w - 1); 138 msg.AddInt32("window-h", window->h - 1); 139 _ToBeWin(window)->PostMessage(&msg); 140} 141 142void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { 143 BMessage msg(BWIN_SET_BORDERED); 144 msg.AddBool("window-border", bordered != SDL_FALSE); 145 _ToBeWin(window)->PostMessage(&msg); 146} 147 148void BE_ShowWindow(_THIS, SDL_Window * window) { 149 BMessage msg(BWIN_SHOW_WINDOW); 150 _ToBeWin(window)->PostMessage(&msg); 151} 152 153void BE_HideWindow(_THIS, SDL_Window * window) { 154 BMessage msg(BWIN_HIDE_WINDOW); 155 _ToBeWin(window)->PostMessage(&msg); 156} 157 158void BE_RaiseWindow(_THIS, SDL_Window * window) { 159 BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ 160 _ToBeWin(window)->PostMessage(&msg); 161} 162 163void BE_MaximizeWindow(_THIS, SDL_Window * window) { 164 BMessage msg(BWIN_MAXIMIZE_WINDOW); 165 _ToBeWin(window)->PostMessage(&msg); 166} 167 168void BE_MinimizeWindow(_THIS, SDL_Window * window) { 169 BMessage msg(BWIN_MINIMIZE_WINDOW); 170 _ToBeWin(window)->PostMessage(&msg); 171} 172 173void BE_RestoreWindow(_THIS, SDL_Window * window) { 174 BMessage msg(BWIN_RESTORE_WINDOW); 175 _ToBeWin(window)->PostMessage(&msg); 176} 177 178void BE_SetWindowFullscreen(_THIS, SDL_Window * window, 179 SDL_VideoDisplay * display, SDL_bool fullscreen) { 180 /* Haiku tracks all video display information */ 181 BMessage msg(BWIN_FULLSCREEN); 182 msg.AddBool("fullscreen", fullscreen); 183 _ToBeWin(window)->PostMessage(&msg); 184 185} 186 187int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { 188 /* FIXME: Not Haiku supported */ 189 return -1; 190} 191 192int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { 193 /* FIXME: Not Haiku supported */ 194 return -1; 195} 196 197 198void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { 199 /* TODO: Implement this! */ 200} 201 202void BE_DestroyWindow(_THIS, SDL_Window * window) { 203 _ToBeWin(window)->LockLooper(); /* This MUST be locked */ 204 _GetBeApp()->ClearID(_ToBeWin(window)); 205 _ToBeWin(window)->Quit(); 206 window->driverdata = NULL; 207} 208 209SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, 210 struct SDL_SysWMinfo *info) { 211 /* FIXME: What is the point of this? What information should be included? */ 212 return SDL_FALSE; 213} 214 215 216 217 218 219#ifdef __cplusplus 220} 221#endif 222 223#endif /* SDL_VIDEO_DRIVER_HAIKU */