cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_uikitviewcontroller.m (4531B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "../../SDL_internal.h"
     22
     23#if SDL_VIDEO_DRIVER_UIKIT
     24
     25#include "SDL_video.h"
     26#include "SDL_assert.h"
     27#include "SDL_hints.h"
     28#include "../SDL_sysvideo.h"
     29#include "../../events/SDL_events_c.h"
     30
     31#include "SDL_uikitviewcontroller.h"
     32#include "SDL_uikitvideo.h"
     33#include "SDL_uikitmodes.h"
     34#include "SDL_uikitwindow.h"
     35
     36
     37@implementation SDL_uikitviewcontroller
     38
     39@synthesize window;
     40
     41- (id)initWithSDLWindow:(SDL_Window *)_window
     42{
     43    self = [self init];
     44    if (self == nil) {
     45        return nil;
     46    }
     47    self.window = _window;
     48
     49    return self;
     50}
     51
     52- (void)loadView
     53{
     54    /* do nothing. */
     55}
     56
     57- (void)viewDidLayoutSubviews
     58{
     59    if (self->window->flags & SDL_WINDOW_RESIZABLE) {
     60        SDL_WindowData *data = self->window->driverdata;
     61        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(self->window);
     62        SDL_DisplayModeData *displaymodedata = (SDL_DisplayModeData *) display->current_mode.driverdata;
     63        const CGSize size = data->view.bounds.size;
     64        int w, h;
     65
     66        w = (int)(size.width * displaymodedata->scale);
     67        h = (int)(size.height * displaymodedata->scale);
     68
     69        SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);
     70    }
     71}
     72
     73- (NSUInteger)supportedInterfaceOrientations
     74{
     75    NSUInteger orientationMask = 0;
     76
     77    const char *orientationsCString;
     78    if ((orientationsCString = SDL_GetHint(SDL_HINT_ORIENTATIONS)) != NULL) {
     79        BOOL rotate = NO;
     80        NSString *orientationsNSString = [NSString stringWithCString:orientationsCString
     81                                                            encoding:NSUTF8StringEncoding];
     82        NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
     83                                 [NSCharacterSet characterSetWithCharactersInString:@" "]];
     84
     85        if ([orientations containsObject:@"LandscapeLeft"]) {
     86            orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
     87        }
     88        if ([orientations containsObject:@"LandscapeRight"]) {
     89            orientationMask |= UIInterfaceOrientationMaskLandscapeRight;
     90        }
     91        if ([orientations containsObject:@"Portrait"]) {
     92            orientationMask |= UIInterfaceOrientationMaskPortrait;
     93        }
     94        if ([orientations containsObject:@"PortraitUpsideDown"]) {
     95            orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
     96        }
     97
     98    } else if (self->window->flags & SDL_WINDOW_RESIZABLE) {
     99        orientationMask = UIInterfaceOrientationMaskAll;  /* any orientation is okay. */
    100    } else {
    101        if (self->window->w >= self->window->h) {
    102            orientationMask |= UIInterfaceOrientationMaskLandscape;
    103        }
    104        if (self->window->h >= self->window->w) {
    105            orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
    106        }
    107    }
    108
    109    /* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
    110    if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
    111        orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
    112    }
    113    return orientationMask;
    114}
    115
    116- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
    117{
    118    NSUInteger orientationMask = [self supportedInterfaceOrientations];
    119    return (orientationMask & (1 << orient));
    120}
    121
    122- (BOOL)prefersStatusBarHidden
    123{
    124    if (self->window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
    125        return YES;
    126    } else {
    127        return NO;
    128    }
    129}
    130
    131@end
    132
    133#endif /* SDL_VIDEO_DRIVER_UIKIT */
    134
    135/* vi: set ts=4 sw=4 expandtab: */