SDL_winrtmessagebox.cpp (4309B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_WINRT 24 25extern "C" { 26#include "SDL_messagebox.h" 27#include "../../core/windows/SDL_windows.h" 28} 29 30#include "SDL_winrtevents_c.h" 31 32#include <windows.ui.popups.h> 33using namespace Platform; 34using namespace Windows::Foundation; 35using namespace Windows::UI::Popups; 36 37static String ^ 38WINRT_UTF8ToPlatformString(const char * str) 39{ 40 wchar_t * wstr = WIN_UTF8ToString(str); 41 String ^ rtstr = ref new String(wstr); 42 SDL_free(wstr); 43 return rtstr; 44} 45 46extern "C" int 47WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) 48{ 49#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8) 50 /* Sadly, Windows Phone 8 doesn't include the MessageDialog class that 51 * Windows 8.x/RT does, even though MSDN's reference documentation for 52 * Windows Phone 8 mentions it. 53 * 54 * The .NET runtime on Windows Phone 8 does, however, include a 55 * MessageBox class. Perhaps this could be called, somehow? 56 */ 57 return SDL_SetError("SDL_messagebox support is not available for Windows Phone 8.0"); 58#else 59 SDL_VideoDevice *_this = SDL_GetVideoDevice(); 60 61#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP 62 const int maxbuttons = 2; 63 const char * platform = "Windows Phone 8.1+"; 64#else 65 const int maxbuttons = 3; 66 const char * platform = "Windows 8.x"; 67#endif 68 69 if (messageboxdata->numbuttons > maxbuttons) { 70 return SDL_SetError("WinRT's MessageDialog only supports %d buttons, at most, on %s. %d were requested.", 71 maxbuttons, platform, messageboxdata->numbuttons); 72 } 73 74 /* Build a MessageDialog object and its buttons */ 75 MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message)); 76 dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title); 77 for (int i = 0; i < messageboxdata->numbuttons; ++i) { 78 UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text)); 79 button->Id = safe_cast<IntPtr>(i); 80 dialog->Commands->Append(button); 81 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { 82 dialog->CancelCommandIndex = i; 83 } 84 if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { 85 dialog->DefaultCommandIndex = i; 86 } 87 } 88 89 /* Display the MessageDialog, then wait for it to be closed */ 90 /* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */ 91 auto operation = dialog->ShowAsync(); 92 while (operation->Status == Windows::Foundation::AsyncStatus::Started) { 93 WINRT_PumpEvents(_this); 94 } 95 96 /* Retrieve results from the MessageDialog and process them accordingly */ 97 if (operation->Status != Windows::Foundation::AsyncStatus::Completed) { 98 return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog"); 99 } 100 if (buttonid) { 101 IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id); 102 int clicked_index = results.ToInt32(); 103 *buttonid = messageboxdata->buttons[clicked_index].buttonid; 104 } 105 return 0; 106#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */ 107} 108 109#endif /* SDL_VIDEO_DRIVER_WINRT */ 110 111/* vi: set ts=4 sw=4 expandtab: */ 112