SDL_winrtvideo_cpp.h (2886B)
1/* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20*/ 21 22/* Windows includes: */ 23#include <windows.h> 24#ifdef __cplusplus_winrt 25#include <agile.h> 26#endif 27 28/* SDL includes: */ 29#include "SDL_video.h" 30#include "SDL_events.h" 31 32extern "C" { 33#include "../SDL_sysvideo.h" 34#include "../SDL_egl_c.h" 35} 36 37/* Private display data */ 38typedef struct SDL_VideoData { 39 /* An object created by ANGLE/WinRT (OpenGL ES 2 for WinRT) that gets 40 * passed to eglGetDisplay and eglCreateWindowSurface: 41 */ 42 IUnknown *winrtEglWindow; 43} SDL_VideoData; 44 45/* The global, WinRT, SDL Window. 46 For now, SDL/WinRT only supports one window (due to platform limitations of 47 WinRT. 48*/ 49extern SDL_Window * WINRT_GlobalSDLWindow; 50 51/* Creates a display mode for Plain Direct3D (non-XAML) apps, using the lone, native window's settings. 52 53 Pass in an allocated SDL_DisplayMode field to store the data in. 54 55 This function will return 0 on success, -1 on failure. 56 57 If this function succeeds, be sure to call SDL_free on the 58 SDL_DisplayMode's driverdata field. 59*/ 60extern int WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode); 61 62/* Duplicates a display mode, copying over driverdata as necessary */ 63extern int WINRT_DuplicateDisplayMode(SDL_DisplayMode * dest, const SDL_DisplayMode * src); 64 65/* Display mode internals */ 66typedef struct 67{ 68 Windows::Graphics::Display::DisplayOrientations currentOrientation; 69} SDL_DisplayModeData; 70 71#ifdef __cplusplus_winrt 72 73/* A convenience macro to get a WinRT display property */ 74#if NTDDI_VERSION > NTDDI_WIN8 75#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->NAME) 76#else 77#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME) 78#endif 79 80/* Internal window data */ 81struct SDL_WindowData 82{ 83 SDL_Window *sdlWindow; 84 Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow; 85#ifdef SDL_VIDEO_OPENGL_EGL 86 EGLSurface egl_surface; 87#endif 88}; 89 90#endif // ifdef __cplusplus_winrt