SDL_winrtevents_c.h (2664B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "SDL_config.h" 22 23extern "C" { 24#include "../SDL_sysvideo.h" 25} 26 27/* 28 * Internal-use, C-style functions: 29 */ 30 31#ifdef __cplusplus 32extern "C" { 33#endif 34 35extern void WINRT_InitTouch(_THIS); 36extern void WINRT_PumpEvents(_THIS); 37 38#ifdef __cplusplus 39} 40#endif 41 42 43/* 44 * Internal-use, C++/CX functions: 45 */ 46#ifdef __cplusplus_winrt 47 48/* Pointers (Mice, Touch, etc.) */ 49typedef enum { 50 NormalizeZeroToOne, 51 TransformToSDLWindowSize 52} WINRT_CursorNormalizationType; 53extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window, 54 Windows::Foundation::Point rawPosition, 55 WINRT_CursorNormalizationType normalization); 56extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt); 57extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); 58extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); 59extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); 60extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); 61extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args); 62 63/* Keyboard */ 64extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args); 65extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args); 66 67/* XAML Thread Management */ 68extern void WINRT_CycleXAMLThread(); 69 70#endif // ifdef __cplusplus_winrt 71 72/* vi: set ts=4 sw=4 expandtab: */