cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
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README-cmake.md (3322B)


      1CMake
      2================================================================================
      3(www.cmake.org)
      4
      5SDL's build system was traditionally based on autotools. Over time, this
      6approach has suffered from several issues across the different supported 
      7platforms.
      8To solve these problems, a new build system based on CMake is under development.
      9It works in parallel to the legacy system, so users can experiment with it
     10without complication.
     11While still experimental, the build system should be usable on the following
     12platforms:
     13
     14* FreeBSD
     15* Linux
     16* VS.NET 2010
     17* MinGW and Msys
     18* macOS, iOS, and tvOS, with support for XCode
     19
     20
     21================================================================================
     22Usage
     23================================================================================
     24
     25Assuming the source for SDL is located at ~/sdl
     26
     27    cd ~
     28    mkdir build
     29    cd build
     30    cmake ../sdl
     31
     32This will build the static and dynamic versions of SDL in the ~/build directory.
     33
     34
     35================================================================================
     36Usage, iOS/tvOS
     37================================================================================
     38
     39CMake 3.14+ natively includes support for iOS and tvOS.  SDL binaries may be built
     40using Xcode or Make, possibly among other build-systems.
     41
     42When using a recent version of CMake (3.14+), it should be possible to:
     43
     44- build SDL for iOS, both static and dynamic
     45- build SDL test apps (as iOS/tvOS .app bundles)
     46- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
     47
     48To use, set the following CMake variables when running CMake's configuration stage:
     49
     50- `CMAKE_SYSTEM_NAME=<OS>`   (either `iOS` or `tvOS`)
     51- `CMAKE_OSX_SYSROOT=<SDK>`  (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`,
     52                              `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.)
     53- `CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures>` (example: "arm64;armv7s;x86_64")
     54
     55
     56### Examples (for iOS/tvOS):
     57
     58- for iOS-Simulator, using the latest, installed SDK:
     59
     60    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     61
     62- for iOS-Device, using the latest, installed SDK, 64-bit only
     63
     64    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64`
     65
     66- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
     67
     68    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"`
     69
     70- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
     71
     72    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64`
     73
     74- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
     75
     76    `cmake ~/sdl -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     77
     78- for tvOS-Simulator, using the latest, installed SDK:
     79
     80    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64`
     81
     82- for tvOS-Device, using the latest, installed SDK:
     83
     84    `cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`