SDL_winrtevents.cpp (3908B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_WINRT 24 25/* 26 * Windows includes: 27 */ 28#include <Windows.h> 29using namespace Windows::UI::Core; 30using Windows::UI::Core::CoreCursor; 31 32/* 33 * SDL includes: 34 */ 35#include "SDL_winrtevents_c.h" 36#include "../../core/winrt/SDL_winrtapp_common.h" 37#include "../../core/winrt/SDL_winrtapp_direct3d.h" 38#include "../../core/winrt/SDL_winrtapp_xaml.h" 39#include "SDL_assert.h" 40#include "SDL_system.h" 41 42extern "C" { 43#include "../SDL_sysvideo.h" 44#include "../../events/SDL_events_c.h" 45} 46 47 48/* Forward declarations */ 49static void WINRT_YieldXAMLThread(); 50 51 52/* Global event management */ 53 54void 55WINRT_PumpEvents(_THIS) 56{ 57 if (SDL_WinRTGlobalApp) { 58 SDL_WinRTGlobalApp->PumpEvents(); 59 } else if (WINRT_XAMLWasEnabled) { 60 WINRT_YieldXAMLThread(); 61 } 62} 63 64 65/* XAML Thread management */ 66 67enum SDL_XAMLAppThreadState 68{ 69 ThreadState_NotLaunched = 0, 70 ThreadState_Running, 71 ThreadState_Yielding 72}; 73 74static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched; 75static SDL_Thread * _XAMLThread = nullptr; 76static SDL_mutex * _mutex = nullptr; 77static SDL_cond * _cond = nullptr; 78 79static void 80WINRT_YieldXAMLThread() 81{ 82 SDL_LockMutex(_mutex); 83 SDL_assert(_threadState == ThreadState_Running); 84 _threadState = ThreadState_Yielding; 85 SDL_UnlockMutex(_mutex); 86 87 SDL_CondSignal(_cond); 88 89 SDL_LockMutex(_mutex); 90 while (_threadState != ThreadState_Running) { 91 SDL_CondWait(_cond, _mutex); 92 } 93 SDL_UnlockMutex(_mutex); 94} 95 96static int 97WINRT_XAMLThreadMain(void * userdata) 98{ 99 // TODO, WinRT: pass the C-style main() a reasonably realistic 100 // representation of command line arguments. 101 int argc = 0; 102 char **argv = NULL; 103 return WINRT_SDLAppEntryPoint(argc, argv); 104} 105 106void 107WINRT_CycleXAMLThread() 108{ 109 switch (_threadState) { 110 case ThreadState_NotLaunched: 111 { 112 _cond = SDL_CreateCond(); 113 114 _mutex = SDL_CreateMutex(); 115 _threadState = ThreadState_Running; 116 _XAMLThread = SDL_CreateThread(WINRT_XAMLThreadMain, "SDL/XAML App Thread", nullptr); 117 118 SDL_LockMutex(_mutex); 119 while (_threadState != ThreadState_Yielding) { 120 SDL_CondWait(_cond, _mutex); 121 } 122 SDL_UnlockMutex(_mutex); 123 124 break; 125 } 126 127 case ThreadState_Running: 128 { 129 SDL_assert(false); 130 break; 131 } 132 133 case ThreadState_Yielding: 134 { 135 SDL_LockMutex(_mutex); 136 SDL_assert(_threadState == ThreadState_Yielding); 137 _threadState = ThreadState_Running; 138 SDL_UnlockMutex(_mutex); 139 140 SDL_CondSignal(_cond); 141 142 SDL_LockMutex(_mutex); 143 while (_threadState != ThreadState_Yielding) { 144 SDL_CondWait(_cond, _mutex); 145 } 146 SDL_UnlockMutex(_mutex); 147 } 148 } 149} 150 151#endif /* SDL_VIDEO_DRIVER_WINRT */ 152 153/* vi: set ts=4 sw=4 expandtab: */