cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

testnative.h (1357B)


      1/*
      2  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      3
      4  This software is provided 'as-is', without any express or implied
      5  warranty.  In no event will the authors be held liable for any damages
      6  arising from the use of this software.
      7
      8  Permission is granted to anyone to use this software for any purpose,
      9  including commercial applications, and to alter it and redistribute it
     10  freely.
     11*/
     12
     13/* Definitions for platform dependent windowing functions to test SDL
     14   integration with native windows
     15*/
     16
     17#include "SDL.h"
     18
     19/* This header includes all the necessary system headers for native windows */
     20#include "SDL_syswm.h"
     21
     22typedef struct
     23{
     24    const char *tag;
     25    void *(*CreateNativeWindow) (int w, int h);
     26    void (*DestroyNativeWindow) (void *window);
     27} NativeWindowFactory;
     28
     29#ifdef SDL_VIDEO_DRIVER_WINDOWS
     30#define TEST_NATIVE_WINDOWS
     31extern NativeWindowFactory WindowsWindowFactory;
     32#endif
     33
     34#ifdef SDL_VIDEO_DRIVER_X11
     35#define TEST_NATIVE_X11
     36extern NativeWindowFactory X11WindowFactory;
     37#endif
     38
     39#ifdef SDL_VIDEO_DRIVER_COCOA
     40/* Actually, we don't really do this, since it involves adding Objective C
     41   support to the build system, which is a little tricky.  You can uncomment
     42   it manually though and link testnativecocoa.m into the test application.
     43*/
     44#define TEST_NATIVE_COCOA
     45extern NativeWindowFactory CocoaWindowFactory;
     46#endif