cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_uikitview.h (2472B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21
     22#import <UIKit/UIKit.h>
     23#import "SDL_uikitviewcontroller.h"
     24
     25#include "SDL_touch.h"
     26
     27#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
     28
     29#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
     30#define MAX_SIMULTANEOUS_TOUCHES 5
     31#endif
     32
     33#if SDL_IPHONE_KEYBOARD
     34@interface SDL_uikitview : UIView<UITextFieldDelegate> {
     35#else
     36@interface SDL_uikitview : UIView {
     37#endif
     38
     39    SDL_TouchID touchId;
     40    UITouch *leftFingerDown;
     41#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
     42    UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
     43#endif
     44
     45#if SDL_IPHONE_KEYBOARD
     46    UITextField *textField;
     47    BOOL keyboardVisible;
     48    SDL_Rect textInputRect;
     49    int keyboardHeight;
     50#endif
     51
     52@public
     53    SDL_uikitviewcontroller *viewcontroller;
     54}
     55- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize;
     56- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
     57- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
     58- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
     59
     60#if SDL_IPHONE_KEYBOARD
     61- (void)showKeyboard;
     62- (void)hideKeyboard;
     63- (void)initializeKeyboard;
     64@property (readonly) BOOL keyboardVisible;
     65@property (nonatomic,assign) SDL_Rect textInputRect;
     66@property (nonatomic,assign) int keyboardHeight;
     67
     68SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
     69void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
     70void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
     71SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
     72void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect);
     73
     74#endif
     75
     76@end
     77
     78/* vi: set ts=4 sw=4 expandtab: */