SDL_uikitview.h (2472B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22#import <UIKit/UIKit.h> 23#import "SDL_uikitviewcontroller.h" 24 25#include "SDL_touch.h" 26 27#define IPHONE_TOUCH_EFFICIENT_DANGEROUS 28 29#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS 30#define MAX_SIMULTANEOUS_TOUCHES 5 31#endif 32 33#if SDL_IPHONE_KEYBOARD 34@interface SDL_uikitview : UIView<UITextFieldDelegate> { 35#else 36@interface SDL_uikitview : UIView { 37#endif 38 39 SDL_TouchID touchId; 40 UITouch *leftFingerDown; 41#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS 42 UITouch *finger[MAX_SIMULTANEOUS_TOUCHES]; 43#endif 44 45#if SDL_IPHONE_KEYBOARD 46 UITextField *textField; 47 BOOL keyboardVisible; 48 SDL_Rect textInputRect; 49 int keyboardHeight; 50#endif 51 52@public 53 SDL_uikitviewcontroller *viewcontroller; 54} 55- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize; 56- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; 57- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; 58- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; 59 60#if SDL_IPHONE_KEYBOARD 61- (void)showKeyboard; 62- (void)hideKeyboard; 63- (void)initializeKeyboard; 64@property (readonly) BOOL keyboardVisible; 65@property (nonatomic,assign) SDL_Rect textInputRect; 66@property (nonatomic,assign) int keyboardHeight; 67 68SDL_bool UIKit_HasScreenKeyboardSupport(_THIS); 69void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window); 70void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window); 71SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window); 72void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect); 73 74#endif 75 76@end 77 78/* vi: set ts=4 sw=4 expandtab: */