SDL_naclvideo.h (2183B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#ifndef _SDL_naclvideo_h 24#define _SDL_naclvideo_h 25 26#include "../SDL_sysvideo.h" 27#include "ppapi_simple/ps_interface.h" 28#include "ppapi/c/pp_input_event.h" 29 30 31/* Hidden "this" pointer for the video functions */ 32#define _THIS SDL_VideoDevice *_this 33 34 35/* Private display data */ 36 37typedef struct SDL_VideoData { 38 Uint32 format; 39 int w, h; 40 SDL_Window *window; 41 42 const PPB_Graphics3D *ppb_graphics; 43 const PPB_MessageLoop *ppb_message_loop; 44 const PPB_Core *ppb_core; 45 const PPB_Fullscreen *ppb_fullscreen; 46 const PPB_Instance *ppb_instance; 47 const PPB_ImageData *ppb_image_data; 48 const PPB_View *ppb_view; 49 const PPB_Var *ppb_var; 50 const PPB_InputEvent *ppb_input_event; 51 const PPB_KeyboardInputEvent *ppb_keyboard_input_event; 52 const PPB_MouseInputEvent *ppb_mouse_input_event; 53 const PPB_WheelInputEvent *ppb_wheel_input_event; 54 const PPB_TouchInputEvent *ppb_touch_input_event; 55 56 PP_Resource message_loop; 57 PP_Instance instance; 58 59 /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */ 60 /* PP_Resource context; */ 61 62} SDL_VideoData; 63 64extern void NACL_SetScreenResolution(int width, int height, Uint32 format); 65 66 67#endif /* _SDL_naclvideo_h */