cscg22-gearboy

CSCG 2022 Challenge 'Gearboy'
git clone https://git.sinitax.com/sinitax/cscg22-gearboy
Log | Files | Refs | sfeed.txt

README-windows.md (2362B)


      1Windows
      2================================================================================
      3
      4================================================================================
      5OpenGL ES 2.x support
      6================================================================================
      7
      8SDL has support for OpenGL ES 2.x under Windows via two alternative 
      9implementations. 
     10The most straightforward method consists in running your app in a system with 
     11a graphic card paired with a relatively recent (as of November of 2013) driver 
     12which supports the WGL_EXT_create_context_es2_profile extension. Vendors known 
     13to ship said extension on Windows currently include nVidia and Intel.
     14
     15The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
     16If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
     17extension is found, SDL will try to load the libEGL.dll library provided by
     18ANGLE.
     19To obtain the ANGLE binaries, you can either compile from source from
     20https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
     21a recent Chrome/Chromium install for Windows. The files you need are:
     22    
     23    * libEGL.dll
     24    * libGLESv2.dll
     25    * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
     26    or...
     27    * d3dcompiler_43.dll (supports Windows XP or later)
     28    
     29If you compile ANGLE from source, you can configure it so it does not need the
     30d3dcompiler_* DLL at all (for details on this, see their documentation). 
     31However, by default SDL will try to preload the d3dcompiler_46.dll to
     32comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
     33support Windows XP) or to skip this step at all, you can use the 
     34SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
     35
     36Known Bugs:
     37    
     38    * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
     39      that there's a bug in the library which prevents the window contents from
     40      refreshing if this is set to anything other than the default value.
     41     
     42Vulkan Surface Support
     43==============
     44
     45Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.