cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

SDL_winrtevents_c.h (2664B)


      1/*
      2  Simple DirectMedia Layer
      3  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      4
      5  This software is provided 'as-is', without any express or implied
      6  warranty.  In no event will the authors be held liable for any damages
      7  arising from the use of this software.
      8
      9  Permission is granted to anyone to use this software for any purpose,
     10  including commercial applications, and to alter it and redistribute it
     11  freely, subject to the following restrictions:
     12
     13  1. The origin of this software must not be misrepresented; you must not
     14     claim that you wrote the original software. If you use this software
     15     in a product, an acknowledgment in the product documentation would be
     16     appreciated but is not required.
     17  2. Altered source versions must be plainly marked as such, and must not be
     18     misrepresented as being the original software.
     19  3. This notice may not be removed or altered from any source distribution.
     20*/
     21#include "SDL_config.h"
     22
     23extern "C" {
     24#include "../SDL_sysvideo.h"
     25}
     26
     27/*
     28 * Internal-use, C-style functions:
     29 */
     30
     31#ifdef __cplusplus
     32extern "C" {
     33#endif
     34
     35extern void WINRT_InitTouch(_THIS);
     36extern void WINRT_PumpEvents(_THIS);
     37
     38#ifdef __cplusplus
     39}
     40#endif
     41
     42
     43/*
     44 * Internal-use, C++/CX functions:
     45 */
     46#ifdef __cplusplus_winrt
     47
     48/* Pointers (Mice, Touch, etc.) */
     49typedef enum {
     50    NormalizeZeroToOne,
     51    TransformToSDLWindowSize
     52} WINRT_CursorNormalizationType;
     53extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window,
     54                                                                Windows::Foundation::Point rawPosition,
     55                                                                WINRT_CursorNormalizationType normalization);
     56extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt);
     57extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
     58extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
     59extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
     60extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint);
     61extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args);
     62
     63/* Keyboard */
     64extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args);
     65extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args);
     66
     67/* XAML Thread Management */
     68extern void WINRT_CycleXAMLThread();
     69
     70#endif // ifdef __cplusplus_winrt
     71
     72/* vi: set ts=4 sw=4 expandtab: */