cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

testautomation_main.c (6351B)


      1/**
      2 * Automated SDL subsystems management test.
      3 *
      4 * Written by J�rgen Tjern� "jorgenpt"
      5 *
      6 * Released under Public Domain.
      7 */
      8
      9#include "SDL.h"
     10#include "SDL_test.h"
     11
     12
     13/* !
     14 * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
     15 * \sa
     16 * http://wiki.libsdl.org/moin.cgi/SDL_Init
     17 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     18 */
     19static int main_testInitQuitJoystickHaptic (void *arg)
     20{
     21#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
     22    return TEST_SKIPPED;
     23#else
     24    int enabled_subsystems;
     25    int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
     26
     27    SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
     28
     29    enabled_subsystems = SDL_WasInit(initialized_subsystems);
     30    SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
     31
     32    SDL_Quit();
     33
     34    enabled_subsystems = SDL_WasInit(initialized_subsystems);
     35    SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
     36
     37    return TEST_COMPLETED;
     38#endif
     39}
     40
     41/* !
     42 * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
     43 * \sa
     44 * http://wiki.libsdl.org/moin.cgi/SDL_Init
     45 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     46 */
     47static int main_testInitQuitSubSystem (void *arg)
     48{
     49#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
     50    return TEST_SKIPPED;
     51#else
     52    int i;
     53    int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
     54
     55    for (i = 0; i < SDL_arraysize(subsystems); ++i) {
     56        int initialized_system;
     57        int subsystem = subsystems[i];
     58
     59        SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
     60        SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
     61
     62        initialized_system = SDL_WasInit(subsystem);
     63        SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
     64
     65        SDL_QuitSubSystem(subsystem);
     66
     67        SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
     68    }
     69
     70    return TEST_COMPLETED;
     71#endif
     72}
     73
     74const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
     75static int main_testImpliedJoystickInit (void *arg)
     76{
     77#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
     78    return TEST_SKIPPED;
     79#else
     80    int initialized_system;
     81
     82    /* First initialize the controller */
     83    SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
     84    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
     85
     86    /* Then make sure this implicitly initialized the joystick subsystem */
     87    initialized_system = SDL_WasInit(joy_and_controller);
     88    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
     89
     90    /* Then quit the controller, and make sure that implicitly also quits the */
     91    /* joystick subsystem */
     92    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
     93    initialized_system = SDL_WasInit(joy_and_controller);
     94    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
     95
     96    return TEST_COMPLETED;
     97#endif
     98}
     99
    100static int main_testImpliedJoystickQuit (void *arg)
    101{
    102#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
    103    return TEST_SKIPPED;
    104#else
    105    int initialized_system;
    106
    107    /* First initialize the controller and the joystick (explicitly) */
    108    SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
    109    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
    110    SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
    111
    112    /* Then make sure they're both initialized properly */
    113    initialized_system = SDL_WasInit(joy_and_controller);
    114    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
    115
    116    /* Then quit the controller, and make sure that it does NOT quit the */
    117    /* explicitly initialized joystick subsystem. */
    118    SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
    119    initialized_system = SDL_WasInit(joy_and_controller);
    120    SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
    121
    122    SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
    123
    124    return TEST_COMPLETED;
    125#endif
    126}
    127
    128static const SDLTest_TestCaseReference mainTest1 =
    129        { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
    130
    131static const SDLTest_TestCaseReference mainTest2 =
    132        { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
    133
    134static const SDLTest_TestCaseReference mainTest3 =
    135        { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
    136
    137static const SDLTest_TestCaseReference mainTest4 =
    138        { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
    139
    140/* Sequence of Platform test cases */
    141static const SDLTest_TestCaseReference *mainTests[] =  {
    142    &mainTest1,
    143    &mainTest2,
    144    &mainTest3,
    145    &mainTest4,
    146    NULL
    147};
    148
    149/* Platform test suite (global) */
    150SDLTest_TestSuiteReference mainTestSuite = {
    151    "Main",
    152    NULL,
    153    mainTests,
    154    NULL
    155};
    156
    157/* vi: set ts=4 sw=4 expandtab: */