cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_rpivideo.h (3650B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#ifndef __SDL_RPIVIDEO_H__
     23#define __SDL_RPIVIDEO_H__
     24
     25#include "../../SDL_internal.h"
     26#include "../SDL_sysvideo.h"
     27
     28#include "bcm_host.h"
     29#include "GLES/gl.h"
     30#include "EGL/egl.h"
     31#include "EGL/eglext.h"
     32
     33typedef struct SDL_VideoData
     34{
     35    uint32_t egl_refcount;      /* OpenGL ES reference count              */
     36} SDL_VideoData;
     37
     38
     39typedef struct SDL_DisplayData
     40{
     41    DISPMANX_DISPLAY_HANDLE_T dispman_display;
     42} SDL_DisplayData;
     43
     44
     45typedef struct SDL_WindowData
     46{
     47    EGL_DISPMANX_WINDOW_T dispman_window;
     48#if SDL_VIDEO_OPENGL_EGL  
     49    EGLSurface egl_surface;
     50#endif    
     51} SDL_WindowData;
     52
     53#define SDL_RPI_VIDEOLAYER 10000 /* High enough so to occlude everything */
     54#define SDL_RPI_MOUSELAYER SDL_RPI_VIDEOLAYER + 1
     55
     56
     57/****************************************************************************/
     58/* SDL_VideoDevice functions declaration                                    */
     59/****************************************************************************/
     60
     61/* Display and window functions */
     62int RPI_VideoInit(_THIS);
     63void RPI_VideoQuit(_THIS);
     64void RPI_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
     65int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
     66int RPI_CreateWindow(_THIS, SDL_Window * window);
     67int RPI_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
     68void RPI_SetWindowTitle(_THIS, SDL_Window * window);
     69void RPI_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
     70void RPI_SetWindowPosition(_THIS, SDL_Window * window);
     71void RPI_SetWindowSize(_THIS, SDL_Window * window);
     72void RPI_ShowWindow(_THIS, SDL_Window * window);
     73void RPI_HideWindow(_THIS, SDL_Window * window);
     74void RPI_RaiseWindow(_THIS, SDL_Window * window);
     75void RPI_MaximizeWindow(_THIS, SDL_Window * window);
     76void RPI_MinimizeWindow(_THIS, SDL_Window * window);
     77void RPI_RestoreWindow(_THIS, SDL_Window * window);
     78void RPI_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
     79void RPI_DestroyWindow(_THIS, SDL_Window * window);
     80
     81/* Window manager function */
     82SDL_bool RPI_GetWindowWMInfo(_THIS, SDL_Window * window,
     83                             struct SDL_SysWMinfo *info);
     84
     85/* OpenGL/OpenGL ES functions */
     86int RPI_GLES_LoadLibrary(_THIS, const char *path);
     87void *RPI_GLES_GetProcAddress(_THIS, const char *proc);
     88void RPI_GLES_UnloadLibrary(_THIS);
     89SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window * window);
     90int RPI_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
     91int RPI_GLES_SetSwapInterval(_THIS, int interval);
     92int RPI_GLES_GetSwapInterval(_THIS);
     93void RPI_GLES_SwapWindow(_THIS, SDL_Window * window);
     94void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
     95
     96#endif /* __SDL_RPIVIDEO_H__ */
     97
     98/* vi: set ts=4 sw=4 expandtab: */