testautomation_main.c (6351B)
1/** 2 * Automated SDL subsystems management test. 3 * 4 * Written by J�rgen Tjern� "jorgenpt" 5 * 6 * Released under Public Domain. 7 */ 8 9#include "SDL.h" 10#include "SDL_test.h" 11 12 13/* ! 14 * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems 15 * \sa 16 * http://wiki.libsdl.org/moin.cgi/SDL_Init 17 * http://wiki.libsdl.org/moin.cgi/SDL_Quit 18 */ 19static int main_testInitQuitJoystickHaptic (void *arg) 20{ 21#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED 22 return TEST_SKIPPED; 23#else 24 int enabled_subsystems; 25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; 26 27 SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); 28 29 enabled_subsystems = SDL_WasInit(initialized_subsystems); 30 SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); 31 32 SDL_Quit(); 33 34 enabled_subsystems = SDL_WasInit(initialized_subsystems); 35 SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); 36 37 return TEST_COMPLETED; 38#endif 39} 40 41/* ! 42 * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() 43 * \sa 44 * http://wiki.libsdl.org/moin.cgi/SDL_Init 45 * http://wiki.libsdl.org/moin.cgi/SDL_Quit 46 */ 47static int main_testInitQuitSubSystem (void *arg) 48{ 49#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED 50 return TEST_SKIPPED; 51#else 52 int i; 53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; 54 55 for (i = 0; i < SDL_arraysize(subsystems); ++i) { 56 int initialized_system; 57 int subsystem = subsystems[i]; 58 59 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); 60 SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); 61 62 initialized_system = SDL_WasInit(subsystem); 63 SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); 64 65 SDL_QuitSubSystem(subsystem); 66 67 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); 68 } 69 70 return TEST_COMPLETED; 71#endif 72} 73 74const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; 75static int main_testImpliedJoystickInit (void *arg) 76{ 77#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED 78 return TEST_SKIPPED; 79#else 80 int initialized_system; 81 82 /* First initialize the controller */ 83 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); 84 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); 85 86 /* Then make sure this implicitly initialized the joystick subsystem */ 87 initialized_system = SDL_WasInit(joy_and_controller); 88 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); 89 90 /* Then quit the controller, and make sure that implicitly also quits the */ 91 /* joystick subsystem */ 92 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); 93 initialized_system = SDL_WasInit(joy_and_controller); 94 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); 95 96 return TEST_COMPLETED; 97#endif 98} 99 100static int main_testImpliedJoystickQuit (void *arg) 101{ 102#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED 103 return TEST_SKIPPED; 104#else 105 int initialized_system; 106 107 /* First initialize the controller and the joystick (explicitly) */ 108 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); 109 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); 110 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); 111 112 /* Then make sure they're both initialized properly */ 113 initialized_system = SDL_WasInit(joy_and_controller); 114 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); 115 116 /* Then quit the controller, and make sure that it does NOT quit the */ 117 /* explicitly initialized joystick subsystem. */ 118 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); 119 initialized_system = SDL_WasInit(joy_and_controller); 120 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); 121 122 SDL_QuitSubSystem(SDL_INIT_JOYSTICK); 123 124 return TEST_COMPLETED; 125#endif 126} 127 128static const SDLTest_TestCaseReference mainTest1 = 129 { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; 130 131static const SDLTest_TestCaseReference mainTest2 = 132 { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; 133 134static const SDLTest_TestCaseReference mainTest3 = 135 { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; 136 137static const SDLTest_TestCaseReference mainTest4 = 138 { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; 139 140/* Sequence of Platform test cases */ 141static const SDLTest_TestCaseReference *mainTests[] = { 142 &mainTest1, 143 &mainTest2, 144 &mainTest3, 145 &mainTest4, 146 NULL 147}; 148 149/* Platform test suite (global) */ 150SDLTest_TestSuiteReference mainTestSuite = { 151 "Main", 152 NULL, 153 mainTests, 154 NULL 155}; 156 157/* vi: set ts=4 sw=4 expandtab: */