SDL_uikitviewcontroller.m (4531B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_UIKIT 24 25#include "SDL_video.h" 26#include "SDL_assert.h" 27#include "SDL_hints.h" 28#include "../SDL_sysvideo.h" 29#include "../../events/SDL_events_c.h" 30 31#include "SDL_uikitviewcontroller.h" 32#include "SDL_uikitvideo.h" 33#include "SDL_uikitmodes.h" 34#include "SDL_uikitwindow.h" 35 36 37@implementation SDL_uikitviewcontroller 38 39@synthesize window; 40 41- (id)initWithSDLWindow:(SDL_Window *)_window 42{ 43 self = [self init]; 44 if (self == nil) { 45 return nil; 46 } 47 self.window = _window; 48 49 return self; 50} 51 52- (void)loadView 53{ 54 /* do nothing. */ 55} 56 57- (void)viewDidLayoutSubviews 58{ 59 if (self->window->flags & SDL_WINDOW_RESIZABLE) { 60 SDL_WindowData *data = self->window->driverdata; 61 SDL_VideoDisplay *display = SDL_GetDisplayForWindow(self->window); 62 SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata; 63 const CGSize size = data->view.bounds.size; 64 int w, h; 65 66 w = (int)(size.width * displaymodedata->scale); 67 h = (int)(size.height * displaymodedata->scale); 68 69 SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h); 70 } 71} 72 73- (NSUInteger)supportedInterfaceOrientations 74{ 75 NSUInteger orientationMask = 0; 76 77 const char *orientationsCString; 78 if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) { 79 BOOL rotate = NO; 80 NSString *orientationsNSString = [NSString stringWithCString:orientationsCString 81 encoding:NSUTF8StringEncoding]; 82 NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet: 83 [NSCharacterSet characterSetWithCharactersInString:@" "]]; 84 85 if ([orientations containsObject:@"LandscapeLeft"]) { 86 orientationMask |= UIInterfaceOrientationMaskLandscapeLeft; 87 } 88 if ([orientations containsObject:@"LandscapeRight"]) { 89 orientationMask |= UIInterfaceOrientationMaskLandscapeRight; 90 } 91 if ([orientations containsObject:@"Portrait"]) { 92 orientationMask |= UIInterfaceOrientationMaskPortrait; 93 } 94 if ([orientations containsObject:@"PortraitUpsideDown"]) { 95 orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown; 96 } 97 98 } else if (self->window->flags & SDL_WINDOW_RESIZABLE) { 99 orientationMask = UIInterfaceOrientationMaskAll; /* any orientation is okay. */ 100 } else { 101 if (self->window->w >= self->window->h) { 102 orientationMask |= UIInterfaceOrientationMaskLandscape; 103 } 104 if (self->window->h >= self->window->w) { 105 orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown); 106 } 107 } 108 109 /* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */ 110 if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { 111 orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown; 112 } 113 return orientationMask; 114} 115 116- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient 117{ 118 NSUInteger orientationMask = [self supportedInterfaceOrientations]; 119 return (orientationMask & (1 << orient)); 120} 121 122- (BOOL)prefersStatusBarHidden 123{ 124 if (self->window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) { 125 return YES; 126 } else { 127 return NO; 128 } 129} 130 131@end 132 133#endif /* SDL_VIDEO_DRIVER_UIKIT */ 134 135/* vi: set ts=4 sw=4 expandtab: */