cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_uikitopenglview.h (2722B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#import <UIKit/UIKit.h>
     23#import <OpenGLES/EAGL.h>
     24#import <OpenGLES/ES1/gl.h>
     25#import <OpenGLES/ES1/glext.h>
     26#import "SDL_uikitview.h"
     27/*
     28    This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
     29    The view content is basically an EAGL surface you render your OpenGL scene into.
     30    Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
     31 */
     32@interface SDL_uikitopenglview : SDL_uikitview {
     33
     34@private
     35    /* The pixel dimensions of the backbuffer */
     36    GLint backingWidth;
     37    GLint backingHeight;
     38
     39    EAGLContext *context;
     40
     41    /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
     42    GLuint viewRenderbuffer, viewFramebuffer;
     43
     44    /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
     45    GLuint depthRenderbuffer;
     46
     47    /* format of depthRenderbuffer */
     48    GLenum depthBufferFormat;
     49
     50    id displayLink;
     51    int animationInterval;
     52    void (*animationCallback)(void*);
     53    void *animationCallbackParam;
     54}
     55
     56@property (nonatomic, retain, readonly) EAGLContext *context;
     57
     58- (void)swapBuffers;
     59- (void)setCurrentContext;
     60
     61- (id)initWithFrame:(CGRect)frame
     62    scale:(CGFloat)scale
     63    retainBacking:(BOOL)retained
     64    rBits:(int)rBits
     65    gBits:(int)gBits
     66    bBits:(int)bBits
     67    aBits:(int)aBits
     68    depthBits:(int)depthBits
     69    stencilBits:(int)stencilBits
     70    majorVersion:(int)majorVersion
     71    shareGroup:(EAGLSharegroup*)shareGroup;
     72
     73- (void)updateFrame;
     74
     75- (void)setAnimationCallback:(int)interval
     76    callback:(void (*)(void*))callback
     77    callbackParam:(void*)callbackParam;
     78
     79- (void)startAnimation;
     80- (void)stopAnimation;
     81
     82- (void)doLoop:(CADisplayLink*)sender;
     83
     84@end
     85
     86/* vi: set ts=4 sw=4 expandtab: */