SDL_winrtmouse.cpp (5215B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21#include "../../SDL_internal.h" 22 23#if SDL_VIDEO_DRIVER_WINRT 24 25/* 26 * Windows includes: 27 */ 28#include <Windows.h> 29using namespace Windows::UI::Core; 30using Windows::UI::Core::CoreCursor; 31 32/* 33 * SDL includes: 34 */ 35extern "C" { 36#include "SDL_assert.h" 37#include "../../events/SDL_mouse_c.h" 38#include "../../events/SDL_touch_c.h" 39#include "../SDL_sysvideo.h" 40#include "SDL_events.h" 41#include "SDL_log.h" 42} 43 44#include "../../core/winrt/SDL_winrtapp_direct3d.h" 45#include "SDL_winrtvideo_cpp.h" 46#include "SDL_winrtmouse_c.h" 47 48 49extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE; 50 51 52static SDL_Cursor * 53WINRT_CreateSystemCursor(SDL_SystemCursor id) 54{ 55 SDL_Cursor *cursor; 56 CoreCursorType cursorType = CoreCursorType::Arrow; 57 58 switch(id) 59 { 60 default: 61 SDL_assert(0); 62 return NULL; 63 case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; 64 case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; 65 case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; 66 case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; 67 case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; 68 case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; 69 case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; 70 case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; 71 case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; 72 case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; 73 case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; 74 case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; 75 } 76 77 cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); 78 if (cursor) { 79 /* Create a pointer to a COM reference to a cursor. The extra 80 pointer is used (on top of the COM reference) to allow the cursor 81 to be referenced by the SDL_cursor's driverdata field, which is 82 a void pointer. 83 */ 84 CoreCursor ^* theCursor = new CoreCursor^(nullptr); 85 *theCursor = ref new CoreCursor(cursorType, 0); 86 cursor->driverdata = (void *) theCursor; 87 } else { 88 SDL_OutOfMemory(); 89 } 90 91 return cursor; 92} 93 94static SDL_Cursor * 95WINRT_CreateDefaultCursor() 96{ 97 return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); 98} 99 100static void 101WINRT_FreeCursor(SDL_Cursor * cursor) 102{ 103 if (cursor->driverdata) { 104 CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; 105 *theCursor = nullptr; // Release the COM reference to the CoreCursor 106 delete theCursor; // Delete the pointer to the COM reference 107 } 108 SDL_free(cursor); 109} 110 111static int 112WINRT_ShowCursor(SDL_Cursor * cursor) 113{ 114 // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. 115 if ( ! CoreWindow::GetForCurrentThread()) { 116 return 0; 117 } 118 119 if (cursor) { 120 CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; 121 CoreWindow::GetForCurrentThread()->PointerCursor = *theCursor; 122 } else { 123 CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; 124 } 125 return 0; 126} 127 128static int 129WINRT_SetRelativeMouseMode(SDL_bool enabled) 130{ 131 WINRT_UsingRelativeMouseMode = enabled; 132 return 0; 133} 134 135void 136WINRT_InitMouse(_THIS) 137{ 138 SDL_Mouse *mouse = SDL_GetMouse(); 139 140 /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for 141 the following features, AFAIK: 142 - custom cursors (multiple system cursors are, however, available) 143 - programmatically moveable cursors 144 */ 145 146#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP 147 //mouse->CreateCursor = WINRT_CreateCursor; 148 mouse->CreateSystemCursor = WINRT_CreateSystemCursor; 149 mouse->ShowCursor = WINRT_ShowCursor; 150 mouse->FreeCursor = WINRT_FreeCursor; 151 //mouse->WarpMouse = WINRT_WarpMouse; 152 mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; 153 154 SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); 155#endif 156} 157 158void 159WINRT_QuitMouse(_THIS) 160{ 161} 162 163#endif /* SDL_VIDEO_DRIVER_WINRT */ 164 165/* vi: set ts=4 sw=4 expandtab: */