SDL_uikitvideo.m (4106B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_UIKIT 24 25#import <UIKit/UIKit.h> 26 27#include "SDL_video.h" 28#include "SDL_mouse.h" 29#include "../SDL_sysvideo.h" 30#include "../SDL_pixels_c.h" 31#include "../../events/SDL_events_c.h" 32 33#include "SDL_uikitvideo.h" 34#include "SDL_uikitevents.h" 35#include "SDL_uikitmodes.h" 36#include "SDL_uikitwindow.h" 37#include "SDL_uikitopengles.h" 38 39#define UIKITVID_DRIVER_NAME "uikit" 40 41/* Initialization/Query functions */ 42static int UIKit_VideoInit(_THIS); 43static void UIKit_VideoQuit(_THIS); 44 45/* DUMMY driver bootstrap functions */ 46 47static int 48UIKit_Available(void) 49{ 50 return 1; 51} 52 53static void UIKit_DeleteDevice(SDL_VideoDevice * device) 54{ 55 SDL_free(device); 56} 57 58static SDL_VideoDevice * 59UIKit_CreateDevice(int devindex) 60{ 61 SDL_VideoDevice *device; 62 63 /* Initialize all variables that we clean on shutdown */ 64 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); 65 if (!device) { 66 SDL_free(device); 67 SDL_OutOfMemory(); 68 return (0); 69 } 70 71 /* Set the function pointers */ 72 device->VideoInit = UIKit_VideoInit; 73 device->VideoQuit = UIKit_VideoQuit; 74 device->GetDisplayModes = UIKit_GetDisplayModes; 75 device->SetDisplayMode = UIKit_SetDisplayMode; 76 device->PumpEvents = UIKit_PumpEvents; 77 device->CreateWindow = UIKit_CreateWindow; 78 device->ShowWindow = UIKit_ShowWindow; 79 device->HideWindow = UIKit_HideWindow; 80 device->RaiseWindow = UIKit_RaiseWindow; 81 device->SetWindowFullscreen = UIKit_SetWindowFullscreen; 82 device->DestroyWindow = UIKit_DestroyWindow; 83 device->GetWindowWMInfo = UIKit_GetWindowWMInfo; 84 85 /* !!! FIXME: implement SetWindowBordered */ 86 87#if SDL_IPHONE_KEYBOARD 88 device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport; 89 device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard; 90 device->HideScreenKeyboard = UIKit_HideScreenKeyboard; 91 device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown; 92 device->SetTextInputRect = UIKit_SetTextInputRect; 93#endif 94 95 /* OpenGL (ES) functions */ 96 device->GL_MakeCurrent = UIKit_GL_MakeCurrent; 97 device->GL_SwapWindow = UIKit_GL_SwapWindow; 98 device->GL_CreateContext = UIKit_GL_CreateContext; 99 device->GL_DeleteContext = UIKit_GL_DeleteContext; 100 device->GL_GetProcAddress = UIKit_GL_GetProcAddress; 101 device->GL_LoadLibrary = UIKit_GL_LoadLibrary; 102 device->free = UIKit_DeleteDevice; 103 104 device->gl_config.accelerated = 1; 105 106 return device; 107} 108 109VideoBootStrap UIKIT_bootstrap = { 110 UIKITVID_DRIVER_NAME, "SDL UIKit video driver", 111 UIKit_Available, UIKit_CreateDevice 112}; 113 114 115int 116UIKit_VideoInit(_THIS) 117{ 118 _this->gl_config.driver_loaded = 1; 119 120 if (UIKit_InitModes(_this) < 0) { 121 return -1; 122 } 123 return 0; 124} 125 126void 127UIKit_VideoQuit(_THIS) 128{ 129 UIKit_QuitModes(_this); 130} 131 132/* 133 * iOS log support. 134 * 135 * This doesn't really have aything to do with the interfaces of the SDL video 136 * subsystem, but we need to stuff this into an Objective-C source code file. 137 */ 138 139void SDL_NSLog(const char *text) 140{ 141 NSLog(@"%s", text); 142} 143 144#endif /* SDL_VIDEO_DRIVER_UIKIT */ 145 146/* vi: set ts=4 sw=4 expandtab: */