cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

testviewport.c (5760B)


      1/*
      2  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
      3
      4  This software is provided 'as-is', without any express or implied
      5  warranty.  In no event will the authors be held liable for any damages
      6  arising from the use of this software.
      7
      8  Permission is granted to anyone to use this software for any purpose,
      9  including commercial applications, and to alter it and redistribute it
     10  freely.
     11*/
     12/* Simple program:  Check viewports */
     13
     14#include <stdlib.h>
     15#include <stdio.h>
     16#include <time.h>
     17
     18#include "SDL_test.h"
     19#include "SDL_test_common.h"
     20
     21
     22static SDLTest_CommonState *state;
     23
     24/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
     25static void
     26quit(int rc)
     27{
     28    SDLTest_CommonQuit(state);
     29    exit(rc);
     30}
     31
     32void
     33DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
     34{    
     35    SDL_Rect rect;
     36
     37    /* Set the viewport */
     38    SDL_RenderSetViewport(renderer, &viewport);
     39    
     40    /* Draw a gray background */
     41    SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
     42    SDL_RenderClear(renderer);
     43
     44    /* Test inside points */
     45    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
     46    SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
     47    SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
     48    SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - 10);
     49    SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + 10);
     50
     51    /* Test horizontal and vertical lines */
     52    SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
     53    SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
     54    SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
     55    SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
     56    SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
     57
     58    /* Test diagonal lines */
     59    SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
     60    SDL_RenderDrawLine(renderer, 0, 0,
     61                       viewport.w-1, viewport.h-1);
     62    SDL_RenderDrawLine(renderer, viewport.w-1, 0,
     63                       0, viewport.h-1);                      
     64
     65    /* Test outside points */
     66    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
     67    SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
     68    SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
     69    SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 - viewport.w);
     70    SDL_RenderDrawPoint(renderer, viewport.h/2     , viewport.w/2 + viewport.w);
     71
     72    /* Add a box at the top */
     73    rect.w = 8;
     74    rect.h = 8;
     75    rect.x = (viewport.w - rect.w) / 2;
     76    rect.y = 0;
     77    SDL_RenderFillRect(renderer, &rect);
     78}
     79
     80int
     81main(int argc, char *argv[])
     82{
     83    int i, j, done;
     84    SDL_Event event;
     85    Uint32 then, now, frames;
     86    SDL_Rect viewport;
     87    SDL_bool use_target = SDL_FALSE;
     88
     89    /* Initialize test framework */
     90    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
     91    if (!state) {
     92        return 1;
     93    }
     94
     95    for (i = 1; i < argc;) {
     96        int consumed;
     97
     98        consumed = SDLTest_CommonArg(state, i);
     99        if (consumed == 0) {
    100            consumed = -1;
    101            if (SDL_strcasecmp(argv[i], "--target") == 0) {
    102                use_target = SDL_TRUE;
    103                consumed = 1;
    104            }
    105        }
    106        if (consumed < 0) {
    107            SDL_Log("Usage: %s %s [--target]\n",
    108                    argv[0], SDLTest_CommonUsage(state));
    109            quit(1);
    110        }
    111        i += consumed;
    112    }
    113    if (!SDLTest_CommonInit(state)) {
    114        quit(2);
    115    }
    116
    117    if (use_target) {
    118        int w, h;
    119
    120        for (i = 0; i < state->num_windows; ++i) {
    121            SDL_GetWindowSize(state->windows[i], &w, &h);
    122            state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
    123            SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    124        }
    125    }
    126
    127    for (i = 0; i < state->num_windows; ++i) {
    128        SDL_Renderer *renderer = state->renderers[i];
    129        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    130        SDL_RenderClear(renderer);
    131    }
    132
    133    /* Main render loop */
    134    frames = 0;
    135    then = SDL_GetTicks();
    136    done = 0;
    137    j = 0;
    138    while (!done) {
    139        /* Check for events */
    140        ++frames;
    141        while (SDL_PollEvent(&event)) {
    142            SDLTest_CommonEvent(state, &event, &done);
    143        }
    144        
    145        /* Move a viewport box in steps around the screen */                
    146        viewport.x = j * 100;
    147        viewport.y = viewport.x;
    148        viewport.w = 100 + j * 50;
    149        viewport.h = 100 + j * 50;
    150        j = (j + 1) % 4;            
    151        SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
    152        
    153        for (i = 0; i < state->num_windows; ++i) {
    154            if (state->windows[i] == NULL)
    155                continue;
    156                
    157            /* Draw using viewport */        
    158            DrawOnViewport(state->renderers[i], viewport);
    159
    160            /* Update the screen! */
    161            if (use_target) {
    162                SDL_SetRenderTarget(state->renderers[i], NULL);
    163                SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL);
    164                SDL_RenderPresent(state->renderers[i]);
    165                SDL_SetRenderTarget(state->renderers[i], state->targets[i]);
    166            } else {
    167                SDL_RenderPresent(state->renderers[i]);
    168            }
    169        }
    170        
    171        SDL_Delay(1000);
    172    }
    173
    174    /* Print out some timing information */
    175    now = SDL_GetTicks();
    176    if (now > then) {
    177        double fps = ((double) frames * 1000) / (now - then);
    178        SDL_Log("%2.2f frames per second\n", fps);
    179    }
    180    quit(0);
    181    return 0;
    182}
    183
    184/* vi: set ts=4 sw=4 expandtab: */